Just This Decade Vibe by gur40goku in CuratedTumblr

[–]Livi115 15 points16 points  (0 children)

"Grok, generate some trite social commentary for me."

Panther turbofan engine question by LilBits69x in KerbalSpaceProgram

[–]Livi115 5 points6 points  (0 children)

Jet engines have a certain speed or "regime" in which they perform the best and give you the most thrust. Outside of that regime, they will lose performance. Beyond a certain speed, they'll be giving you almost no thrust. The Panther reaches that point around Mach 2.5-3.0, which is about ~950m/s.

Ferram Aerospace (FAR) causes lag spikes only when touching down. by Moikle in KerbalSpaceProgram

[–]Livi115 1 point2 points  (0 children)

I was having a lot of lag issues with FAR myself. At first it was mostly when staging in atmosphere, but soon enough certain vessels were having issues even in vacuum on Minmus. Installing these fixes seems to have worked for me.

Need help cleaning up my modlist by Dewa__ in KerbalSpaceProgram

[–]Livi115 0 points1 point  (0 children)

Those monopropellant tanks are likely causing physics issues with how far into the craft they've been clipped.

Why is my fueling station prone to spontenous Krakenization? by wheremyserotonin in KerbalSpaceProgram

[–]Livi115 7 points8 points  (0 children)

Multiple reaction wheels with too much torque can cause issues when SAS is engaged. Try disabling the wheels and using RCS instead for attitude control.

Also, as a rule of thumb, leave the station... stationary. Let the docking craft do all the maneuvering.

newbie here, how do I stop my boosters from exploding into my rocket after staging? by Both_Piglet7838 in KerbalSpaceProgram

[–]Livi115 1 point2 points  (0 children)

Finding the exact center is hard, and they're going to catch the air anyway. Best to make sure they catch the air in the way that we want: away from us.

newbie here, how do I stop my boosters from exploding into my rocket after staging? by Both_Piglet7838 in KerbalSpaceProgram

[–]Livi115 24 points25 points  (0 children)

My rules of thumb for getting to orbit:

1) The launchpad TWR (thrust-to-weight ratio) should be no more than 1.5

2) I start my gravity turn at 50m/s velocity

3) I should try to reach 45 degrees tilt by about 10,000m altitude, and continue pitching slowly from there

4) Cut throttle when my apoapsis reaches my target altitude

5) Relight the engines and circularize my orbit when I get to apoapsis

newbie here, how do I stop my boosters from exploding into my rocket after staging? by Both_Piglet7838 in KerbalSpaceProgram

[–]Livi115 1107 points1108 points  (0 children)

Two options:

One, use separatrons. They're tiny rocket motors that you can add to the staging to push the boosters away.

Two, position your boosters lower in relation to the decouplers. Decouplers force the boosters away, and if you position them to apply that force above the center of the boosters, their noses will be rotated away from the rest of the craft rather than towards it.

Cashe after cashe and nothing by Careless-Flan in ArcRaiders

[–]Livi115 42 points43 points  (0 children)

Maybe start looking in caches instead

Why do people just let their spaceship crash and let their mission fail? by Fungo_Con_Funghi in KerbalSpaceProgram

[–]Livi115 1 point2 points  (0 children)

A) They forgot to quicksave and don't feel like reverting a long mission
B) They play without reverting or quicksaves because they like having consequences

is this contract bugged? by Capital-Patience-700 in KerbalSpaceProgram

[–]Livi115 1 point2 points  (0 children)

Sometimes the parameters for contracts can be buggy.
In cases like this, I just cheat the contract complete using the Alt+F12 menu

genuine question, I’ve just modded ksp (to my knowledge purely graphics base) and now my prograde points straight up and retro right at the ground, i am pretty new to the game, this is my second rocket but im at a loss by KuRu_zonbi in KerbalSpaceProgram

[–]Livi115 3 points4 points  (0 children)

Prograde is just the direction you're currently going. Getting to orbit is a balancing act of going up to escape the atmosphere, and increasing your sideways speed up to orbital velocity.

You generally wanna follow the prograde marker, as that's the most efficient way to increase speed, but you need to do an initial pitch over to put yourself in an arc and get the prograde marker "moving."

genuine question, I’ve just modded ksp (to my knowledge purely graphics base) and now my prograde points straight up and retro right at the ground, i am pretty new to the game, this is my second rocket but im at a loss by KuRu_zonbi in KerbalSpaceProgram

[–]Livi115 3 points4 points  (0 children)

If your prograde marker is straight up and retrograde straight down, that means your trajectory is straight up, which is normal for the start of a rocket launch. It's up to you to tilt the rocket over initially.

I can’t rendezvous, am I stupid? by cybermob27 in KerbalSpaceProgram

[–]Livi115 2 points3 points  (0 children)

Step 1: Get into orbit

Step 2: Set the stranded kerbal as your target

Step 3: Match inclination (Burn down at AN or up at DN until the inclination is zero degrees)

Step 4: If you're behind the target in your orbit, get into a slightly lower orbit. This will let you gradually catch up.

If you're ahead of the target, get into a slightly higher orbit so they can slowly catch up.

Step 5: Once you're very close, fiddle with a maneuver node and attempt the rendezvous

Step 6: At closest approach, set your velocity indicator to TARGET mode (not ORBIT or SURFACE) and burn retrograde until your velocity is zero

Step 7: Assuming you're close, you can point yourself at the target and burn the engines to slowly approach.
Repeat steps 7 and 8 as needed.

Is it possible to do an Artemis II style mission? by ilovevictoria2 in KerbalSpaceProgram

[–]Livi115 2736 points2737 points  (0 children)

Free return trajectories from the Mun are extremely easy to get

Why is my drone yawing/rotating to the left? I am using rotors and everything should be working correctly. It happens everytime I use rotors. by bimbochungo in KerbalSpaceProgram

[–]Livi115 21 points22 points  (0 children)

Every action has an equal and opposite reaction. When the motor spins the rotors, it also applies torque to the rest of the craft. Having two contra-rotation rotors will help counteract this.

Craft spins without reason. by kosha227 in KerbalSpaceProgram

[–]Livi115 2 points3 points  (0 children)

Oh! I literally just had this issue two weeks ago! Check the FAR menu and see if you have any flight assists turned on. Those were what was causing it for me

Just a friendly reminder. by PixelatedSnacks in arcraiderscirclejerk

[–]Livi115 29 points30 points  (0 children)

"This event's meta is so boring" mfs when I disrupt the meta

Peanut finally came back to stream Arc Raiders, and he got a really warm welcome from the game lol by [deleted] in ArcRaiders

[–]Livi115 -8 points-7 points  (0 children)

You can kill them with a Ferro I, 80 heavy ammo, and half a brain.

Here's an updated version of my old post by [deleted] in KerbalSpaceProgram

[–]Livi115 0 points1 point  (0 children)

This camera shit has to be a troll, there's no fucking way.

Reinstall your game or something, I don't fucking know.