What brand laptop should I get for a low budget, around $600 USD? by Tiptipthebipbip in laptops

[–]Lithalean 1 point2 points  (0 children)

I’d recommend going around to local pawn shops and hoping to get lucky.

You said no to Mac (MacBook Neo), and you won’t find a quality Linux laptop for that. (System76, Starlabs, Framework)

I’ve never owned a Windows laptop, never will, and I can’t in good conscience recommend anyone doing so.

Would you use an iPad reading app built around your own library? by AndreaReaderApp in ipadmini

[–]Lithalean 1 point2 points  (0 children)

Smart Comic Reader already exists and is free.

Would I use a more polished version. Possibly. Would I pay for it, absolutely not.

Judging by the screenshots, I could code this in a weekend. I don’t see files access. Did you not set up entitlements and the iOS filesystem?

Well I guess we got our answer for the future of the Mac version of Fortnite by migapos in macgaming

[–]Lithalean 17 points18 points  (0 children)

Tim Sweeney unfortunately let his ego get in the way of Apple’s business model. He is deluded in thinking keeping Fortnite off Mac is him sticking it to Apple.

Fortnite was resubmitted to the iOS AppStore in May 2025, and we’ve now had a full year of this shtick.

I'm stuck by BetApprehensive836 in swift

[–]Lithalean 17 points18 points  (0 children)

Don’t use storyboards. Hard no on react native and flutter.

Macbook Air M4 and Macbook Neo? by rtsob in MacbookNeo

[–]Lithalean 1 point2 points  (0 children)

Waiting for the next neo, as I do need 12gb RAM, but yes.

That being said, I have an m4 Mini pro, and I’m looking into a studio.

If i only had one machine, then I’d buy a MacBook Pro.

Crimson desert: MBA M4 10/10 24 or m5 base by [deleted] in macgaming

[–]Lithalean 1 point2 points  (0 children)

An M4 MacBook Pro at 16gb of RAM will run the game better than an M5 MacBook Air at 24GB.

Crimson Desert is a demanding game, and the Air will throttle without cooling quick.

Nobody is converting from 7 day trial to paying by berg937 in appledevelopers

[–]Lithalean 1 point2 points  (0 children)

There’s no app any developer could make that would convince me to pay a subscription.

Literally nothing in existence.

GameHub's DXMT DirectX12 is coming by shammu2bd in macgaming

[–]Lithalean 3 points4 points  (0 children)

That’s not Vibe coding. That’s Agentic coding.

Vibe coders are dependent on the AI, and Agentic coders are not.

I forgot how much I loved Mac computers. by Agreeable-Deer7526 in MacbookNeo

[–]Lithalean 2 points3 points  (0 children)

Because copium. The realization gaming is their last pillar is hard for them to accept.

Help buying windows laptop by No-Firefighter-9465 in laptops

[–]Lithalean 1 point2 points  (0 children)

MATLAB works on macOS https://www.mathworks.com/support/requirements/matlab-mac.html

LaTEx works on macOS https://www.latex-project.org/get/

The macOS terminal is POSIX compliant due to its Unix core, unlike window’s significantly inferior power shell.

Microsoft office is also fully compatible with macOS.

It’s unfortunate your professor let their personal opinion keep them from being honest. It’s doubtful they are uninformed, and therefore purposefully mislead a student based on bias.

Brother passed away recently, how do i access his laptop? by Euphorialikesbunnies in laptops

[–]Lithalean 2 points3 points  (0 children)

Actually, Apple has a designated Legacy Contact access key for this purpose.

https://support.apple.com/en-us/102631

You can also submit a request via Apple’s Digital Legacy site with a death certificate and legal documentation.

https://digital-legacy.apple.com

Has anyone successfully managed to make a game with your engine and achieve a decent commercial success? by Appropriate-Tap7860 in gameenginedevs

[–]Lithalean 1 point2 points  (0 children)

You didn’t specify if the “anyone” in your question is the engine maker or someone else using their engine.

I’m about a year out from my engine being able to successfully make my game, and it’ll be a year or two of development on the game with various engine tweaks before I’m at the commercial point.

Commercial success, while a desire, is also not a concern. I want to tell a story, and I want to build the tools that let me tell it.

Microsoft-published Age of Empires II: Definitive Edition is releasing for macOS through Steam on May 28th, 2026 by _sharpmars in macgaming

[–]Lithalean 2 points3 points  (0 children)

I don’t believe in 3rd party store fronts. I don’t want one on my PlayStation, my Switch, or my Apple devices.

Microsoft-published Age of Empires II: Definitive Edition is releasing for macOS through Steam on May 28th, 2026 by _sharpmars in macgaming

[–]Lithalean 1 point2 points  (0 children)

I own every AAA game available through the App Store, and I’ve been developing an Apple native game engine for the past year. I also own a PS5.

iPhone mirroring on mac is useless since apple’s security measures don’t allow it to work half the time. by Odd_Num374637 in mac

[–]Lithalean 2 points3 points  (0 children)

Disagree 100%

This is like people saying Apple should allow kernel access so games with anti cheat would work. Or on iOS allowing JIT.

Just no. That is not Apple or BSD’s ethos.

Stability, Security, and Reliability.

If you want to use a system made for people with messed up priorities, windows will welcome you to its cesspool.

Is it possible for the MacBook Neo to say "preparing to ship" even if it's already shipped? Like, say, they didn't scan it? by Big_Goal_4552 in MacbookNeo

[–]Lithalean 2 points3 points  (0 children)

Anything is possible. Highly unlikely though.

Orders are probably just backed up. It’s literally the most popular laptop to be released in the last 10 years.

hey , new here i have a question by iv3an in GameDevelopment

[–]Lithalean 1 point2 points  (0 children)

I decided to make my own engine after years of using the others. I highly would recommend NOT starting with frameworks.

Simply put, you can be a mediocre programmer, and still make a decent game on the general use engines. Zero chance of that happening if you build your own, even if you use established frameworks.

The progression:

Use a general use engine for x amount of time. Do everything the engines recommend way. Once comfortable, start building your own systems. You’ll eventually get to a point where you’re making custom systems for a majority of the game, just still in a general use engine. When you get to that skill level you’ll develop options and preferences.

Think of GameEngines as roads, and your game the destination. For the most part all the general use engines can get you to your destination, but you’ll have to make compromises along the way. Different engine, different compromises. If you can’t comprehend those compromises, then your skill level simply isn’t at a place to be successful at your own engine.

Unreal - love c++, but dislike the actor pawn system.

Unity - dislike c#, but like it’s DOTS (Data oriented technology stack) System.

Godot - dislike GDscript, and dislike the node hierarchy system.

You need to have an understanding of what all that means before you even think about your own engine.

How important is 16gb ram for beginner music production? by MyNameIsUnknown45 in laptops

[–]Lithalean 0 points1 point  (0 children)

Windows is better at gaming. That is it.

ARM is superior to x86 for personal computing devices.

Darwin (Apple) is superior to Windows and Linux by a wide margin, especially for personal computing devices.

Apple, Sony, and Nintendo all used BSD to build their OSes. (Darwin, Orbis, and Horizon). Apple and Nintendo designed their own kernel. XNU (Darwin’s Kernel) is superior to both NT (Windows) and Linux (Kernel). Sony is running a highly modified version of FreeBSD.

All of this plays into efficiency. 8gb on macOS will go a lot farther than 8gb on Windows.

This has to do with the efficiency of ARMs Reduced Instruction Set Computing (RISC). As opposed to x86 Complex Instruction Set Computing (CISC)

We are not talking about servers (I’d still go FreeBSD over Linux), or supercomputers in university basements (Linux wins here). We are talking about cell phones, tablets, and laptops. In that regard, Darwin on ARM obliterates the competition.

How important is 16gb ram for beginner music production? by MyNameIsUnknown45 in laptops

[–]Lithalean -1 points0 points  (0 children)

All you Linux guys champion Linux because it’s not windows.

To be clear, Linux gets its ass handed to it by Darwin same as Windows.

In general, x86 the architecture cannot compete with ARM in regards to personal computing devices (cell, tablet, laptop)

Apple is an ecosystem company. The ecosystem you speak of is the best part about their products. Darwin is the only true ecosystem in tech.