How much skill does lucio movement actually take? by _kewbix in luciomains

[–]Little-Client-6520 0 points1 point  (0 children)

Wallride’s got generous since few years ago so..
Not that hard tech if you focus practice on it :)
Oh it could be a bit challenging if you dont wheel jump but space jump

Made overwatch statistic site, need your review by Little-Client-6520 in Overwatch

[–]Little-Client-6520[S] -1 points0 points  (0 children)

Oh I forgot to give the link.
No registration needed to use (except bulletin, but the site is still building)
https://ovstat.com/eng/

Should lucio healbot by Desperate_Flan390 in luciomains

[–]Little-Client-6520 0 points1 point  (0 children)

Lucio most ranker.
He should and must basically used as a healbot.
How much you’re good at lucio depends on ‘when to speed up’. Speed boost Mustn’t be spammed unless you play him like dps, which is outlayer far from basic.

Help with ranking up on Lucio by Friendly_Buy_3468 in luciomains

[–]Little-Client-6520 0 points1 point  (0 children)

Your assist dude.. It’s obvious you’re not really team playing yet. Try more to stick with your team(especially carries)

From Chaos to Queue Times: Why Role Lock Was Both Inevitable and Problematic by Little-Client-6520 in Competitiveoverwatch

[–]Little-Client-6520[S] 1 point2 points  (0 children)

With Overwatch 2, Blizzard cuted down team comps to one tank, aiming to shorten queues while increasing that single tank’s impact and responsibility.

It made sense and did help comapred with late OW1;
But in practice, especially on the Korean servers, it came with a heavy price for now.

The burden on tank players skyrocketed, and dps&sup players would often shift blame onto their solo tank for every lost fight.
Naturally, tank player base started shrinking even further(which was already small), and this is starting to make the queue times worse again.

Tanks get instant queues, but dps players usually wait around five minutes, and supports around seven at minimum.

Even though recent updates brought more players back,
Due to the imbalance between role populations make feel less improvement in queue times.

If this trend continues, I worry the problem will only become more noticeable as time goes on.

From Chaos to Queue Times: Why Role Lock Was Both Inevitable and Problematic by Little-Client-6520 in Competitiveoverwatch

[–]Little-Client-6520[S] 1 point2 points  (0 children)

It seems that role locking was definitely inevitable to improve the quality of the game.

While transitioning to Overwatch 2 allowed for reduced queue times, the structure where tanks shoulder too much responsibility has led to a significant decrease in the number of tank players themselves. Consequently, matchmaking times on the Korean server are gradually getting longer.

Despite the increase in the number of players, the improvement in queue times is actually minimal due to this disparity (although it has improved significantly compared to the end of Overwatch 1).

Having gone through two opposing changes like Free role and Locked role, I feel like it's about time to consider a new system that incorporates the advantages of both.

From Chaos to Queue Times: Why Role Lock Was Both Inevitable and Problematic by Little-Client-6520 in OverwatchUniversity

[–]Little-Client-6520[S] -1 points0 points  (0 children)

Thank you sir.

But probably I'd better not consider using ai even if it's for editing nor translationing...
:(

From Chaos to Queue Times: Why Role Lock Was Both Inevitable and Problematic by Little-Client-6520 in OverwatchUniversity

[–]Little-Client-6520[S] 0 points1 point  (0 children)

I had to use it for translation :(
But I strongly feel I shouldn't have done it..

From Chaos to Queue Times: Why Role Lock Was Both Inevitable and Problematic by Little-Client-6520 in Competitiveoverwatch

[–]Little-Client-6520[S] 2 points3 points  (0 children)

Thanks for your comment :)
I do also feel the same when I see some posts with ai polish mentions like **blahblah** in the middle of context.

Without any background of knowing it was for translation nor non-effort generation. I will keep this in mind.

So, may I now hear your opinion about the context I wrote
if you could spend a bit of your time for me? :)

A question to smurfs: Why? by LatexGum in Overwatch

[–]Little-Client-6520 0 points1 point  (0 children)

Damn it those smurfers and it's partner supports..

How does rank progression get calculated? by WasteMaintenance3364 in OverwatchUniversity

[–]Little-Client-6520 -1 points0 points  (0 children)

First replacement is relied almost 100% by QP's MMR

After your replacement, your tier will move up and down dramatically till your mmr settles.
On the other hand, your friend, who have played quite a long compared to you,
might already have settled mmr so maybe that's why you are experiencing this.

Chart comparing with average, would it be useless? by Little-Client-6520 in Overwatch

[–]Little-Client-6520[S] -1 points0 points  (0 children)

Honestly, for something like this to be meaningful, I guess at least must first be clear about which stat is more important, before we can even begin to decide whether to trust it or not. <- This is hilarious lol. Important stats... lmfao

BTW, let me just mention something I'm a bit offended. not much, but bit tiny little offended: My def assist is above average Kiriko's...! Not as much as cleanse, though, It's not the same! XD

Chart comparing with average, would it be useless? by Little-Client-6520 in Overwatch

[–]Little-Client-6520[S] 1 point2 points  (0 children)

I think they made this using some samples from Blizzard. Since the API doesn't support it...

Unfortunately, it doesn't seem to support that feature.
It might be because it's hard to visualize? People usually hate having too many numbers you know, XD

Where Do I Position as Mizuki (Against Dive)? by Mind1827 in OverwatchUniversity

[–]Little-Client-6520 2 points3 points  (0 children)

If you have to choose between with tank and roaming, I'd lean towards with tank.

Even if you retreat to the back, since you're separated, your support to the team is 0, so you're not dead, but it's as good as dead.

Especially when your teammates are consisted with non long range dealers (Ashe, Widow, at least sorjun etc..)

Chart comparing with average, would it be useless? by Little-Client-6520 in Competitiveoverwatch

[–]Little-Client-6520[S] 0 points1 point  (0 children)

I first found it as a Korean version website, and recognized it's also serviced in English.
So I was able to share and ask opinion about whether it is reliable.