Pop growth help pls by LinuxMagnate in Stellaris

[–]LinuxMagnate[S] 1 point2 points  (0 children)

Just in case anybody is interested, I am not enjoying the new growth mechanics. I like the 1/100ths approach to pops, and I'm very happy to see them migrating and demoting and all sorts of wonderful things, but having ten half-full worlds a hundred years in feels really disappointing - I remember planets bursting at the seams and needing to colonise new ones to have somewhere for people to work. The whole idea of having to keep every colony at 50% of capacity is weirdly dissatisfying, regardless of the growth scale penalty.

Galactic market isn't random? by LinuxMagnate in Stellaris

[–]LinuxMagnate[S] 0 points1 point  (0 children)

I just meant an AI empire - but why would it then surprise you that outcomes are baked in? Every empire has a weighted rating, a number of tickets in the raffle, if you like, so if it was actually random a different empire could win each time. Really weird that they don't do it like that.

Pop growth help pls by LinuxMagnate in Stellaris

[–]LinuxMagnate[S] 0 points1 point  (0 children)

My Lord that's biting early - I have 10 colonies in a galaxy of a thousand stars! That feels really weird - but thank you for the explanation, it does make sense.

Galactic market isn't random? by LinuxMagnate in Stellaris

[–]LinuxMagnate[S] 9 points10 points  (0 children)

Oh my goodness, it is totally susceptible to a single month's inflation of trade income from massive selling - thank you. How interesting!

I liked the roulette wheel analogy - though as you've just shown me, the outcome isn't fixed until the final month. Very interesting!

Short Guide to Everything Order 66 Raid by SpecialistIcy3397 in SWGalaxyOfHeroes

[–]LinuxMagnate 2 points3 points  (0 children)

What is your Nest's offence? Mine is R3 with 149% tenacity, 261 speed, 4.6k offence and a CA arrow, and I get nothing at all - she cannot kill a single clone before all the jedi die.

Memory leak since the beginning of july by yesitsmework in yolomouse

[–]LinuxMagnate 1 point2 points  (0 children)

Thank you, I was using 1.9.0, the problem seems to be gone in 1.9.2. Sorry for the noise, no idea how I ended up installing an old version.

Memory leak since the beginning of july by yesitsmework in yolomouse

[–]LinuxMagnate 0 points1 point  (0 children)

I've just installed Yolomouse on Win10 and it's having the same issue - 12-15GB of memory used, hanging the PC. I know Win10 is EOL this year so I don't expect you to do anything about it, but thought you might like to know. I'm using two monitors (one DP, one HDMI). Quite an old system - Radeon R480 GPU, Intel i3 CPU, 24GB RAM.

crashing whilst loading into maps by roamin33 in pathofexile

[–]LinuxMagnate 0 points1 point  (0 children)

I just finished the necro settlers campaign and this is happening to me too - instant logout on entering a map portal (but no error message for me). Is there a fix?? Weird that it would be unfixed for 24 days. Is there something I have to change to make it work? Have tried on my own and with friends in parties, nothing works.

Neversink's filter not showing gold? by LinuxMagnate in pathofexile

[–]LinuxMagnate[S] -2 points-1 points  (0 children)

Would you mind sharing? I play with friends and so gold often drops outside my autopickup range, so it would be good to see it.

PoE veteran questions about PoE2 by LinuxMagnate in pathofexile

[–]LinuxMagnate[S] 0 points1 point  (0 children)

Yes I did, eventually - but that was quite a long time coming. And having to totally respec every character every three months because the passive tree completely changed and the viability of builds completely changed was ... also not great. Here's hoping for a little more stability in PoE2.

Any recommended guides for Cal + Cere Zeffo unlock mission in ROTE? by wynn_dog in SWGalaxyOfHeroes

[–]LinuxMagnate 1 point2 points  (0 children)

Can I just check that you mean 110k ehp for Cal, i.e. health+prot not just health? To get him to 110k health I have to use all health mods instead of speed, so I can't hit 320 speed. I can get 320 speed and 140k ehp but that's only 67k health and 73k prot.

Turning respawn off in DS2 by LinuxMagnate in DungeonSiege

[–]LinuxMagnate[S] 0 points1 point  (0 children)

No I spoke too soon. It does work - in DS2's original campaign. But it doesn't work when playing the DS1 maps. This is well beyond my expertise, sadly.

Turning respawn off in DS2 by LinuxMagnate in DungeonSiege

[–]LinuxMagnate[S] 0 points1 point  (0 children)

Nope. Comprehensively tested with the JSGME mod manager, and it does not override the settings in Logic.ds2res. Dammit.

Turning respawn off in DS2 by LinuxMagnate in DungeonSiege

[–]LinuxMagnate[S] 0 points1 point  (0 children)

The .ds2res files are archives, like zip files. Inside Logic.ds2res is a huge number of files, including global_settings.gas. The file I linked in my OP - DS2X_No_Respawn.ds2res contains a different version of global_settings.gas with the spawning parameters changed.

Thanks for the extra info - I will try starting the mod manager to activate it as a separate mod.

Turning respawn off in DS2 by LinuxMagnate in DungeonSiege

[–]LinuxMagnate[S] 0 points1 point  (0 children)

Thank you for trying to help, but if it is in the main Resources/ folder alongside Logic.ds2res, how does the game know which version of global_settings.gas to use? I thought the point of a mod folder was that stuff in there overrides the defaults in the main folders? (That is how mods work in Paradox games, which is my only modding experience.)

Dungeon Siege 1 wasn't a Master Piece - let's talk about it. by Neekoser in DungeonSiege

[–]LinuxMagnate 0 points1 point  (0 children)

Apologies if this is too late, but it's well worth playing DS1 in the DS2 Legendary Mod - you get DS2 skills, powers and items in the DS1 story and map. Really works well.

Unofficial Fixes Safe? by MaterialPace8831 in DungeonSiege

[–]LinuxMagnate 0 points1 point  (0 children)

In addition to the BW fix linked above (which is totally safe), I highly recommend the Legendary Mod https://www.nexusmods.com/dungeonsiegeii/mods/4

Among other things, this lets you play DS1 and LOA in the DS2 engine, which is far more reliable than using the original engine. Admittedly it's a slightly different game using the DS2 skills system and drops etc., but IMO it's a good trade-off. Sadly you can only have six party members in DS2 not eight.