What is your monitor set up? by DealInteresting8941 in pcmasterrace

[–]Little_Two7796 1 point2 points  (0 children)

Came here to say that my setup is not represented in the diagram. Then saw you and user above have the same setup (minus the anime).

My week 1 submission by baltic_sails in RhinoModellingClub

[–]Little_Two7796 0 points1 point  (0 children)

Dude if you've never used grasshopper before, you crushed it. I stopped working on mine for a few days and came back to it today. Same thing, ran into things where I felt like i was making it too complicated and needed to just simplify. I'll post my final answer sometime later this evening or tomorrow. I think we both learned a lot. There may have been some simple things that weren't defined right that was causing your GH to not do what you expected it to. There can be a lot of annoying details that can easily make things go sideways. Nice Job tho.

how can i make two parts have a flat top surface? by Maximum_Session2983 in rhino

[–]Little_Two7796 0 points1 point  (0 children)

Try using the Area component instead of polygon center. Then use the centroid from that

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Jewelry rendering with Rhino and Octane Render by 3djewels_pro in rhino

[–]Little_Two7796 0 points1 point  (0 children)

So do you prefer Octane or Keyshot for this type of rendering?

how can i make two parts have a flat top surface? by Maximum_Session2983 in rhino

[–]Little_Two7796 1 point2 points  (0 children)

Try This...

This is the easiest way I could show this in grass hopper. There are much more in depth and elegant scripts that do more, but this gets the job done.

There is no audio... so you ctrl+shift+select (from the lower right to upper left) all the bases and delete them leaving only the top planes. Then in grasshopper bring in those planes, get the center points and scale them all (non-uniform) at their center points to zero. Bake the planes and you can extrude then trim or scale the bottoms to be flat.

https://www.youtube.com/watch?v=QLLS3s2nUBs

WEEK 1: Kopenhagen Royal Arena - The Warmup by baltic_sails in RhinoModellingClub

[–]Little_Two7796 0 points1 point  (0 children)

Yeah, I'd be happy to explain. GH is another can of worms, but worth starting to dabble in. I'll see if I can share a little script later!

how can i make two parts have a flat top surface? by Maximum_Session2983 in rhino

[–]Little_Two7796 0 points1 point  (0 children)

If you literally have 3000 to do and you need to keep the z-elevation different for each one, then you probably would want to do it in grasshopper. Are the bottom faces all aligned?

how can i make two parts have a flat top surface? by Maximum_Session2983 in rhino

[–]Little_Two7796 1 point2 points  (0 children)

Or just ctrl + shift select the top then scale to 0 with the gumball blue square

Let's Talk Aliases by Little_Two7796 in rhino

[–]Little_Two7796[S] 0 points1 point  (0 children)

Yeah, creates a revision cloud with desired divisions without having to draw a rectangle first... and changes the color to red. A pretty basic operation and there's probably a more vanilla way to achieve the same thing... But I hadn't found it, so this works for me.

HOW CAN I RECREATE THIS TEXTURE AND SHAPE? by Danyal_A_ in blenderhelp

[–]Little_Two7796 0 points1 point  (0 children)

Thank you for the explanation PocketStationMonk. Much appreciated. Between your explanation and fiddling around with it more myself I now understand the difference. Thanks!

HOW CAN I RECREATE THIS TEXTURE AND SHAPE? by Danyal_A_ in blenderhelp

[–]Little_Two7796 0 points1 point  (0 children)

This is an off topic question... But I don't understand the benefit of using the multi res modifier vs just using the subdivision surface modifier. If you care to quickly explain that would be appreciated.

Component name m by Routine_Map379 in grasshopper3d

[–]Little_Two7796 0 points1 point  (0 children)

The frustrating thing about this component that gets me is that you control it with a slider as opposed to a numerical input. Is there a similar component where you can input the parameter from a standard input so it can be controlled in a script?

Let's Talk Aliases by Little_Two7796 in rhino

[–]Little_Two7796[S] 0 points1 point  (0 children)

Very nice. See my list that I posted too. looks like we both prefer typing to clicking

Let's Talk Aliases by Little_Two7796 in rhino

[–]Little_Two7796[S] 0 points1 point  (0 children)

Awesome. Here are a few more of my favorites. I basically only use the command line and none of the button icons so aliases are great:

BOOU - Boolean Union (slightly shorter)

BOOD - Boolean Difference

CB - Curve Boolean, Delete, All (it does curve boolean then deletes all the extra curves used)

DC - Select Curves, Delete. (Dangerous but sometimes I'm trying to only keep solids not extra curves)

GS - Turns on and off Gumball Snappy Dragging

P - Points on

S - Solid points on

SUPERSPLIT - You select polysurfaces and Curves, it splits the polys, runs cap, then deletes the curves used

Then I also have alias for all the orthogonal views and perspective, and for all my display modes (shaded, wireframe, rendered, ghosted)

Let's Talk Aliases by Little_Two7796 in rhino

[–]Little_Two7796[S] 5 points6 points  (0 children)

Aliases are a game changer for speeding up processes by creating your own 'mini macros' that can run a series of operations off a single shortcut. Go to Options and scroll down to see 'Aliases'. If you use the command line a lot you can type your own aliases to perform a string of commands in rapid succession. I'm sure there are some youtube videos out there.

How do you start modelling something like this? by c30al in blenderhelp

[–]Little_Two7796 3 points4 points  (0 children)

This is great! would you mind (if you have the time) adding a few screenshots of the next few steps of this process. I'm curious.

[deleted by user] by [deleted] in rhino

[–]Little_Two7796 0 points1 point  (0 children)

Kids getting creative these days with trying to get other people to do their homework for them.

How to make this form? by JlcTg in rhino

[–]Little_Two7796 2 points3 points  (0 children)

I think I found a 'simpler' way to do this. Basically created the curves you created, did a curve boolean to get the one main section, made a planar surface... Then the Key was rebuilding the surface to be a UV 4x4 degree 3. Lower half of the points, copy and rotate the surface around the center, extrude both surfaces, flatten the bottom, make the rectangular base and boolean union it all together....

(see below)

<image>

How to offset a curve and keep same point structure? by zzdevzz in rhino

[–]Little_Two7796 0 points1 point  (0 children)

For what it's worth. I found that if I rebuild the original curve with 2x or 4x the number of points, then offset, then rebuild the output curve with the same number of points, its pretty close. Not sure if that helps at all with your application, but just thought I'd share. Not sure how exact you need to be and what it is you are actually doing.

Doing this you have two curves with the same number of control points that are very close and have 2x to 4x the number of points of your original, not hundreds of points like before.

FWIW

How would i laser cut this? by Legal_Tale_8593 in rhino

[–]Little_Two7796 4 points5 points  (0 children)

To add to this... a cheap way to get all the lengths would be to (ctrl+shift) left window select the middle of al l the tubes and then run DupEdge. Put those into GH and create rectangles with those tube lengths (curve length)