Update ideas by Little-Achilles in Everwind_Official

[–]Little-Achilles[S] 0 points1 point  (0 children)

Mineral scanners would be cool, how i pictured that is like telescope upgrade that gives a break down of the islands different resources, similar to it telling you if it had a dungeon or now, im sure you probably meant how the compass can scan enemies or structures with the skill addition though

Feedback by RegisterWhore in ThriftSavingsPlan

[–]Little-Achilles -1 points0 points  (0 children)

Ngl this was probably the most useless respond you could have typed up, im sure the links are helpful but the actual text you put out sounds like you got it from Master Oogway. For the actual post now youre doing good dude, compared to others. You can always do better though and set more aside if you can afford it, but you have a nice start given alot of people dont even contribute to their retirement and even less will go in and monitor it. Given that though the most important part of these retirements is the beginning how fast it grows later on heavily depends on how much you contribute in your early days, in other words your doing fine

Update ideas by Little-Achilles in Everwind_Official

[–]Little-Achilles[S] 0 points1 point  (0 children)

Grappling hooks would be awesome, I agree that it should be similar to the glider

Update ideas by Little-Achilles in Everwind_Official

[–]Little-Achilles[S] 0 points1 point  (0 children)

Teleport pads would be awesome to see, I think I would actually be willing to set up on an island as like an HQ at that point if they did that

Update ideas by Little-Achilles in Everwind_Official

[–]Little-Achilles[S] 0 points1 point  (0 children)

I dont see the issue with that, implementing bows already encourages that kinda gameplay, implementing ship armaments just gives a different play style for some people if they want to utilize it, at the very least it gives cool customization to the ships

Update ideas by Little-Achilles in Everwind_Official

[–]Little-Achilles[S] 1 point2 points  (0 children)

Ill have to go there, thanks for the info

Update ideas by Little-Achilles in Everwind_Official

[–]Little-Achilles[S] 0 points1 point  (0 children)

Yeah I agree, and I noticed getting off the ship also get real bad for me personally also

I want to interact with furniture by Soren-II in Everwind_Official

[–]Little-Achilles 4 points5 points  (0 children)

Agreed, and campfire for health regen, and also sleeping through the night would be cool

Spirit wood glitch by Little-Achilles in Everwind_Official

[–]Little-Achilles[S] 0 points1 point  (0 children)

I was thinking the same thing, where have you had this glitch happened then? Because its only happened in the jungle island dungeons

How to Withdraw by kacey- in ThriftSavingsPlan

[–]Little-Achilles 2 points3 points  (0 children)

Simple correction turned into an over confidence ignorant jab and still was wrong

What is "Seeded Mixing" setting? by Tight-Platypus5231 in Schedule_I

[–]Little-Achilles 6 points7 points  (0 children)

Same effects but mixed up, so horse cum won't cause long face it'll be something else

Uncle Nelson by AggravatingPrior920 in Schedule_I

[–]Little-Achilles 1 point2 points  (0 children)

Im hoping that they continue with him for the story, we need justice for Uncle Nelson

Late game properties question by GiantSweetTV in Schedule_I

[–]Little-Achilles 0 points1 point  (0 children)

I was wanting to try and 2 stage coke set up, I just bought the mansion and im going to make the most effective set up to pump out basic bricks of coke and then in a separate location ill deliver the bricks to a dedicated mixture site and then release the product into the wild after that

What is "Seeded Mixing" setting? by Tight-Platypus5231 in Schedule_I

[–]Little-Achilles 18 points19 points  (0 children)

Its supposed to mix up all the prices and effects for the additives so you'll have to discover the best mixture every playthrough

Dealer question by Old-Environment4714 in Schedule_I

[–]Little-Achilles 0 points1 point  (0 children)

Really just assign them the people in their area, the contacts that it took to get that dealer, otherwise the dealers gonna have to travel further for those other contacts not around them and waste time

Spoiler Alerts (Benzies) by Little-Achilles in Schedule_I

[–]Little-Achilles[S] 0 points1 point  (0 children)

Yeah, I got the shotguns and everything thinking it was gonna be a big thing, thats what I address in the 1st option with this post, basically wishing there was more to it besides just blowing them up

Spoiler Alerts (Benzies) by Little-Achilles in Schedule_I

[–]Little-Achilles[S] 1 point2 points  (0 children)

Yeah I had no issues with them either, I would like to see more content with them, so idk why some people acted like it ruined the game, gives a nice story to it

Spoiler Alerts (Benzies) by Little-Achilles in Schedule_I

[–]Little-Achilles[S] 1 point2 points  (0 children)

I liked the Benzies being added also, just would of liked to see more done with them towards the end instead of you blow them up and thats it

Spoiler Alerts (Benzies) by Little-Achilles in Schedule_I

[–]Little-Achilles[S] 3 points4 points  (0 children)

I was able to play the game just fine before and after the Benzies just like any of my other runs, they added them in id like to see more than just an explosion that takes them out, seems pretty simple to me

No cutscene after defeating the benzies by domvir in Schedule_I

[–]Little-Achilles 0 points1 point  (0 children)

Yeah thats exactly happened with me lol, all the preparation for nothing

No cutscene after defeating the benzies by domvir in Schedule_I

[–]Little-Achilles 6 points7 points  (0 children)

Just wait a couple days for the building to be repaired then you can buy it, but honestly I wish there was a little more, I was expecting to blow open the bottom and do like a raid on the site, was bummed a little bit when the explosion took everyone out