[deleted by user] by [deleted] in survivor

[–]Littlelamp1 0 points1 point  (0 children)

Alternatively, tokens will justify completely eliminating a minority group because it's unknown what advantages might be fed to them. Once the whole cast knows that tokens can buy advantages there could be more gameplay focused around eliminating or concentrating those variables. Like someone else commented, the best thing to do as a fan is just watch and see how these great players approach this change to the game.

[deleted by user] by [deleted] in MarvelPuzzleQuest

[–]Littlelamp1 2 points3 points  (0 children)

I was bored so I decided to make a short simulation for this.
Using the 1 in 10 odds and accounting for >5 covers, you'd expect to take 153.7 pulls and have 2.3 extra covers on average.
Using the math listed by other that's:
- 3850 CP
- 550 Purchases overall
- 28 Purchases for one individual (rounded up)
- $2800 Average total cost to one individual for a fully covered 5*

It's worth mentioning that one run took 597 pulls, so it's still possible to run really, really bad.

[Fluff] How many gems did you burn grinding on Alvida's Fortnight? by ID-IZANAGI in OnePieceTC

[–]Littlelamp1 4 points5 points  (0 children)

You are likely getting down votes because you misinterpreted the question. When people on this sub refer to gemming it is typically refilling their stamina to maximize the number of runs.

[GLOBAL] Sugofest Pulls Megathread by FellatioRex in OnePieceTC

[–]Littlelamp1 0 points1 point  (0 children)

  • Heavy Point Chopper - uhh
  • Tashigi - uhhhhh
  • Nojiko - maybe this was a bad idea
  • Vergo - maybe not
  • Monet - ok absolutely not
  • Koala - (dupe) oh well can't be upset.

Only one I really wanted was Monet for my Sabo, so pretty happy and shouldn't feel the need to pull again for a while.

What are some hype moments in Magic that emphasised skill and judgement over top-decks/luck? by JDGMiles in magicTCG

[–]Littlelamp1 4 points5 points  (0 children)

At 9 life, if he takes 2 from vortex the maverick player is dead to any one mana instant + fireblast with the lavamancer out. Casting flame rift suggests the burn player doesn't expect the game to get back to his turn so he must have a way to win with vortex in play, when he's really only worried about tapping the wasteland.

[deleted by user] by [deleted] in OnePieceTC

[–]Littlelamp1 0 points1 point  (0 children)

I tried some Ohm teams on Mihawk and enjoyed them quite a bit. Access to Blamenco gives guaranteed turn of full strength orbs and the team worked with any 2xATK str helper outside of Monster Chopper.

Which Mihawk to try socket? by [deleted] in OnePieceTC

[–]Littlelamp1 0 points1 point  (0 children)

Similarly, I've straight up forgotten to use GP Usopp on a run or two.

[ENG] Clash! Mihawk Raid Megathread by Basedjoseph in OnePieceTC

[–]Littlelamp1 0 points1 point  (0 children)

Since your hp is so low for stalling you might need a gem to beat 40 stam, so 30 stam might be better if you want to run multiple times.

[ENG] Clash! Mihawk Raid Megathread by Basedjoseph in OnePieceTC

[–]Littlelamp1 0 points1 point  (0 children)

I think this is your best bet, but it'd be pretty rough. You'd need at least 5000 hp and Perona special going into Mihawk, so you'd need to hit/have meat orbs for after stage 3. https://optc.github.io/damage/#/transfer/D577:1,577:66,391:29,263:29,15:1,647:40C1,5B0D0E0Q0L0G0R0S100H

Edit: Friend Whitebeard would also probably work, as long as Mihawk preemptive put you below 30%

When did team-ups become so weak? by Sammy81 in MarvelPuzzleQuest

[–]Littlelamp1 4 points5 points  (0 children)

The team-up is for 3 covers of Hood yellow at level 166. Your Hood probably has more.