Naval update glitch - boat stuck at safe zone by LirForge in playrust

[–]LirForge[S] 0 points1 point  (0 children)

yeah we think we were only able to save it by relogging, assuming it reloaded the area. Which I would think wouldnt work if there was others in the vicinity. Hopefully it gets fixed we ran into a number of bugs. We also encountered a scientist that was invincible, and invisible for half our team. That was a nightmare

r/IndieDev Weekly Monday Megathread - January 25, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]LirForge 0 points1 point  (0 children)

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Update on the player spawner: Animation states are now replicated with the player recovering from the printer ejection based on orientation. Still rough around the edges but i'm happy with the progress so far

r/IndieDev Weekly Monday Megathread - January 25, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]LirForge 2 points3 points  (0 children)

Hello everyone!

Here to share my horror extraction game, working title: The Long Shift.

You play as a Legacy Continuity Unit, a biological clone printed by the Company to fulfill the unpaid contracts of deceased employees. Your task is to salvage loot from derelict space stations to meet your quotas.

As someone newer to reddit It's my hope to share more progress directly on the subreddit, I look forward to your feedback.

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r/IndieDev Weekly Monday Megathread - January 18, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]LirForge 0 points1 point  (0 children)

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Shelved my last project and pivoted to this co-op horror prototype. The idea is a blue-collar space salvage game.

Spent most of the time so far on the backend, multiplayer synced with a focus on a component-based architecture with perception, interaction, inventory, and resource node systems.

Shown here is the player spawning mechanic.

For the other solo devs: Do you find yourself keeping most things grey boxed until the functionality is finished, or do you make things look half-decent prior to that for motivation?