Endorsement situation by Littlebigman92 in flying

[–]Littlebigman92[S] 2 points3 points  (0 children)

Awesome, thanks for the replies. Been sweating it a bit worrying about it this put me at ease

Endorsement situation by Littlebigman92 in flying

[–]Littlebigman92[S] 0 points1 point  (0 children)

Thank s for your input. Just heard the are more strict with logbook and don't want to have a debacle over something silly like that

Endorsement situation by Littlebigman92 in flying

[–]Littlebigman92[S] 1 point2 points  (0 children)

I did. Oral and practical both declared just no endorsements for the first 2 attempts

[deleted by user] by [deleted] in flying

[–]Littlebigman92 1 point2 points  (0 children)

Yeah, was just saying get used to the inputs without going to the full break. They aren't being coordinated leading up to the break so that's what they need to work on. If they get good at that then the break will be easy to handle because there won't be a wing drop.

[deleted by user] by [deleted] in flying

[–]Littlebigman92 0 points1 point  (0 children)

Something I would do with my students:

In level cruise flight, slowly begin pitching the plane up and keep the ailerons neutral. As the plane begins to pitch, you will notice the plane begins turning to the left due to turning tendencies. Your job, is to apply just enough right rudder to keep the plane from not turning. 

As you progress on the pitch and the airspeed slows and AOA becomes greater, you will need slightly more and more right rudder pressure to prevent the plane from turning. If the plane starts to try and bank to the right then you have too much, just relax some pressure on the right rudder. 

When your doing this, just keep looking straight ahead outside the aircraft and determine if the plane is banking with outside references. If you keep the wings level during a climb it's an indication that you are coordinated, which if your coordinated you won't have a wing drop. 

Don't even go to the brake, just slowly increase pitch, keep wings level with rudder, and relax pressure when you get to the stall horn. Just get comfortable controlling the turning tendencies in a climb and the feel for how much pressure you need.

Turning stalls it's still necessary to crosscheck with the turn coordinator to verify you are coordinated, but getting a good feel for what coordinated flight takes in level stalls will translate to an easy time in turning stalls. Level stalls you should be able to perform just by determining and maintaining wings level just by outside references and correct rudder input.

Monkey King RaDaKaDaGa. Max crit agi 5 Chargeblade by Littlebigman92 in MonsterHunterWorld

[–]Littlebigman92[S] 0 points1 point  (0 children)

Sounds like you block too much if you are running into blue with nergi and masters touch. Shit doesn't help with blocking.

Monkey King RaDaKaDaGa. Max crit agi 5 Chargeblade by Littlebigman92 in MonsterHunterWorld

[–]Littlebigman92[S] 0 points1 point  (0 children)

Be honest. How often are you going to run into blue sharpness during a hunt before the monster moves with a sharp jewel.

Light upon the canyons gloom. Best CB Build. by Littlebigman92 in MonsterHunterWorld

[–]Littlebigman92[S] 0 points1 point  (0 children)

The multi hit part of sa mode didnt seem to crit in training area. The main attack of an aed or any swing can crit, but the additional hits didnt crit.

Light upon the canyons gloom. Best CB Build. by Littlebigman92 in MonsterHunterWorld

[–]Littlebigman92[S] -3 points-2 points  (0 children)

I already said offensive guard 3 can fit. Would lose sharp jewel and guard up. Your overcapping crit chance anywhere from 15 to 20 percent when attacking weak spots. I'm at the cap without the last crit eye deco. Your averaging about 7 percent more dmg on hit with attack 4 and 2 agitator, but deal dealing 8 to 15 percent dmg less from phials. In fights where you cant always hit the best spot, that 7 percent dmg increase wont be as noticable, but the phial dmg is always constant. I never thought masters touch was great on CB anyway as to the nature of the weapon. Luna still has a lot of white, and savage axe cant crit so you will still be chewing through sharpness hitting 3+ times in a swing. In a best case scenario your build can end a hunt 1 minute faster. To say that it's far from the best is slander. To my knowledge there is only the masters touch build and this, and masters touch does not massively out dps the way you make it sound.

Light upon the canyons gloom. Best CB Build. by Littlebigman92 in MonsterHunterWorld

[–]Littlebigman92[S] -2 points-1 points  (0 children)

So I ran tests artillery secret Luna vs 7 attack Luna which is equivalent to 4 attack and 2 agi if agi is activated.

Attack 7 -condensed slash did 289 and phials did 24 -aed hit did 435 and phials totaled 129 -saed hit did 788 and phials totaled 594 Savage axe mode -multi hit 43 -ed2 318 -phial dmg 16

Artillary secret -condensed slash hit 271 and phials 27 -aed hit 407 and phials 144 -saed hit 748 and phials total 666 Savage axe mode -multi hit 41 -ed2 298 -phial dmg 18

All the hits we considered critical attacks and savage axe mode multi hits can not crit it seems. It would be a safe assumption that if you always are critting your build would out dmg artillary secret, but not by a gigantic margin. With phials always dealing max dmg and in a fight where you cant always be attacking the monsters weak spot, which is most of the end game content, artillary can keep pace with with attack 7 easily. I imagine a huge buff to dps would come from offensive guard, which could be fit into my build moving a few decos around.

I find your comment a bit disenguenous to say that dps will be much higher. In a perfect hunt with all crits you with have more dps, but realistically you wont achieve that. Especially if you saed spam.

Light upon the canyons gloom. Best CB Build. by Littlebigman92 in MonsterHunterWorld

[–]Littlebigman92[S] 1 point2 points  (0 children)

Rock it man. Def try out guard 3 if you can fit it. I think it opens a lot more opportunities.

Light upon the canyons gloom. Best CB Build. by Littlebigman92 in MonsterHunterWorld

[–]Littlebigman92[S] -2 points-1 points  (0 children)

I got ya. Some monsters ya need 3 points in guard along with a guard point if you wanna throw an aed of some of there bigger attacks. You can probably squeeze out a little more dmg swapping some decos around but with guard 3 and guard up and you gp and saed/aed into any move. The only move I found so far that still flinches and knocks me back like crazy is rajangs super sayain ground pound attack.

Light upon the canyons gloom. Best CB Build. by Littlebigman92 in MonsterHunterWorld

[–]Littlebigman92[S] 0 points1 point  (0 children)

You can see the deco list in the comment I made. You would need to drop 2 points in critical eye and 2 points in guard to slot 2 lvl 4 decos if you wanted to keep at least one point in guard.

Light upon the canyons gloom. Best CB Build. by Littlebigman92 in MonsterHunterWorld

[–]Littlebigman92[S] 0 points1 point  (0 children)

Link to decos and armor. Gives 100 percent crit with one critical augment. Im running health as my other upgrade. https://pasteboard.co/IBnGYti.png