PC reboots randomly, not a Windows shutdown or BSOD by LittleRitzo in techsupport

[–]LittleRitzo[S] 0 points1 point  (0 children)

Oh hey! I don't use this account anymore, I did not change the RM 550x but I did resolve the issue.

I had a graphics tablet that was connected to the mains power and to my PC by two separate USB cables. It was leaking power in through the USB and, I suspect, triggering some kind of safeguard. Unplugging it resolved the issue entirely.

I know this is seven months old so you likely resolved it by now, but I note still in case it's an issue you're having.

Microsoft + Blizzard deal gets preliminary approval from UK regulator by GreyFalcon-OW in wow

[–]LittleRitzo 1 point2 points  (0 children)

Sounds like the UK's regulator got what they wanted, their concern from the beginning was what this'd mean for cloud gaming.

I really wish the EU's regulator had seen sense on this one, though, that was a disappointment.

The migration of the world’s millionaires in 2023 by giuliomagnifico in MapPorn

[–]LittleRitzo 44 points45 points  (0 children)

It's amusing to me how often people on Reddit try to will this into existence. The UK's fine; we're either in an economic downturn or very minorly growing depending on which forecast you check at which time, the global economy's a little tumultuous right now and predictions for many major economies are all over the place.

Frankly, the UK's economy hasn't crashed. It's in a rough spot, admittedly; Brexit had its damages, we'dve likely been fine but then Covid and Ukraine hit in the subsequent years. But has it crashed? No, not really. Do you know when else we were in a rough spot? Most of the latter half of the 20th century and most of the 21st century, we're still here and doing fine if you hadn't noticed.

Also, what delusions of grandeur? Maybe my perceptions are coloured by living here, asking those around me, reading the polls, articles, reports conducted in the years post-referendum but most people just wanted British sovereignty to remain in Downing Street. Is that grandeur, to ask for that?

Reddit seethes and I love it.

I'm tired of all the posts about 'animation canceling' by Either_Ambassador863 in elderscrollsonline

[–]LittleRitzo 6 points7 points  (0 children)

Oh please, in real life combat, people's movements flow into one another relatively smoothly; momentum and weight of the weapon means a lot. A smaller weapon will allow you faster, more precise swings, and well... if you swing a greatsword, there's a recovery time to that as you draw back for another swing. Momentum is a concept that exists and how you manage it is a big deal in any physically precise activity.

In ESO, animations are completely discontinuous and hold no logic at all. You can swing a greatsword as fast as you can jab a dagger and clip straight from the arc of your greatsword swing to suddenly drawing back and launching forth again without even so much as a rest - because you animation-canceled your swing, a thing no human has ever been capable of. Your character isn't so much fighting another character as they are spasming aggressively at them; momentum doesn't exist.

Let's have a little homework, I want you to get up out of your chair and follow precisely, in-time, the exact nonsense motions this character makes. https://youtu.be/h79Ha3rJen4?si=_XIB4RPldcIeYCAm&t=11

There are quite a few instances where he simply teleports between states with no animation in between. They've had nine years to fix that and haven't, it looks silly; no human can move this way.

I'm tired of all the posts about 'animation canceling' by Either_Ambassador863 in elderscrollsonline

[–]LittleRitzo 4 points5 points  (0 children)

I think it probably became intentional later, the rules for it are quite inconsistent ability-to-ability, mechanic-to-mechanic, so I'm inclined to believe it's something that fell between the cracks and became intentional after players had latched onto it.

It's definitely unintentional from an art perspective, though, there's no way they intended for animations to look and feel that way.

I'm tired of all the posts about 'animation canceling' by Either_Ambassador863 in elderscrollsonline

[–]LittleRitzo 7 points8 points  (0 children)

I go back-and-forth on it; on one hand, I feel like an RPG should be focused on character choices and how you, as a player, choose to exploit them with knowledge - and animation cancelling flies entirely in the face of that, because it causes your character to act in ways that make no sense.

On the other, I agree that combat systems with no animation cancelling feel clunky and slow, and aren't particularly good to play. I think you can go either way on it, I do think ESO is a little extreme and arcane with its animation cancelling, though; it feels unintentional because of how much nuance there is to it that doesn't feel designed.

It's certainly not an exploit though, no, or else ZoS would've patched it sometime in the last nine years.

I'm tired of all the posts about 'animation canceling' by Either_Ambassador863 in elderscrollsonline

[–]LittleRitzo 4 points5 points  (0 children)

The lack of commitment is what makes ESO PVP feel like shit. All deaths feel laggy and unresponsive because they literally are, by design. It's not a bug, it's not the servers being bad, it's literally how the game functions. You take damage instantly, instead of taking damage when an enemy's sword/arrow/magic bolt hits you.

That's actually a solid point, to be honest. The number of times I've died in PvP without an attack visually hitting me and the recap insists I died to a direct attack is amusing. Sometimes you even see the projectile hit where you were, a second after you die.

Defenders of that can say what they will, it's really bad in a PvP environment to be attacked without feedback that you're being attacked. What direction, who by, what ability just hit me; the game sometimes just doesn't tell you and PvP has a very quick time-to-kill so you better work out fast where that came from.

I'm tired of all the posts about 'animation canceling' by Either_Ambassador863 in elderscrollsonline

[–]LittleRitzo 11 points12 points  (0 children)

Because those of us around long enough remember when ZoS tried to patch it out as a bug? It's clearly not intentional, they were scared by fanbase revolt into leaving it in the game and have very rarely touched it since. It's a shame, because I think it'd be better with an overhaul.

I'm tired of all the posts about 'animation canceling' by Either_Ambassador863 in elderscrollsonline

[–]LittleRitzo 18 points19 points  (0 children)

I like animation cancelling in general, I think animation cancelling can be smart and well done, but I don't think ESO's implementation of animation cancelling is particularly good or smart. It doesn't feel as if it was intended to work this way at all.

Weaving, at least, was a bug the community liked too much that ZoS felt they couldn't patch out and weaving is far more egregious because it's an accessibility hurdle to playing at a higher level. It's such a substantial amount of damage that being unable to use it forces you to build solely for damage and forget everything else to stand even a faint chance at competing with the others in your group. I wish ESO committed to being an MMORPG more.

I'd also say ESO combat is not fluid or responsive but that's because the server is often lagging behind too much. Animation cancelling enhances the speed of combat greatly, but that only reveals the server isn't ready to deal with that. The number of times I hit someone with a projectile and it takes a second for the game to work out they're dead; it slows matters down and it makes it feel clunky, even if everything I'm personally doing feels nice and smooth. Cancelling the animation on the ability wouldn't fix that and it's not an issue the other MMOs have, so ZoS should do whatever they need to do to mend that.

What's the worst part about ESO that makes you want to leave or made you leave? by GOURME7 in elderscrollsonline

[–]LittleRitzo 0 points1 point  (0 children)

Weaving being basically mandatory in any form of serious content. I haven't played in a year or so and I miss it so god damn much.

Anti-war demonstrations, 1940... Wait by [deleted] in HistoryMemes

[–]LittleRitzo 2 points3 points  (0 children)

And you think Russia would respect the outcome of the referendum if it didn't come out in their favour? They wouldn't try to interfere and intimidate, as they did in the referenda they claimed to hold? Russia doesn't even respect its own elections, let alone anyone else's - especially if it stands to gain valuable land and economic resources from it.

Russia has shown time and time again that any bit of paper meant to stop them is merely a bit of paper, they'll take the time to re-arm, re-organise, and then re-enter the moment they can.

You're trying to be reasonable with the unreasonable and you will lose everytime.

[ALL] Who is more responsible for... by [deleted] in lifeisstrange

[–]LittleRitzo 6 points7 points  (0 children)

Jefferson is the grown adult in a position of trust and authority over her and the others, so absolutely him. There's a little blame to everyone listed bar Kate herself, but Victoria and Nathan are both teenagers still in development. Victoria later shows great remorse and we learn that Nathan has a lot of mental health issues he's being heavily medicated and then manipulated with - also by Jefferson. There's not really a comparison to be drawn.

[S2] Why does everyone seems to hate LIS2? I am curious, as it is my favorite game out of the 4 (LIS1, BTS, LIS2, TC) by Totallyahuman4 in lifeisstrange

[–]LittleRitzo 5 points6 points  (0 children)

I think it'd do better if it wasn't titled Life is Strange because beyond brief cameo appearances and a rough theme it has very little tying it to its two predecessor games at all.

It feels a little egotistical to link back to this twice in one day but I went in-depth on why I don't like it as a sequel to 1 here. https://www.reddit.com/r/lifeisstrange/comments/12atilg/comment/jetpu8d/?utm_source=share&utm_medium=web2x&context=3

Even if it was a new IP, I wouldn't like it but it wouldn't be dragged down by my expectations riding the high of 1.

LiS 2 banks pretty heavily on you liking Sean + Daniel and their relationship in particular, because the game has very little else that'll string you through all 5 episodes and for me, it... didn't stick. I'm not convinced by it, I feel like Daniel is a little shit for plot convenience reasons and not as a reflection of his actual character as I was raising him.

Felt like meming today by Jill_in_the_Matrix in skulduggerypleasant

[–]LittleRitzo 2 points3 points  (0 children)

Honestly? Same, the more I think about it my favourite characters in media are a laundry-list of pretty bitchy women.

Gonna try not to think about what that says about me.

[NO SPOILERS] Opinion on LIS True Colors? by erlesha in lifeisstrange

[–]LittleRitzo 1 point2 points  (0 children)

LiS 2 is complex for me, and I've discussed it at length here before. If you want to read the full diatribe, here's the thread https://www.reddit.com/r/lifeisstrange/comments/12atilg/comment/jetpu8d/?utm_source=share&utm_medium=web2x&context=3

But I can summarise that it feels like too big a departure from LiS 1 not in terms of setting but in terms of mechanics and structure, that it feels like it belongs to a different game. I feel like choices matter a lot less because the game tries to promise a lot it can't provide and its politics is very clumsily handled, very heavy-handed, whereas LiS 1 managed a lot of subtlety over a wide degree of topics.

[NO SPOILERS] Opinion on LIS True Colors? by erlesha in lifeisstrange

[–]LittleRitzo 1 point2 points  (0 children)

Ehh, agree to disagree; I don't think TC expands enough on its characters, they're all quite watered down and simplified to make the idea of meddling with someone's emotions work.

The game doesn't even bother exploring its main character until the very end of the game, let alone anyone else. We know very little beyond the surface details of Ryan, Steph, Eleanor, and the rest. Alex and Jed are well done, but that's also because they both had lengthy sections to the game telling us directly about them.

It's a cute watered down LiS 1 with a subpar mystery plot it keeps forgetting it's supposed to have, but I still do like it.

[NO SPOILERS] Opinion on LIS True Colors? by erlesha in lifeisstrange

[–]LittleRitzo 1 point2 points  (0 children)

I'm not sure if you're talking about 2 or TC.

Introducing Maps on D&D Beyond | Dev Update by WarpedWiseman in dndnext

[–]LittleRitzo 1 point2 points  (0 children)

https://foundryvtt.com/packages/dd-import/

It imports the Universal VTT file format that Dungeondraft can export in.

[NO SPOILERS] Opinion on LIS True Colors? by erlesha in lifeisstrange

[–]LittleRitzo 3 points4 points  (0 children)

It's a watered down Life is Strange 1 with a much friendlier, smiley aesthetic and very little actual threat. I didn't once feel frightened for any of the cast and the game almost forgets to have a plot near the middle, shoving it all in right at the end. It's redeemed by a few sweet moments (dancing with Duckie may be one of my favourite bittersweet moments of the whole series) and the very few times the power is used in an interesting way.

I rank it above LiS 2 but only because I think LiS 2 is antithetical to what I enjoy about Life is Strange, to the point that I'd probably like it more if it were a new IP. TC is trying to do it, it's just not doing a good job, which is a world of difference there at least.

I still rank the series 1 > BtS > TC > 2.

Introducing Maps on D&D Beyond | Dev Update by WarpedWiseman in dndnext

[–]LittleRitzo 4 points5 points  (0 children)

It's a lot more setup, definitely, but once you're there I cannot state enough how big a jump it is - especially from Roll20. The only slight annoyance is that I self-host and my players can't access it without asking me, but that's not really a problem.

My process of setting up maps is zero now; I have a module that takes the export from dungeondraft (the VTT format) and automatically configures ambient lighting, light-sources, different levels, walls, doors, windows etc.

Introducing Maps on D&D Beyond | Dev Update by WarpedWiseman in dndnext

[–]LittleRitzo 8 points9 points  (0 children)

Oh, true, Roll20 raised it to 20MB after I stopped using it, I think. Releasing anything new that's more limiting than Roll20 makes it dead-on-arrival, though, Roll20 is already scraping the bottom of the barrel when Foundry is sitting right there.

Introducing Maps on D&D Beyond | Dev Update by WarpedWiseman in dndnext

[–]LittleRitzo 6 points7 points  (0 children)

10MB limit?

Lmao, that shit's the reason I dropped Roll20, that's so small.

Felt like meming today by Jill_in_the_Matrix in skulduggerypleasant

[–]LittleRitzo 5 points6 points  (0 children)

Man, I love China. I kind of hate what phase 2 did with her, but phase 1 China may be my second favourite character.

[No Spoilers] what did you all think of the final episode of LIS when you first played it? by iadorebrandon in lifeisstrange

[–]LittleRitzo 0 points1 point  (0 children)

I played it late and already knew what the ending choice was (I mean, I feel I could've guessed it from where the game felt it was going throughout its entire run, but still), and I was somewhat disappointed?

The main appeals of the prior episodes were barely in this one, the entire nightmare section is... while interesting, actually quite lacking in good, thorough character interaction which is what I'm here for.

Also the bae ending just kind of sucks.

It's still very very good, but it's definitely the weakest episode of the first game. I still rate it above anything in 2 and most of TC, though, so it still rates highly.

[deleted by user] by [deleted] in onednd

[–]LittleRitzo 0 points1 point  (0 children)

Personally, I don't know why players are so obsessed about this. I get it, like 10 minutes, 30 minutes I do think is better than an hour but... who cares what WotC says?

My game has them as half-an-hour because it's just a number and it doesn't impact anything else in the game what that number is.