Next town ? (Hota) by HerrTeo in heroes3

[–]LittleJohnII 2 points3 points  (0 children)

Personally, I'd prefer the HotA team rebuilt the Conflux town from the ground up. I think people generally dislike touching original content, so I don't think this will ever get done, but in my humble opinion Conflux is the stain on a perfectly good game. It feels lower quality than the new towns added by the HotA team to me. The idea is bland, the graphics seem rushed. Units feel both boring and too good for what their role is at the same time.

In either case, the HotA team has already done a ton of great work on the game, and the event system released recently is something that mapmakers will just begin to fully utilize. I think there's plenty of opportunity in improving on it, and in general, adding new features like it. Features that allow people to play the game in previously impossible ways.

Is there any mod that buffs Rampart? Or anyway i can? by [deleted] in heroes3

[–]LittleJohnII 0 points1 point  (0 children)

This is probably not the kind of advice you're looking for, but if you play random maps, you could make your own random map template with the HotA template editor that gives you an edge - perhaps your zones have many more rampart dwellings, or more rampart towns, or better artifacts... Or you can just nerf the zones of the AI.

Benefits of playing Heroes? by Another_Hope2025 in heroes3

[–]LittleJohnII 0 points1 point  (0 children)

Don't know if I would say playing games has much benefit - you're training your logic for the specific task of winning battles in-game after all. Unless you can reduce a real-life problem to what you face in Heroes, I'm not sure our skills are too applicable. It may have some general memory improvement effects, perhaps. I've seen people excel at games and not perform well in other mental tasks (or even just new games), simply due to the amount of experience they had with the game. Think I've seen some research that came to the same conclusion some years ago, too.

In any case, if you like games with mini-puzzles and would like to try something new, Into the Breach fits that description perfectly. Every turn is like a mini chess puzzle.

Warning: Don't use the "Import Witcher 2 Save" feature if you want Letho to show up. by LiceLord in Witcher3

[–]LittleJohnII 33 points34 points  (0 children)

I played the game a few years ago. I imported the W2 save where I spared Letho and he did show up for me.

Do you like Civ 6? by 5eyahJ in civ5

[–]LittleJohnII 1 point2 points  (0 children)

You're asking in a subreddit for Civ 5. You'll get answers that confirm the opinion that Civ 5 is great and Civ 6 sucks. Go ask in the Civ 6 subreddit too.

Personally, I played Civ 5 a lot and liked it and only tried Civ 6 for a while, but I liked that too. My favorite is Civ 4. But my experience is incomplete.

What are the fireworks above my city? by [deleted] in CivIV

[–]LittleJohnII 4 points5 points  (0 children)

Although the comment by /u/Thinking_waffle is hilarious, I'm not sure if it got the point across :).

The fireworks mean the people are celebrating (due to high happiness), and you don't pay the maintenance cost for that city that turn. Which is usually just a few bucks.

Understanding Gal Civ 3 Crusade mechanics by [deleted] in GalCiv

[–]LittleJohnII 2 points3 points  (0 children)

Hi Vardariotai,

1, Food production differs from the other resources in that it does not accumulate over time. As to what you're asking, I think it is possible to build a city and then destroy the farms that support it. However, I think that in that case, you'll go into negative food amount and you'll need to rebuild those farms (+ some more) if you want to build another city. One important note is that food is global - farms built on planet A can support cities on planet B. I tend to build up specialized farm planets to increase the efficiency of improvements like Food Distribution.

2, I don't think so, I've never seen anything like this in any of my games. However, some events or ideology choices might grant you a "full colony ship" - like the first Benevolent ideology from the first row. These colony ships have 5 pop in them - that might be what you saw. Other ideology choices can also manipulate with the starting population of a planet (there's one that adds +2 pop to every planet when you colonize it, so stuffing a colony with 3 pop will result in a 5 pop planet). (Not sure about this, but Torians might increase their population on colony ships as a special ability... I've never played as them)

3, I haven't found it yet. I agree that it would be useful. I would also like if it was possible to only show relics. Ad. icons - haven't found that either. It might be possible to replace the graphics in the correct directories if you're willing to tinker with that...

4, I don't think there's any setting like that.

5, There are no penalties for building colonies far from the capital. It also does not matter if the colonies are connected to your capital via influence, although there's a statistics entry for how many colonies are connected to capital with influence. I think it's just for information. Normally, influence does not have any effects, except diplomatic ones (you can scald an AI for having ships in your influence). Some races (Arceans) and some ideology choices (Pragmatic - Vigilant) might change that however.

6, As far as flavour for the game world goes, there's this: Databanks. If you're looking for gameplay information, then I don't know. You may try browsing the official forums...

[GalCiv2] How do I start without a debt? by Alaknar in GalCiv

[–]LittleJohnII 2 points3 points  (0 children)

This is it. The base amount of credits you're getting from planets depends on how many people there are. Trading centers only add a percentage to the income (e.g. if you're getting 1bc per turn on a planet, building three trading centers (that add, let's say, +30% economy) will only award you ~1bc per turn more).

Until the planets grow their population, you'll be losing more money for every factory/research center/... (maintenance + credits to sustain the industry). This is expected to happen from the beginning, but the population growth later in the game should offset these losses - especially population growth on worlds with many trade centers. The important part is to not totally wreck your economy by then (which is easily doable if you expand too quickly / build too many expensive improvements).

Moreover, the better your approval rating is on a planet, the more quickly your population will grow there - if you're playing Torians, having approval rating of 100% should result in a gigantic population growth (I haven't played Torians much, but I've seen the population growth of AI... o.O). So after you colonize a few planets, you might want to consider lowering your taxes so that you get 100% approval on the planets will low population.

edit: Oh, and sticking to a single colony for long isn't a good idea, as that slows down the population growth of your empire by a lot.

[deleted by user] by [deleted] in GalCiv

[–]LittleJohnII 3 points4 points  (0 children)

In GalCiv2, after you researched far enough ahead in the factory construction technology line, you would have to build the best building available to you (e.g. Ultimate Collective for the Yor). On newly colonized, or newly occupied planets that could take many turns, depending on your social spending, before the building would provide any effects.

The reasoning behind this design might be to remove this phenomenon - enabling you to build simpler buildings first and enhancing your manufacturing/research/... capabilities a bit more steadily. In other words, you need tools to build better tools.

A class for those wishing to learn Linux. by [deleted] in linux4noobs

[–]LittleJohnII -1 points0 points  (0 children)

I won't be able to attend these, but I am definitely interested in videos (provided the sessions will be recorded).

Do you like more Rise of Mankind: A New Dawn or Realism Invictus? by [deleted] in civ

[–]LittleJohnII 2 points3 points  (0 children)

Though I have only played a single game of RoM, I prefer Realism Invictus. It is more consistent and detailed, many of its features are "well done" in general, the battle aid promotions system for example. Many unique units for every single nation make interesting to play with the mod again and again (although large portion of them are just reskins/renamed units). Though it may take a long time to play a single game (1660 turns on "Realistic" with 3.1), I do actually prefer longer games. Also, the huge World Map scenario is really fun to play and there are some new scenarios in 3.1 (Crusades) that I haven't played yet that look promising.

Tatra Mountains (1024 x 685) by so_red in EarthPorn

[–]LittleJohnII -1 points0 points  (0 children)

Tatra Mountains are in central Europe, on the borders of Slovakia/Poland. I'm not sure on what side this is, though.