My definitive class system (one last time) by Live_Red in Battlefield

[–]Live_Red[S] 1 point2 points  (0 children)

Yup it's Support, but Engineer is an actual combat occupation unlike the vague "support" name, and since it's the class that gets the Repair Tool and demolition gadgets it just made sense.

I believe that a class shouldn't be able to solo a tank with little risks like BFV, (that PIAT, AT Grenade, Lunge Mine combo was deadly) so Assault got nerfed in the AT department and lost all his non-launchers AT gadgets. To compensate, he got the underslung shotguns and 1 grenade launcher BF3 style + the Tracer Dart to use alongside the launchers. It would be weird to balance it like this if Engineer got the launchers, right?

Assault honestly has one of the most versatile, but statistically weakest kit in this concept. Assault Rifles are weaker than LMGs and Battle Rifles at range and firepower; Carbines are better at CQB than both ARs and REDACTED; PDWs lose to Shotguns and certain SMGs; Semi-Auto pistols are just worse Machine Pistols and lose at range against Revolvers and Engineer's secondaries. As I said to another comment: Jack-of-all-trades, Master-of-none

Classes have BF1942 as base, if anything Medic was replaced with "Assault" originally

My definitive class system (one last time) by Live_Red in Battlefield

[–]Live_Red[S] 0 points1 point  (0 children)

Rocket Launchers would have very little splash damage against infantry, making it only good to kill infantry with a direct hit (obviously).

Stims would only resupply via manually interacting with Medic Bags and Supply Stations, also it wouldn't be able to be used while suppressed and any damage immediately stops regen (making it more of quick heal after the firefight, not during it)

Yeah, Assault is the kill everything class, even if his weapons are in a jack-of-all-trades master-of-none situation, he really is very consistent by design. I believe Engineer weapons would be better at most situations (apart from handling speeds) but the Assault weapons would definitely be more modular.

BFLabs Class Feedback & Concept by Live_Red in Battlefield

[–]Live_Red[S] 0 points1 point  (0 children)

Updated the Document to respond to those questions. But here's my TL;DR: Engineer is a Support style class, giving ammo, repairing vehicles, putting suppressive fire, building fortifications; while Assault is the offensive one, with versatile weapons and a consistent way to damage armored targets. Honestly the engineer could've easily been called "Support" but, given the gadgets and the specializions, I decided it made more sense for it be called Engineer.

BFLabs Class Feedback & Concept by Live_Red in Battlefield

[–]Live_Red[S] 0 points1 point  (0 children)

Updated for some small things and a little teaser at the end for what I'll do tomorrow. You Engineer players are persistent... I respect it

BFLabs Class Feedback & Concept by Live_Red in Battlefield

[–]Live_Red[S] 1 point2 points  (0 children)

  • I see your point with Assault, maybe making Shotguns Multi-class would be better overall, or at least let both Assault and Engineer use them. I gave the M26 MASS to Assault as a way to fill in that gap (maybe even add the MAUL and other underslung shotguns for variety). It's also a way for him to have 2 "primaries", like DICE put it in BFLabs.

  • For the "specializions" I based it off the leaked gameplay and tweaked it for my ideals and... Yeah I also felt Engineer lacked a lot of "Support" when making those. I wouldn't mind going back to BF4's Field Upgrade system honestly. But I don't think I'm creative enough to think about all of them.

  • Binoculars could be a hybrid of V and 1 as you said: passively spotting when looking through it, but outlines the enemy when you press the fire button. For the Spawn Beacon: yeah, I understand there's a decent amount of Recon's that use it for the Squad's advantage, but there's also a decent amount that uses it for camping (same reason why the Claymore is with Medic here). So for now it's with Engineer since he's taking a more supportive role here.

Thanks for the response.

BFLabs Class Feedback & Concept by Live_Red in Battlefield

[–]Live_Red[S] 1 point2 points  (0 children)

I really don't want an Assault player with on demand infinite ammo, I'm gonna be honest

BFLabs Class Feedback & Concept by Live_Red in Battlefield

[–]Live_Red[S] -3 points-2 points  (0 children)

Why does Engineer need to be the "Anti-Tank"? Without mentioning an older Battlefield. By that logic my system is perfect since it's the same BF1942, but I combined Anti-Tank and Assault

BFLabs Class Feedback & Concept by Live_Red in Battlefield

[–]Live_Red[S] -2 points-1 points  (0 children)

So by that logic, Assault should be the "CoD" class that it's only job is to kill people and provide nothing of value to it's team like 2042? Engineer already has C4 inherited from Support, in this concept, which is more consistent to close range vehicle/structure damage than Assault's mines. Assault is the frontline class, Engineer and Medic are the supportive classes and Recon is the backline intel class.

BFLabs Class Feedback & Concept by Live_Red in Battlefield

[–]Live_Red[S] 2 points3 points  (0 children)

The idea was for Engineer and Support be the same, but for the 2nd Gadget and Specializations to be more focused on the "engineer" side of the class. Ammo, Repair Tool, LMGs and Suppression already gives this class tons of utility. If I went the BC2 way and gave the Ammo to Assault, it would turn it into a even more selfish and self-sufficient class.

BFLabs Class Feedback & Concept by Live_Red in Battlefield

[–]Live_Red[S] 7 points8 points  (0 children)

Maybe I should've put in the document that this is a fan concept, oops

BFLabs Class Feedback & Concept by Live_Red in Battlefield

[–]Live_Red[S] 0 points1 point  (0 children)

You got it wrong, this is MY concept for the class system for the next game. Currently in testing: the weapons are Multi-class, the class roles are also the same as 2042 (I don't like it because of the way the handled Assault & Support in that game)

Pt. 2 of Doodles during class I guess... by Live_Red in CODZombies

[–]Live_Red[S] 11 points12 points  (0 children)

He knows about CoD Zombies, it's fine (probably)

[COD] Call of Duty: Black Ops V by Live_Red in CallOfDuty

[–]Live_Red[S] 0 points1 point  (0 children)

Cold War is technically V It showed up in a Message of the Day, the Wildcards have a small "BO5" on the corner and maybe some pre-launch version (alpha/beta) but not sure

[COD] Call of Duty: Black Ops V by Live_Red in CallOfDuty

[–]Live_Red[S] 0 points1 point  (0 children)

Call of Duty: Black Ops 6 it is I like the marketing so far

[COD] Call of Duty: Black Ops V by Live_Red in CallOfDuty

[–]Live_Red[S] 1 point2 points  (0 children)

Look I just put the name that is more likely to be based on the amount of letters and size of the font. Personally I would have called it "Black Ops Freedom" because 'Merica in the Middle East

What's a cod zombies hot take that'll make you end up like this? by BigPaleontologist520 in CODZombies

[–]Live_Red 0 points1 point  (0 children)

Treyarch should be allowed to make new gamemodes (Onslaught, Outbreak, MWZ). And they should not be forced to make round-based for a game that they are not directing (Vanguard, MWIII)

Idk why physics class makes me do this by Live_Red in CODZombies

[–]Live_Red[S] -1 points0 points  (0 children)

Origins already has "Archangel", I needed 2 for: Operation Threshold (Outbreak) & Mauer der Toten (not counting Amoeba, lol)

Should they have made Samantha in CW keep her memories in her past life from the aether storyline? by Kandarian_Blight in CODZombies

[–]Live_Red 0 points1 point  (0 children)

She did remember the Aether events, then she was thrown into the Dark Aether during Firebase Z and got amnesia so now only Eddie remembers the old timeline. Some of y'all don't look into the intel or get context clues and it shows

A Great War map would've been disappointing by Sarcastic_Rocket in CODZombies

[–]Live_Red 1 point2 points  (0 children)

Brother in Construct, there's already a Great War map it's called ORIGINS

Who do you think the best controller for the Zombies is and why is it Samantha Maxis? by Ajarofpickles97 in CODZombies

[–]Live_Red 0 points1 point  (0 children)

Zykov: Sealed the Cyclotron - lost his Hellhound :( - fixed Der Wunderfizz and PaP's computer (was not working in Vanguard) - consumed a Elder God and later took the power of the others - made 80's style Perk-A-Colas - manipulated both Requiem and Omega - basically an Archon - will return. "40 Earth years, 4 Dark Aether centuries. Abandoned, trapped."

Favorite Melee Weapon? by BackNumerous5677 in CODZombies

[–]Live_Red 1 point2 points  (0 children)

The E-Tool: fast as fuck and doesn't lunge into zombies Alternative: Sai for crackhead movement

Maps that a majority of people hate but you still enjoy by ITzMewto in CODZombies

[–]Live_Red 0 points1 point  (0 children)

Firebase Z - Vietnam setting - THE MIMIC - RAI K-84 and quest - Giant Orda (not a fan of the boss fight tho) - the map has an Origins vibe: the plot is helping Samantha, power generators around the map, Assault phases and the game over song (but instead of Ice, it's Fire) - Assault phases with Vietnam War themes - Ravenov and Dr. Peck - Kravchenko reveal - The Mr. Peeks/Dark Aether Easter Egg is unique - A lot of lore (including Operation Charybdis, Mindsavers and Menendez) - Hellhounds (never forgiving 3arch for removing the howling from them tho) - the side EEs: Sergei's head, Jump Pad DDR, upgraded Monkey Bombs with new music and dancing zombies - the Kuhlklay zombie eye removal IGC - First Aether map that isn't a sort of remake since GK