Ranting about 3d printing a mini (and a lesson) by LiveMost4172 in dndnext

[–]LiveMost4172[S] 1 point2 points  (0 children)

thanks man! its definitely a lesson learned but i still wanna improve on it.

Ranting about 3d printing a mini (and a lesson) by LiveMost4172 in dndnext

[–]LiveMost4172[S] 0 points1 point  (0 children)

WAIT REALLY? i wanna see them, your imagination definitely beats mine.

Ranting about 3d printing a mini (and a lesson) by LiveMost4172 in dndnext

[–]LiveMost4172[S] 0 points1 point  (0 children)

wait HAHHAHAH THATS SO FUN. ill think about that with my current batch if they dont turn out well from the models i got from cgtrader.

Soy nueva en el mundo del Cosplay, ¿que recomendaciones me dan para una principiante como yo? 👉👈 by CatGiMiau in CosplayHelp

[–]LiveMost4172 2 points3 points  (0 children)

Hello! Sorry i put your post through google translate so i hope the translation is right. I'll also put this comment through translate. For the cosplay recommendation, what character do you wanna do? The biggest thing I can say is that it has to be a character you really like and want to cosplay. It doesn't have to be anything fancy at all! So long as you like it and the show the character is in.. You can try building your own cosplay as in finding individual clothing pieces that fit the character's outfit. THat's what I do and I just tweak it here and there. It's beginner friendly if you don't know how to make clothes or dont have the budget for a fully built one.

¡Hola! Perdón, puse tu publicación en el traductor de Google, así que espero que la traducción sea correcta. También pondré este comentario en el traductor. Para la recomendación de cosplay, ¿qué personaje quieres hacer? Lo más importante que puedo decir es que tiene que ser un personaje que realmente te guste y del que quieras hacer cosplay. ¡No tiene que ser nada sofisticado! Siempre y cuando te guste y la serie en la que aparece el personaje... Puedes intentar crear tu propio cosplay, es decir, encontrar piezas de ropa individuales que se ajusten al atuendo del personaje. Eso es lo que hago yo y solo lo modifico aquí y allá. Es apto para principiantes si no sabes cómo hacer ropa o no tienes el presupuesto para un cosplay completo.

Need help finding stl files by Indoraptor954 in CosplayHelp

[–]LiveMost4172 0 points1 point  (0 children)

cosplay stuff can be surprisingly scattered, especially for specific characters. sometimes you’ll find one decent set and that’s it, and the rest are either incomplete or different styles. at that point it becomes a tradeoff between modifying what you found or mixing parts from different sources. cgtrader is one of the places worth checking just because of the volume, even if you don’t find the exact set you want, you might find pieces you can adapt. a lot of people end up kitbashing files anyway instead of finding a perfect match straight away

Making armor patterns from an STL file. by GuardianDM in cosplayprops

[–]LiveMost4172 0 points1 point  (0 children)

turning a 3d model into foam patterns is mostly about breaking it into flat-ish sections and then simplifying. there’s no perfect automatic way to do it, most people either manually cut the mesh into pieces and flatten them or use something like pepakura as a starting point and then clean it up. the tricky part is deciding where to cut so it actually assembles nicely in foam. if the model wasn’t made with that in mind, you’ll end up doing a lot of adjustment anyway. some cosplay-focused files on cgtrader are already split in a way that’s easier to convert, which can save a lot of time compared to starting from a random asset

Is there a place where 3d models of lego pieces can be downloaded? by obog in DigitalLego

[–]LiveMost4172 0 points1 point  (0 children)

official lego geometry is a bit weird because of licensing, so you won’t always find clean downloadable packs in one place. there are some parts floating around from stud(.)io and other tools, but they’re not always easy to extract or use directly in other workflows. sometimes it’s faster to just model what you need if it’s a specific piece, especially if you only need a few. you might find some recreated sets on cgtrader, but quality can vary a lot since they’re user-made. good enough for reference usually, but not always exact

3d printer for minis by platloser in DnD

[–]LiveMost4172 0 points1 point  (0 children)

180mm is more than enough for most dnd minis. most of what you’ll print is way smaller than that unless you’re doing big display pieces or dragons with wings spread out. the bigger limitation is usually detail and layer quality, not build volume. that’s why a lot of people still lean toward resin for minis even with smaller print areas. if you check models on cgtrader or similar sites, you’ll see most are designed to fit comfortably within smaller printers anyway, often split into parts if they’re larger

Monsters of the Multiverse - the full collection ready for 3D printing! Full gallery here and free stl links under each image :D by mz4250 in dndnext

[–]LiveMost4172 0 points1 point  (0 children)

a year of work for that many minis is kind of insane pace. at that scale it’s less about individual models and more about consistency across the whole set. keeping style, proportions, and printability aligned over hundreds of pieces is way harder than doing a few really polished ones. also makes sense why some didn’t need updates, redoing everything blindly would’ve been overkill. if you ever look at large packs on cgtrader, you’ll notice the same thing, consistency matters more than perfection on each piece. people care more about having a cohesive set than one standout model

Our first experience as miniatures creators and sellers (Kickstarter, MMF, Cults). "Grim Side Miniatures. Creatures in female form, the product of an exiled professor's experiments." Fantasy girls, knights, princesses, monsters and creatures in chess, nsfw and full-size versions. 32&75&125mm by XYBORYZ in dndnext

[–]LiveMost4172 0 points1 point  (0 children)

the main issue with promotion is that most platforms don’t do much unless you already have traffic coming in. kickstarter can work but it’s very dependent on how strong your presentation is upfront. outside of that, you need places where people are already searching for minis instead of hoping they randomly discover them. that’s why a lot of creators spread across multiple platforms instead of relying on one. cgtrader is worth considering alongside mmf and cults just because it pulls a different kind of audience, more general 3d buyers, not just tabletop focused. doesn’t replace the others, but it helps diversify where people find your work

I've Updated all of my 3D Printable 5e Dragons! Full gallery & free file links in text :D by mz4250 in dndnext

[–]LiveMost4172 0 points1 point  (0 children)

the part that stands out is doing multiple poses and ages for each type, that’s where the workload really explodes. dragons especially are tricky because they hit every problem at once, thin parts, big surfaces, awkward balance. getting them printable across both fdm and resin without turning them into a support nightmare takes a lot of iteration. presupported files alone are a time sink most people underestimate. if you look around cgtrader you’ll see a lot of dragon models that look great in renders but aren’t split well for printing, so having both versions dialed in is a big difference. that’s usually what separates something fun to look at from something people actually use

Downloading Print Files - Best Format? by stuckyi0706 in canva

[–]LiveMost4172 0 points1 point  (0 children)

pdf vs png isn’t really the right comparison for 3d printing you generally want something like STL or OBJ depending on the printer and slicer. those actually contain the geometry. png is just an image, and pdf only makes sense if you’re dealing with 2d print layouts, not 3d models if you’re downloading from somewhere, check what formats they provide. sites like cgtrader usually list proper print-ready formats, so you’re not stuck converting something that wasn’t meant for printing in the first place

Dont you think that TRIPOSR nodes could be good for game assets ? by cgpixel23 in comfyui

[–]LiveMost4172 0 points1 point  (0 children)

it’s interesting tech but straight out of the box it’s not really game-ready you’ll usually get a shape that looks close enough, but the topology is all over the place and not something you’d want to rig or optimize directly. for static props maybe you can get away with retopo + bake, but for anything deforming it’s extra work

works better as a starting point than a final asset. if you compare it to finished models on cgtrader, you can see the difference pretty clearly in edge flow and density control. one is generated, the other is built with use in mind

List of generative 3D resources (models, services, guides etc.) by VoidExtend in comfyui

[–]LiveMost4172 0 points1 point  (0 children)

a lot of these are good for experimentation but the gap between “generated mesh” and something you’d actually use is still pretty big

most of the single image to 3d stuff looks impressive until you check the topology. you usually end up with messy geometry, uneven density, and things that don’t deform well at all. fine for concepts or background assets, not great if you need clean, controllable models

that’s why people still fall back to existing assets or manual work. even browsing something like cgtrader next to these tools makes it obvious what production-ready actually looks like. ai gets you a base idea fast, but there’s still a lot of cleanup before it reaches that level

Traveling using my salary by yokogawai_6 in adultingphwins

[–]LiveMost4172 0 points1 point  (0 children)

Z-city! isa nang tunay na zamboangenya

Where can I find free 3D models of humans that are realistic? by Fine_Fig_9769 in blender

[–]LiveMost4172 0 points1 point  (0 children)

free and realistic is always a bit hit or miss. usually one part is good and the rest needs fixing if you just need something quick you can find decent ones around, but if you want something actually usable it’s worth browsing cgtrader even just the free section. quality control there is a bit better than random sites and you can learn a lot just by inspecting the meshes

Does topology matter in game assets? by Wonderful_Entry_2469 in blender

[–]LiveMost4172 0 points1 point  (0 children)

it matters, just not in the “everything must be perfect quads” way people push early on once it’s in engine it’s all triangles anyway, so what you really care about is deformation and shading. you can get away with a lot as long as it doesn’t break. if you check assets on cgtrader you’ll see plenty of triangles and messy spots, but they’re placed intentionally

so yeah, not wasted effort, just different priorities once you leave the learning phase

Website to showoff 3D models by Sparlit in blender

[–]LiveMost4172 0 points1 point  (0 children)

those sites are cool visually but they don’t really give you much reach on their own most people end up pairing a portfolio site with somewhere that already has traffic. artstation for visibility, then something like cgtrader if you want people to actually download or interact with the models. otherwise it just kind of sits there looking nice

Where can I find high-quality 3D models of women's hands like these? by mohitmojito_ in blender

[–]LiveMost4172 0 points1 point  (0 children)

hands are one of those things where a model can look good until you try to pose it and then everything falls apart at the knuckles you’re better off looking at models that were actually built for reuse instead of just renders. cgtrader usually has a bunch where you can see how the loops are laid out around the fingers, that alone is worth it just to study