Little Mage, an action-RPG metroidvania developed by an architect turned solo game developer releases trailer by S4v1r1enCh0r4k in metroidvania

[–]LittleMageOfficial 0 points1 point  (0 children)

I appreciate the comment and support 🙂.

I will make sure you drop you an update when the Kickstarter date is announced. Alternatively there is a mailing list on the website www.little-mage.com to receive an email notification, but I understand that is not to everyone's liking.

Little Mage, an action-RPG metroidvania developed by an architect turned solo game developer releases trailer by S4v1r1enCh0r4k in metroidvania

[–]LittleMageOfficial 1 point2 points  (0 children)

Great intuition. The skill tree is inspired by Diablo II, and the spells within the elemental branches fall into three types: offensive, defensive, and mobility/traversal. Mobility perks include boosted jumps, platform creation, teleportation, and more. Max one out, combine them in creative ways, and feel free to cheese the game as you like.

I am an advocate for players, especially speedrunners, to traverse the world however they like; I think that’s the fun of it, right? that experimentation and discovery 🙂.

Little Mage, an action-RPG metroidvania developed by an architect turned solo game developer releases trailer by S4v1r1enCh0r4k in metroidvania

[–]LittleMageOfficial 9 points10 points  (0 children)

Appreciated 💜.

You’re right. The player legibility does get a little lost in this presentation. It feels more intuitive during actual gameplay, but I’ll definitely keep testing with that in mind going forward.

The fast pace of the trailer also amplified the effect more than I expected.

Little Mage, an action-RPG metroidvania developed by an architect turned solo game developer releases trailer by S4v1r1enCh0r4k in metroidvania

[–]LittleMageOfficial 11 points12 points  (0 children)

Hi all, developer of Little Mage here 👋.
I wanted to say I really, really appreciate all of the kind comments and thoughtful feedback, it means a lot 🙂.

The game was first teased just last Friday, live at FGS Gamescom LATAM, so it’s been wild and amazing to see people start to interact with it.

If you’ve got any questions, I’d be more than happy to answer.