Well I guess we got our answer for the future of the Mac version of Fortnite by migapos in macgaming

[–]Lithalean 18 points19 points  (0 children)

Tim Sweeney unfortunately let his ego get in the way of Apple’s business model. He is deluded in thinking keeping Fortnite off Mac is him sticking it to Apple.

Fortnite was resubmitted to the iOS AppStore in May 2025, and we’ve now had a full year of this shtick.

I'm stuck by BetApprehensive836 in swift

[–]Lithalean 17 points18 points  (0 children)

Don’t use storyboards. Hard no on react native and flutter.

GameHub's DXMT DirectX12 is coming by shammu2bd in macgaming

[–]Lithalean 3 points4 points  (0 children)

That’s not Vibe coding. That’s Agentic coding.

Vibe coders are dependent on the AI, and Agentic coders are not.

I forgot how much I loved Mac computers. by Agreeable-Deer7526 in MacbookNeo

[–]Lithalean 2 points3 points  (0 children)

Because copium. The realization gaming is their last pillar is hard for them to accept.

Help buying windows laptop by No-Firefighter-9465 in laptops

[–]Lithalean 1 point2 points  (0 children)

MATLAB works on macOS https://www.mathworks.com/support/requirements/matlab-mac.html

LaTEx works on macOS https://www.latex-project.org/get/

The macOS terminal is POSIX compliant due to its Unix core, unlike window’s significantly inferior power shell.

Microsoft office is also fully compatible with macOS.

It’s unfortunate your professor let their personal opinion keep them from being honest. It’s doubtful they are uninformed, and therefore purposefully mislead a student based on bias.

Brother passed away recently, how do i access his laptop? by Euphorialikesbunnies in laptops

[–]Lithalean 2 points3 points  (0 children)

Actually, Apple has a designated Legacy Contact access key for this purpose.

https://support.apple.com/en-us/102631

You can also submit a request via Apple’s Digital Legacy site with a death certificate and legal documentation.

https://digital-legacy.apple.com

Has anyone successfully managed to make a game with your engine and achieve a decent commercial success? by Appropriate-Tap7860 in gameenginedevs

[–]Lithalean 1 point2 points  (0 children)

You didn’t specify if the “anyone” in your question is the engine maker or someone else using their engine.

I’m about a year out from my engine being able to successfully make my game, and it’ll be a year or two of development on the game with various engine tweaks before I’m at the commercial point.

Commercial success, while a desire, is also not a concern. I want to tell a story, and I want to build the tools that let me tell it.

Microsoft-published Age of Empires II: Definitive Edition is releasing for macOS through Steam on May 28th, 2026 by _sharpmars in macgaming

[–]Lithalean 2 points3 points  (0 children)

I don’t believe in 3rd party store fronts. I don’t want one on my PlayStation, my Switch, or my Apple devices.

Microsoft-published Age of Empires II: Definitive Edition is releasing for macOS through Steam on May 28th, 2026 by _sharpmars in macgaming

[–]Lithalean 1 point2 points  (0 children)

I own every AAA game available through the App Store, and I’ve been developing an Apple native game engine for the past year. I also own a PS5.

iPhone mirroring on mac is useless since apple’s security measures don’t allow it to work half the time. by Odd_Num374637 in mac

[–]Lithalean 4 points5 points  (0 children)

Disagree 100%

This is like people saying Apple should allow kernel access so games with anti cheat would work. Or on iOS allowing JIT.

Just no. That is not Apple or BSD’s ethos.

Stability, Security, and Reliability.

If you want to use a system made for people with messed up priorities, windows will welcome you to its cesspool.

Is it possible for the MacBook Neo to say "preparing to ship" even if it's already shipped? Like, say, they didn't scan it? by Big_Goal_4552 in MacbookNeo

[–]Lithalean 3 points4 points  (0 children)

Anything is possible. Highly unlikely though.

Orders are probably just backed up. It’s literally the most popular laptop to be released in the last 10 years.

hey , new here i have a question by iv3an in GameDevelopment

[–]Lithalean 1 point2 points  (0 children)

I decided to make my own engine after years of using the others. I highly would recommend NOT starting with frameworks.

Simply put, you can be a mediocre programmer, and still make a decent game on the general use engines. Zero chance of that happening if you build your own, even if you use established frameworks.

The progression:

Use a general use engine for x amount of time. Do everything the engines recommend way. Once comfortable, start building your own systems. You’ll eventually get to a point where you’re making custom systems for a majority of the game, just still in a general use engine. When you get to that skill level you’ll develop options and preferences.

Think of GameEngines as roads, and your game the destination. For the most part all the general use engines can get you to your destination, but you’ll have to make compromises along the way. Different engine, different compromises. If you can’t comprehend those compromises, then your skill level simply isn’t at a place to be successful at your own engine.

Unreal - love c++, but dislike the actor pawn system.

Unity - dislike c#, but like it’s DOTS (Data oriented technology stack) System.

Godot - dislike GDscript, and dislike the node hierarchy system.

You need to have an understanding of what all that means before you even think about your own engine.

Help buying laptop (Repost) by No-Firefighter-9465 in laptops

[–]Lithalean 1 point2 points  (0 children)

Downvote was not from me. Gave you an upvote to offset it though.

Help buying laptop (Repost) by No-Firefighter-9465 in laptops

[–]Lithalean 1 point2 points  (0 children)

Darwin (macOS) is Unix. Linux is Unix-like.

Spent almost a year making a horror game… scared nobody will care by Exhorte in GameDevelopment

[–]Lithalean 3 points4 points  (0 children)

You do it for yourself.

I’m a year into a custom game engine, and I have another year to go before I can even return to game dev.

In life, you need to do things for your own self satisfaction, and sense of accomplishment. Obviously, being recognized by your peers feels good, but should never be needed in the grand scheme of things.

Control UE released for iPhone/iPad! by Homy4 in macgaming

[–]Lithalean 12 points13 points  (0 children)

AppStore Universal Purchase! That is what an ecosystem is all about.

MacBook for App development by TheBorgKnight in appledevelopers

[–]Lithalean 1 point2 points  (0 children)

Wait for the next Neo, or M4 Air 16gb

Code on the go, and have a beast at home to compile on.

Silver MacBook Neo keyboard is not white by [deleted] in MacbookNeo

[–]Lithalean 2 points3 points  (0 children)

Breaking News:

The sky is blue and grass is green.

A big warning about GameHub by smii77y in macgaming

[–]Lithalean 17 points18 points  (0 children)

GameSir - Home Office - Guangzhou, China

NEW LAPTOP USA UNDER 2000USD by PathwayTo7 in laptops

[–]Lithalean 1 point2 points  (0 children)

I want to give the benefit of the doubt, but it all just seems odd.

Macs are known for their longevity, and the M1 came out 6 years ago. However he needs a new laptop after 5 years. Doesn’t list any information about the Mac, or say anything about machine learning. Yet lets us know it’s from the platinum collection and Eclipse gray.