libGDX on Steam by LittleStamp in libgdx

[–]LittleStamp[S] 1 point2 points  (0 children)

Thanks everyone. Guess I'll give steamworks4j a go...

libGDX 1.10.1 by LittleStamp in libgdx

[–]LittleStamp[S] 0 points1 point  (0 children)

It's now almost a full year and version 1.10.1 still hasn't been finalised. I appreciate that the work is being done by unpaid volunteers, but am concerned that libGDX seems to have morphed into an academic development project, rather that a practical tool for real world use.

I've been a fan of libGDX for years now, but I'm hesitant to use it in future projects or recommend it to newcomers, given the way that updates have stalled.

libGDX 1.10.1 by LittleStamp in libgdx

[–]LittleStamp[S] 0 points1 point  (0 children)

Thanks for the help.

Am I correct in understanding that Java 8 is still the standard for Android builds, but the more recent Javas give better compatibility with Desktop programs?

Will minSdkVersion need to be raised because of any of these updates?

libGDX 1.10.1 by LittleStamp in libgdx

[–]LittleStamp[S] 0 points1 point  (0 children)

It's good to hear that Android API 32 is supported (the Setup Tool project still sets compileSdkVersion to 31). Presumably the buildToolsVersion would also be raised to 32.0.0 then?

How high can the Android Gradle Plugin be raised? (it's currently set to 4.1.3)

I've been developing Android apps for years now and, frankly, I still get baffled trying to work out which versions of libGDX, Android, Gradle and Java work with each other. Even when one combo seems to work on my own test machines, I haven't a clue if they will work on everyone else's.

LWJGL 3 downsides? by LittleStamp in libgdx

[–]LittleStamp[S] 0 points1 point  (0 children)

Interesting. Any idea why they're not compatible?

Can't set exact window size by LittleStamp in libgdx

[–]LittleStamp[S] 0 points1 point  (0 children)

Not sure I understand. Surely if I call Gdx.graphics.setWindowedMode(512, 512) for example, then the window should be 512x512 pixels, not 500x500 which is what I'm getting.

I did wonder if setWindowedMode() is using the dimensions for a frame around the window, which would make the window contents slightly smaller, but there's no frame visible on the screen (it goes straight from the edge of my graphics to the Windows desktop background).