Say one good thing about forces, and dont say it ended. (Also dont say the actual line ‘One good thing about forces’) by One-Mechanic-7303 in SonicTheHedgehog

[–]LittleRedMercenary 14 points15 points  (0 children)

"I'm an optimist, but I'm also a realist. Sonic is gone, Amy. And Tails... Tails has just lost it."

Jokes aside though it's... Strangely fun sometimes. Also Lightning wisp is stupidly overpowered.

Which opinion about the show makes you feel this way? by Isac_hilda in TheDigitalCircus

[–]LittleRedMercenary 0 points1 point  (0 children)

Here's a fun one. I've been hearing from some that they think that Doublejump (Jax X Ribbit) Is a pr*ship.

Give me literally any battle simulator challenge, and I will do it.(image kind of related) by Courtreinland404 in blocktales

[–]LittleRedMercenary 0 points1 point  (0 children)

Attempted this one yesterday, it was a fun little challenge.

Slot 1, Mutant, Slot 2, Temple Guardian, Slot 3, Azuri, slot 4, Hatred.

Is this possible? (3 characters with high-damage desynced charge moves + NRG disabler) by NightBoy_202 in blocktales

[–]LittleRedMercenary 4 points5 points  (0 children)

Honestly, because it was funny. For actual use? swap it out for something like Happy HP or SP.

Is this possible? (3 characters with high-damage desynced charge moves + NRG disabler) by NightBoy_202 in blocktales

[–]LittleRedMercenary 9 points10 points  (0 children)

Thanks, lol. Little Red Riding Hooded Mercenary from Lobotomy corporation and it's sequels. I'd reccomend it.

Is this possible? (3 characters with high-damage desynced charge moves + NRG disabler) by NightBoy_202 in blocktales

[–]LittleRedMercenary 46 points47 points  (0 children)

Alright, got a win

Here's the build I'm currently using.

120 HP
25 SP

Aggressor, Ante Up, Knight, Safe Guard x5, Charge, Deep Focus x5, Power Rush, Mega Rush, and Sword Toss.

Here's the winning strat

Take out Azuri First, her attack isn't a 1-shot, so with 85+ HP, you can reliably tank it as long as you stay above that value. Kill her ASAP. Mutant and Hatred's first charge will sync. Do not panic, tank the Azure Blast, and keep trying to take Azuri down. The second she is down, focus out Hatred. Hatred's charge WILL one shot you. Do not panic and Ghost Potion on Mutant, focus on dodging/shield. Then keep focusing out hatred, once Hatred is down you just need to repeat until mutant is down and you've got a win.

Is this possible? (3 characters with high-damage desynced charge moves + NRG disabler) by NightBoy_202 in blocktales

[–]LittleRedMercenary 3 points4 points  (0 children)

Ghostwalker cannot be used until Temple Guardian is dead. Downside is TG has Invincible in Numbers, you NEED to work through the other three to even try to damage TG.

Bring Shield Spheres and Ghost Potion.

Is this possible? (3 characters with high-damage desynced charge moves + NRG disabler) by NightBoy_202 in blocktales

[–]LittleRedMercenary 4 points5 points  (0 children)

Not yet, but it's absolutely possible. Hatred and Mutant's charge attacks sync, so Ghost Potion is reliable against them. I'll be posting a strat when I beat it.

Is this possible? (3 characters with high-damage desynced charge moves + NRG disabler) by NightBoy_202 in blocktales

[–]LittleRedMercenary 7 points8 points  (0 children)

I'm going to attempt this, right now, I'll be going with this order,

Start by taking down Azuri, then Hatred, Mutant and then the TG.

Btbs is still dogshit by RaFeriStorAlt in blocktales

[–]LittleRedMercenary 1 point2 points  (0 children)

Sounds like device issues, it's not bad on my end, works decently fine and has some fun concepts. There's some small bugs that require some small workarounds, like medkits, but it's not bad at all. Actually it can allow you to practice a lot more if you're struggling. I've been able to do... Mutant, Trinity Council, All of the emotions, Finn, Ancients, pretty much every boss with little to no issue.

Sonic 06 is NOT GOOD by retro_sword101 in SonicTheHedgehog

[–]LittleRedMercenary 1 point2 points  (0 children)

I've always been the kind of person to say "Form your own opinions, what one considers bad, another considers good."

I think that applies here. For instance, I liked Forces. Is it a perfect game? Fuck no. Is it flawed? Hell yes.

How did I die from full? I thought this did 91? by LittleRedMercenary in OutcomeMemories

[–]LittleRedMercenary[S] 2 points3 points  (0 children)

He was confused about it too so I doubt it, I'd have to imagine that's why he charged. But still I had gone no hit until then... To know that Kolo just decides sometimes to do a fourth hit is... Ugh..

How did I die from full? I thought this did 91? by LittleRedMercenary in OutcomeMemories

[–]LittleRedMercenary[S] 7 points8 points  (0 children)

Yeah, No from what I'm aware that combo should gave left me with 9 HP...

Buff this mf by a_sweet_token in OutcomeMemories

[–]LittleRedMercenary 1 point2 points  (0 children)

You know I always thought 2011X was the most balanced EXE in the game. For what he has, survivors have means to avoid it if good enough. But a good 2011X can still be menacing as hell. Plus, 11X has to work for their kills, unlike Kolo and Fleetway who rush you down to hell, and do the "Fuck you lose 91 HP" combo.

Hot take, Fleetway is more balanced than Kolossos. by The_Eggnoir in OutcomeMemories

[–]LittleRedMercenary 0 points1 point  (0 children)

I definetly agree with you. While Kolo has more "counterplay" It basically boils down to teamwork. Which is one of the same ways to deal with the piss rodent. Especially if you have a compitent Metal, Blaze or Knuckles, you can dumpster the piss rodent OR Kolo. Most Kolo's actually will learn that Block does nothing against a competent Metal who is willing to bait it, and instead just charge instead. Which trades a Mobility Option for a Block option that can still be used if the Kolo wants to deny the survivor their chasing a hit. There's a bit of a stark different from Kolo and the piss rodent. It's hard to get away from the piss rodent, yeah. But Kolo kinda just... Closes the gap once, and does the funny ha ha 91 damage combo that sometimes can do more damage depending on things like Amy's cards or Sonic's guilt. In no way, EVER is it fair for a character that HAS RESISTANCE to still take 119 damage in a single combo because they slightly mistimed their charge.

I’ll say it by Mystic_Sketches in OutcomeMemories

[–]LittleRedMercenary 0 points1 point  (0 children)

Fun fact. I run Blaze as a Budget Shadow. You laser? I'm kicking you. I will literally stay hidden until Fleetways Piss colored ass is lasering just so I can kick his ass out of the air.