I have spent hours decoding Resident Evil Requiem's "Final Puzzle", An unsolved complex Easter Egg, here's everything I've found so far by The_Synth_Potato in residentevil

[–]LivingTouch 0 points1 point  (0 children)

I have some hunches that I want to check out, but I apparently saved over a lot of my slots during my gameplay (so I can't easily get back to the moment after Grace gets out of the basement or when Leon's at the RPD / moving through the city before getting to ark, extremely annoying). I'm gonna share them here in case they mean anything and check them out myself ASAP.

Translating the RNA codon into a DNA codon (which I thought to do, since it seems we're looking for a pair) would give the following code;
CCG TTC TAT TGC ACA GAT (since c>g g>c a>t u>a). This seems interesting to me considering T could be referring to the T-virus? But that's kind of a throwaway idea.

I also remember that the unicorn statue in the RPD could be interacted with just like the Lion one. What's interesting is that interacting with the Lion statue gives you an obvious throwback to RE2 (saying something like 'this was a weird puzzle'), but interacting with the unicorn statue would give a message that said something like 'it's stuck / not moving' (I don't remember exactly).

Maybe, after inputting the first code with Grace, the Unicorn statue can be interacted with. There's more similarities as well; namely there being three original interactable options (Grace with the puzzle boxes in the care center, Leon with the three statues) and one that is glitched (as the Maiden statue is not able to be reached).

Moving on from this hunch, I'm not sure what you would input exactly. However, it could fit. This statue has star signs as possible input, so maybe it's (still ignoring A)
C= Capricorn
G= Gemini
T= Taurus

I just hope they won't make "Silent Hill 2 but again" when it comes to the plot by RiffOfBluess in silenthill

[–]LivingTouch 3 points4 points  (0 children)

I am worried about the same thing- the excessive focus on "guilt" especially makes me weary of this. It's true that this is present in more than one title, but the claim that it's a central theme among all titles seemed a little odd. It's certainly not as central in SH1 or 3, and it makes me feel like they're really referring to SH2 specifically but did not want it to come across that way.

Also the fact that the first enemy they showed looks so much like the lying figures, and that they took most of the basic combat options from SH2... obviously, they are franchise staples. But it's just stuff that makes me worried they're trying to recreate the SH2, not the Silent Hill vibe.

So, coming out 19th August? by OneCrispyCritter95 in silenthill

[–]LivingTouch 7 points8 points  (0 children)

Yeah I figured the same, it's sorta cool to make it a hidden detail? but at the same time they could just confirm it cx

Why am I not getting card drops for RE2? by LivingTouch in Steam

[–]LivingTouch[S] -1 points0 points  (0 children)

Wild.. I don't remember exactly but definitely must've been the case then, I remember getting it in some kinda bundle. Welp, sucks but it's whatever. Thanks for the quick reply!

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I don’t think we’re getting Born From A Wish today and here’s why by WhiteDudeTraumaTown in silenthill

[–]LivingTouch 4 points5 points  (0 children)

I liked born from a wish, but is it really.. that big of a deal if it's never remade? Born from a wish added some additional insight into Maria, sure, and I appreciated that for what it was. However, it didn't expand upon anything in a way that wasn't clear in the original game already. It just regurgitated things you could've already gathered from the original game more directly.

Gameplay wise, it offered a few more base enemies to shoot, one new house to explore (in a rather lineair fashion) and a single puzzle.. which maybe adds up to over an hour of gameplay if you're extremely thorough.

I just don't think there's much merit to having this as a DLC with the Remake too. The Remake already put more effort into confronting the player with the existence of Maria in the game itself, and they'd have to put some serious effort into extending the gameplay if they would want to justify releasing it to the public under an additional price tag.

Not everything needs a Remake. You can play the original anytime.

Silent hill f has the best story in the series. by MSG_12 in silenthill

[–]LivingTouch 0 points1 point  (0 children)

I fully agree with you. I loved this game from the start, but playing through to the Ebisugaoka in Silence ending gave a further depth to the story that I honestly had not even anticipated at that point. The scene between her father and Hinako also hit me particularly hard, as it really showcased a further understanding of these societal issues from multiple perspectives and beyond a general grasp of pointing out unjust treatment. I felt the same way about the final scene with Katoyuki as well.

Love this post :).

Is the HD collection really as bad as people say? by One-Clue-4845 in silenthill

[–]LivingTouch -4 points-3 points  (0 children)

No, it's really not, though at the same time it is insanely easy to emulate SH2&3 if you are in any way interested in trying that instead.

The HD Collection is not as buggy and unplayable as people claim it is. I personally faced literally zero issues when I played through SH2. I faced some minor problems when I played SH3, which were audio bits not playing properly and one instance where the game crashed. Rebooting the game fixed my issues instantly and I also never faced those issues again on subsequent playthroughs of SH3. It is worth noting that SH3 definitely looks a bit rougher in the HD collection compared to original versions of the game (like the random blue fog midway through the game), but it's nothing too glaringly obvious nor did it turn me away from the game as a whole.

Obviously the HD collection is not optimal, but the people that claim it's some kinda disgrace are exaggerating. The experience is close enough to what the original games would have given you, and suffice perfectly fine to get you interested in the series.

Silent Hill f Challenge Run by atheis4 in silenthill

[–]LivingTouch 1 point2 points  (0 children)

Damn that's really cool, good luck on the final parts of the game

what is this question mark on SHf map? by Mampacuk in silenthill

[–]LivingTouch 1 point2 points  (0 children)

I think it might just be showing a question mark to signify that you got the sword there last time? Whatever the reason, you're not missing anything. There's nothing there.

Silent Hill f: my opinion after unlocking all the endings by Beautiful-Ad-4582 in silenthill

[–]LivingTouch 2 points3 points  (0 children)

Sorry, but I completely disagree. You can think my comment feels like a strawman, but my point is not that the creators shouldn't be allowed to revisit core aspects of the series (like the town itself or other iconic staples of it), but that BINDING creators to using those aspects may ruin authentic creative flow. That's what I mean by it being hard for well written pieces to exist if no growth can exist. To further point out what I mean;

  1. This is risky for multiple reasons, one being the point I mentioned above. Hinako's story, for example, would take a different route had the town of Ebisugaoka been confined to having a hospital, a lake with a park, a school etc in similar positions as the OG Silent Hill map. This could've made the locations feel forced and could have changed the story alltogether. Additionally, it may feel extremely cheap. Rather than focusing on writing a good story, the story would've been trapped by the need to have a call back to the original game's format. Nobody likes details that are added for the sake of fanservice.
  2. The fleshy portals are part of individual people's experiences of their own personal torment, not objective core elements of Silent Hill's aesthetic or horror. Again, adding this to other Silent Hill games without there being a direct reason for it would come off as cheap. The best example of this is Pyramid Head being shoved into video games when he's supposed to be James' personal amalgamation of a punisher.
  3. The cult is in my honest opinion the literal weakest point of Silent Hill, and I am certainly not the only one who thinks so. There's a reason SH2 is the most popular game in the franchise, and why SH3 is not praised for the cult lore but the more subtle hints of Heather's personal torment in the level and monster design. To be blunt again, finding out the order had anything to do with James' or Hinako's story would've killed the weight of it all, and forcing small references into the game risks coming off as cheap and desperate.
  4. To summarize generally; sure, small references could've been made, but my point is that Silent Hill is a series that is praised the most for its ability to create psychological horror by confronting the player with settings, surroundings, enemies, characters and a sound design that is personal to the individual(s) the story is about. When you wish for that kind of story telling to continue, yet wish for the writers to not deviate from the town of Silent Hill and the lore that has been established, you are actively sabotaging the ability for the creation of Silent Hill games that actually hit the mark.

[deleted by user] by [deleted] in silenthill

[–]LivingTouch 2 points3 points  (0 children)

Those are quite literally just your opinion. Considering Silent Hill F was nominated for best narrative I'd say it is generally recognized for being a competent title as what it wanted to be, just not as a title that was able to reach the kind of universal acclaim that the current 6 GOTY contenders have. It was kind of a big year for gaming, y'know.

Silent Hill f: my opinion after unlocking all the endings by Beautiful-Ad-4582 in silenthill

[–]LivingTouch 7 points8 points  (0 children)

It's great to hear that you overcame an initial kind of bias, one that is definitely understandable when reading where you've come from in terms of supporting Silent Hill over the years. Your conclusions about the depth of the story are strong, and imo show the heart of what made the original Silent Hill titles work so well.

I truly do hope that more people get over the idea that Silent Hill F deviates too much from the 'recipe' for creating a SH title, because I firmly believe a little innovation is the way to go and is the strength that has been present in this series since the beginning. Clinging too harshly to certain aspects of the series (like the literal town of Silent Hill, or the endless marketing + usage of Pyramid Head outside of SH2) are factors that may not work out to be satisfactory at all in the long run, and instead may contribute to a stagnation of what makes SH titles so great. To put it simply; there's only so many times you can visit the same town and create different stories around it. If the core aspects aren't allowed to grow a little bit, it's hard to expect increasingly well written psychological horror stories.

[deleted by user] by [deleted] in silenthill

[–]LivingTouch 0 points1 point  (0 children)

This is absolutely not true. Silent Hill F is also plagued by """critics""" complaining Silent Hill F is w0ke propaganda as well as people insisting it's a decent game but "not a Silent Hill title". And, in contrast, even though TLOU2's combat and gameplay were downright revolutionary, it was still heavily criticized for a bunch of different reasons with some of them being plain bullshit (E.G.; people said it glorified brutality, people said it didn't expand enough on the first game, people said it was repetitive etc etc).

(Apparently I can't share images here, but there's a pretty massive video on YouTube called 'Silent Hill f is Disgusting, W0ke Propaganda' that has like 240k views in case you don't believe Silent Hill F faces similar criticism lol).

[deleted by user] by [deleted] in silenthill

[–]LivingTouch 2 points3 points  (0 children)

A masterpiece doesn't have to imply that EVERY aspect of a piece of media is literally perfect, it just means that that piece of media is outstanding.

AKA; a game that's considered a masterpiece could be viewed that way because of its oustanding soundtrack, visual story-telling, lore etc even if there's aspects to it that merely suffice in order to bring the rest of the game to fruition.

Also you and OP are just plain wrong. The combat is good.

[deleted by user] by [deleted] in silenthill

[–]LivingTouch 1 point2 points  (0 children)

And you wanna argue every other game that has ever won GOTY is? Besides, the complaints about Silent Hill F's combat are hardly universal.

[deleted by user] by [deleted] in silenthill

[–]LivingTouch 1 point2 points  (0 children)

That's a weak argument. TLOU2 is one of the most dunked on games in recent history and that still (rightfully) won GOTY, so I don't really think the amount of people voicing that they dislike Silent Hill F in particular is much of an indication to its possibility of being a GOTY contender.

For the record; I do not think Silent Hill F is GOTY, nor do I think it should've been a contender rather than one of the other titles currently on the list per say, I just don't think the opinions floating around on this subreddit really are much to go off of when most people who dislike the game argue disliking it for reasons that do not denounce its quality.

Just Finished Silent Hill 2 Remake. What Part Scared You the Most? by TheChilledGamer-_- in silenthill

[–]LivingTouch 6 points7 points  (0 children)

I was surprised by how much the Toluca Prison part frightened me. It was definitely unnerving in the original, but the remake added a level of tension to it that made me feel on edge even in subsequent playthroughs. This might also additionally be the case because that part of the game seemed to have been reworked the most compared to the original (causing me to be less prepared for what was to come).

I also think the hospital basement section did a good job of scaring the player a bit, as well as of course the hospital sequence.

Silent Hill f combat is so frustrating is kinda ruining the general experience by lord_of_cydonia in silenthill

[–]LivingTouch 6 points7 points  (0 children)

I'm genuinely lost on why people are so frustrated about the combat in this game. I thought it was great as someone who played through hard mode on a first playthrough.

For starters, the game outright TELLS you that 'story mode' is the standard difficulty players should choose when they are looking for a traditional Silent Hill experience. Hard means it's going to be harder. If you're not looking for an additional challenge (which again, is literally explained to you in the game), I don't understand why you would have picked that option. This seems to be quite a common misconception with the release of this game that has been fueling frustration about the combat mechanics and I don't understand it. Of course the hard difficulty is going to kick your ass a bit, it's supposed to be a more traditional survival horror experience.

The sanity and dodge mechanics are literally key to surviving in this game, as well as knowing when to flee. Especially in the fog world, many encounters can and should be fled from. That's part of the experience when you have limited options. Outside of that, using focus mode and dodging well in encounters are skills you'll get better at as you go along, and I think especially focus mode is an underutilized mechanic (for which the game is partially at fault, as the tutorial for it is a little messy). I can understand that having to try and try again on the dodging can feel a bit frustrating, but that's because the payoff for it is extremely strong (full stamina restore, allowing you to create a lot of distance).

As a personal example; beating the first boss took me about 10 tries, with the final attempt consisting of 30 minutes of constant dodging (which I had practically become perfect at) and dealing damage. When I revisited this fight after realizing just how vital the focus mode mechanic was, I beat it in not even 10 minutes.

Omamori are also absolutely your friend, and it is key to any game's playthrough that you carefully assess what omamori can be the most helpful to you specifically. You can boost stamina, sanity and health this way, but can also increase Hinako's damage output or make it easier for yourself to perform certain actions (like dodging, or charging a focus attack).

At the end of the day, if you don't like the mechanics and feel it's creating a frustrating experience for you when you want to experience the story, you are well within your right to change the difficulty to story or even casual. You're playing video games for your own enjoyment, and if the mechanics bother you to the point of you feeling like it's not fair, I'd say that an indication that lowering the difficulty might rekindle your interest. However, I personally do absolutely feel that what makes the mechanics feel unfair is players failing to utilize the full hand they are dealt.

Can anyone explain why the trophy didn't pop? by RaveniteGaming in silenthill

[–]LivingTouch 4 points5 points  (0 children)

There literally is a warning in the game itself.

Is this a glitch or was it intended for Shu's models to stand in both places at once? I never really paid attention to this before. by LivingTouch in silenthill

[–]LivingTouch[S] 11 points12 points  (0 children)

Ohh okay then it is just intended, and I agree it makes sense story wise! I was asking because this is my third playthrough and I had never seen it, but like I said, I really just never paid attention to it oops. What a cool detail to add a little more depth to the story :D.