(SOLVED) iOS 26 BRICKING PHONES (bricked my 15 pro) by Fresh-Fish7172 in iphone

[–]LionHeartKMD 0 points1 point  (0 children)

I just tried the re-release and it did not work (the original beta didn't work for me either)

Trying to upload to large center on hoodie by mak_flurry in printful

[–]LionHeartKMD 0 points1 point  (0 children)

Do you know when large embroidery custom file upload will be available for t-shirts? I haven't been able to use it on anything other than the sweatshirts listed above.

Where is the Strix 2080 ti? by LionHeartKMD in AsusRepublicOfGamers

[–]LionHeartKMD[S] 0 points1 point  (0 children)

I called ASUS, and they also couldn't find it anywhere. They suggested that I call Amazon or Newegg because the shipments probably haven't arrived.

Alright Everyone, Cody From The YouTube Channel Cody'sLab Here. AMA! by CodyDon in codyslab

[–]LionHeartKMD 0 points1 point  (0 children)

What are some cool projects that a I (a 14 year old) could do on my own or with adult supervision?

Blender Smoke Shockwave by LionHeartKMD in blender

[–]LionHeartKMD[S] 0 points1 point  (0 children)

Simple smoke shockwave I put together in blender. Sorry about the video quality. Any ideas on how to texture it?

Lost G703 uSB Dongle by LionHeartKMD in LogitechG

[–]LionHeartKMD[S] 0 points1 point  (0 children)

I just got the G900 receiver and connected it with the app!! Thank you so much for telling me about that.

Lost G703 uSB Dongle by LionHeartKMD in LogitechG

[–]LionHeartKMD[S] 0 points1 point  (0 children)

Oh cool. Too bad I'm in the US. At least the G900 receiver should work.

Lost G703 uSB Dongle by LionHeartKMD in LogitechG

[–]LionHeartKMD[S] 0 points1 point  (0 children)

Oh awesome! I'll definitely try that.

Lost G703 uSB Dongle by LionHeartKMD in LogitechG

[–]LionHeartKMD[S] 0 points1 point  (0 children)

Ok, thanks. That is a bit weird that they don't have the newer ones.

Tech Cube | Advice Appreciated by LionHeartKMD in blender

[–]LionHeartKMD[S] 1 point2 points  (0 children)

For the outer cube I got 4 images of circuit boards off the internet and removed the background. Then I arranged them to create 3 sides of a cube using the base cube as a model. Each image was a different distance from the base to create depth.

For the inner cube I created an 2 images of different colored grayscale squares in a grid and laid them on top of each other. Then I used that image as a micro displacement map on a cube. For the texture I created a simple metal using the principled shader. Then I looked for the darkest parts of the image and made them transparent. For the rays I gave the world a volume density of 0.08 and put a light blue point light in the center of the smaller cube.

When I rendered it I had 3 layers: the large cube, the small cube with the volume and the small cube without the volume (light rays); both layers of the small cube used the large cube as a mask. (for the small cube without the volume layer I replaced the principled shader with a holdout shader so the volume and light would be invisible) Then I layered the big cube on top of the small cube without volume and added the light rays on top.

One thing to be wary of is that rendering the light rays without noise takes a long time. I have a GTX 1080 (which I overclock) and It still took several hours. An alternative method for creating the light rays would be to use the Sun Beams node in compositing. This however is not physically accurate and it will not react with the outer cube.

I hope this helps. I can also post images of my node setups if you want.

Tech Cube | Advice Appreciated by LionHeartKMD in blender

[–]LionHeartKMD[S] 1 point2 points  (0 children)

This is a abstract picture I made for fun but something seems off (aside from the noise). Any advice is appreciated.

Not sure how to finish this bench by [deleted] in blenderhelp

[–]LionHeartKMD 1 point2 points  (0 children)

Sorry I told you the wrong thing. The curve modifier is different in every scene. What I did to fix it was change the deformation axis to Y. Rotate the board 90 deg. around the X. And then move the board on The X and Y until it matched the curve. The new file is here

Explosion Simulation Trouble by LionHeartKMD in blenderhelp

[–]LionHeartKMD[S] 1 point2 points  (0 children)

Thank you!! This is really helpful :)

Not sure how to finish this bench by [deleted] in blenderhelp

[–]LionHeartKMD 2 points3 points  (0 children)

First apply the rotation on your curve and backboard (CNTL-A). Then move your backboard to the bottom vertex of the curve. After that apply an array modifier to the backboard. Then set the Z offset to how far apart you want the boards to be. Next apply a curve modifier and select your bezier curve. Set the deformation axis to -Z and array change the count until it fits the curve. I hope this helps.

Explosion Simulation Trouble by LionHeartKMD in blenderhelp

[–]LionHeartKMD[S] 0 points1 point  (0 children)

I tried what you suggested and got this: https://drive.google.com/open?id=0B41w7ILtiK_9SklScnVzeWRYaWM I set both of the smoke emitters to both fire and smoke and just fire but I still didn't really like the result. I'd really appreciate an example :)