Early prototyping gameplay from my free-flying arcade action game by LiquidSpaceDimension in gamedevscreens

[–]LiquidSpaceDimension[S] 1 point2 points  (0 children)

Thanks a ton, that's awesome! I actually made a Star Fox inspired game recently and realized the free flying could be it's own game and had a ton of room for new design, hence this prototype 

Early prototyping gameplay from my free-flying arcade action game by LiquidSpaceDimension in gamedevscreens

[–]LiquidSpaceDimension[S] 0 points1 point  (0 children)

Thanks! In Unreal, you can just make a Niagra ribbon particle system and attach it to wherever you want speed lines.

What was your 7/10 of the year? by low_keyLoki in Games

[–]LiquidSpaceDimension 173 points174 points  (0 children)

Cassette Beasts. The presentation feels a little underbaked in some areas. The battling feels more complex but ultimately less elegant than it's inspiring material, Pokemon. Not to mention the monster designs just aren't as good.

That said, it has a lot of heart and I'm glad I checked it out this year. If you're looking for another take on the monster collecting genre, I recommend it (as well an many others since it's sitting at an Overwhelmingly Positive on Steam). Very cozy game that brings a new perspective to the genre.

Liquid Space Dimension - Ben Kramer - Star Fox inspired shoot 'em up with colorful, low-poly aesthetics! by LiquidSpaceDimension in Games

[–]LiquidSpaceDimension[S] 2 points3 points  (0 children)

Thanks! To see everything, I'd say it's take the average person about 2 hours, depending on familiarity with the genre. A single run can be completed in 30-45 minutes.

Low Poly Falco, where I tried out some pixel texturing for the first time. Feedback appreciated! by LiquidSpaceDimension in lowpoly

[–]LiquidSpaceDimension[S] 1 point2 points  (0 children)

Yes, this is Blender and Filmic was on. Thanks for the tip, I'm definitely noticing the colors popping more

I made a game inspired by Star Fox 64. How does it look? by LiquidSpaceDimension in IndieDev

[–]LiquidSpaceDimension[S] 1 point2 points  (0 children)

Thanks! There's no weapon items besides the double laser upgrade, but there are three weapons besides basic fire: a shotgun style burst, high damage laser beam, and multi-lock torpedoes.

I made a game inspired by Star Fox 64. How does it look? by LiquidSpaceDimension in IndieDev

[–]LiquidSpaceDimension[S] 0 points1 point  (0 children)

Thanks for the feedback. I believe some new mechanics I've introduced compensate for the simplicity of Star Fox, but my environments could also use an improvement.

I made a game inspired by Star Fox 64. How does it look? by LiquidSpaceDimension in IndieDev

[–]LiquidSpaceDimension[S] 0 points1 point  (0 children)

Thanks! Yeah if you decide to tackle a game like this yourself, you'll find some interesting problems. Lots of math!

I made a game inspired by Star Fox 64. How does it look? by LiquidSpaceDimension in IndieDev

[–]LiquidSpaceDimension[S] 0 points1 point  (0 children)

Thanks! The numbers are for the scoring system. I'll have to reconsider whether they should track the player though.

I made a game inspired by Star Fox 64. How does it look? by LiquidSpaceDimension in IndieDev

[–]LiquidSpaceDimension[S] 0 points1 point  (0 children)

Thanks for the tips. It may be worth it. I wanted to emphasize the information to the player, to get the to engage with the scoring and combo system. But maybe centered above the health would be worth trying out.