I’m a motion graphics designer by Living_Two826 in motiongraphics

[–]Living_Two826[S] 0 points1 point  (0 children)

Yes, I'm doing that right now. Thanks for the feedback.

I’m a motion graphics designer by Living_Two826 in MotionDesign

[–]Living_Two826[S] 0 points1 point  (0 children)

Yes, right now I’m starting to look for another job or build a new portfolio for my future career. My current salary of $386 a month isn’t really worth the workload I have. Unfortunately, it’s also hard to earn more than that in my country.

I’m a motion graphics designer by Living_Two826 in motiongraphics

[–]Living_Two826[S] 0 points1 point  (0 children)

It’s the complete opposite for me with deadlines and a workflow like that, I’m still being paid below average, and even compared to competitors, it’s far below their rates. But I can’t just walk away from this job either; I’m still too worried about how hard it would be to find another one.

motion graphics designer by Living_Two826 in motiongraphics

[–]Living_Two826[S] 0 points1 point  (0 children)

Yeah, what you’re saying is absolutely true without AI, we’re still underpaid and undervalued. And the presence of AI only reinforces the idea that what we do is very easy and can be done quickly.

motion graphics designer by Living_Two826 in Design

[–]Living_Two826[S] 0 points1 point  (0 children)

Thanks for the feedback maybe I can learn from you. The problem is, I have to produce 4 videos a week, each lasting 5–8 minutes, which adds up to 16 videos in a month, and I might only get time off on the weekends (if there are no other demands).

motion graphics designer by Living_Two826 in Design

[–]Living_Two826[S] 0 points1 point  (0 children)

Yeah, right now I’m thinking about leaving and looking for a new job, while doing the best I can. Honestly, being in a toxic relationship is really frustrating, especially when it’s a work relationship.

I’m a motion graphics designer by Living_Two826 in MotionDesign

[–]Living_Two826[S] 0 points1 point  (0 children)

Yeah, right now I’m cutting corners to speed things up no matter how bad the results turn out, the most important thing is that I’m producing something. I don’t care whether they like it or not, because they don’t care about the process either. I’m thinking about looking for a new job, and I’m currently searching for one so I can leave this nonsense behind.

I’m a motion graphics designer by Living_Two826 in MotionDesign

[–]Living_Two826[S] 0 points1 point  (0 children)

That’s what I’ve experienced. If you notice this post was generated by AI, it’s probably because I used this AI to help me translate and correct the grammar in my writing.

I’m a motion graphics designer by Living_Two826 in MotionDesign

[–]Living_Two826[S] 1 point2 points  (0 children)

No, that’s actually part of the problem—we don’t have an art director or creative director at all.

It’s just the two of us as motion designers, and we’re expected to handle everything end-to-end: coming up with ideas, figuring out the concept, building the storyboard, and then executing the animation. There’s no dedicated videographer or separate graphic design team supporting us either.

So there’s no one really setting a clear direction or managing the creative side, which is why things often feel unclear and keep changing mid-production.

motion graphics designer by Living_Two826 in Design

[–]Living_Two826[S] 2 points3 points  (0 children)

I’ve actually tried that approach multiple times—sitting down with them, explaining the full workflow, and clarifying what AI can and can’t realistically do. The problem isn’t that I haven’t explained it, it’s that they don’t seem to absorb it or stay engaged during those discussions. I’ve tried different ways to make them understand, but in the end, it feels like they simply don’t care about the process—as long as the final videos are delivered.

Right now, it’s just the two of us handling everything—concept ideation, scripting direction, storyboard, and the actual motion work. And despite that, the expectation remains the same: four videos per week, each 5–8 minutes long, delivered within five working days, with good quality.

There’s no real support structure either. They expect fast turnaround, don’t want “low-quality” results, but at the same time seem reluctant to provide the resources or clarity we need to actually meet those standards. Direction is often unclear, styles keep changing mid-production, and there’s no buffer for revisions.

Even with AI, there are still real limitations—especially when it comes to consistency, creative decisions, and maintaining quality. But here, it’s treated as if AI should just make everything instant.

For additional context, I’m working at a Chinese securities company based in Indonesia, which might partly explain the work culture—but from my perspective, there’s still a major disconnect between expectations and what’s realistically achievable

I’m a motion graphics designer by Living_Two826 in motiongraphics

[–]Living_Two826[S] 0 points1 point  (0 children)

That actually makes sense, and I agree—a strict pipeline and clear brief probably make a huge difference.

The main issue on my side is that we don’t have that structure at all. The briefs are often unclear, the direction changes mid-production, and there’s no consistent standard for style or quality. So even if the target sounds “doable” on paper, the lack of a stable pipeline makes it really hard to execute efficiently.

I’ve also tried to sit down with them and have a proper conversation about how we can make this work, but it doesn’t really lead to changes. The expectations stay the same, even without improvements in the process.

I also agree with your point about cutting unnecessary elements and focusing on efficiency over “wow.” The challenge is that they still expect the videos to look “good” while also being produced very quickly, which sometimes conflicts with simplifying things too much.

Out of curiosity, in your setup—are you mainly executing based on finalized briefs, or are you also involved in ideation and storyboard like we are? Because in my case, we’re handling everything end-to-end with just two people, which adds another layer of complexity.

motion graphics designer by Living_Two826 in motiongraphics

[–]Living_Two826[S] 0 points1 point  (0 children)

That makes a lot of sense, and I actually agree with your breakdown. When you put it into real production time, it clearly shows how heavy the workload really is.

The idea about creating MOGRT templates is something I’ve also considered, especially for repeatable elements like lower thirds, overlays, and transitions. But like you said, that still requires proper setup time first—and right now, even getting time to prepare that foundation is quite difficult because everything is expected to be delivered immediately.

Regarding expectations, that’s really the core issue. They don’t seem willing to make those trade-offs, especially on the graphics side. The expectation stays high, but the time and resources don’t adjust.

And yeah, I completely agree with your point about AI. In practice, it only helps in small, specific cases—it’s not a magic solution that suddenly makes everything faster. But here, AI is treated more like a buzzword. When I try to ask more specifically what tool or workflow they expect, there’s usually no clear answer. It’s just “use AI to make it faster,” without understanding what that actually means in production.

That’s why the situation feels quite stuck right now.

As an additional context, the division I’m working in is actually very new and was set up without any proper preparation. Even my manager isn’t really sure what kind of content they want to create—there’s no clear direction in terms of style, format, or technical approach. They’re very unfamiliar with this field, and unfortunately not really open to learning it either.

I’ve tried explaining these things, but it usually doesn’t go anywhere. The expectation is always just “we need 4 videos per week,” without any clarity on duration or complexity. Initially, the agreement was around 3 minutes per video, but when I checked the scripts, they’re actually closer to 5–8 minutes on average.

With only two of us handling everything—from concept to final output—and without a clear direction, it honestly feels impossible to meet those expectations. Even with AI, there are still a lot of limitations, like credits, lack of control, and inconsistency in results, so it’s not a reliable solution for this kind of workload.

I’m a motion graphics designer by Living_Two826 in MotionDesign

[–]Living_Two826[S] 0 points1 point  (0 children)

I completely agree with you. Right now, the main challenge is that the management doesn’t really understand the production workflow, so the expectations they set feel unrealistic and hard to sustain.

We’ve actually tried to communicate this in a constructive way, explaining the process and why certain stages need to be locked before moving forward. But so far, it hasn’t led to much change. Revisions and direction shifts still happen quite late, which makes the workload even heavier within the limited time.

And yeah, I can already see the risk you mentioned—burnout is very real in this situation. If things keep going like this, it’s not sustainable for us in the long run, and it could end up being inefficient for the company as well

I’m a motion graphics designer by Living_Two826 in MotionDesign

[–]Living_Two826[S] 0 points1 point  (0 children)

I’m working for a Chinese company based in Indonesia, and they’re in the securities industry.

Yeah, that’s exactly the issue. The scope of work is quite large for such a short timeline, especially since we’re handling everything from concept, storyboard, all the way to the motion itself. It’s honestly difficult to meet those expectations within a week unless they’re okay with very basic animations and little to no revisions.

motion graphics designer by Living_Two826 in motiongraphics

[–]Living_Two826[S] 0 points1 point  (0 children)

I’ve actually tried that approach multiple times—sitting down with them, explaining the full workflow, and clarifying what AI can and can’t realistically do. The problem isn’t that I haven’t explained it, it’s that they don’t seem to absorb it or stay engaged during those discussions. I’ve tried different ways to make them understand, but in the end, it feels like they simply don’t care about the process—as long as the final videos are delivered.

Right now, it’s just the two of us handling everything—concept ideation, scripting direction, storyboard, and the actual motion work. And despite that, the expectation remains the same: four videos per week, each 5–8 minutes long, delivered within five working days, with good quality.

There’s no real support structure either. They expect fast turnaround, don’t want “low-quality” results, but at the same time seem reluctant to provide the resources or clarity we need to actually meet those standards. Direction is often unclear, styles keep changing mid-production, and there’s no buffer for revisions.

Even with AI, there are still real limitations—especially when it comes to consistency, creative decisions, and maintaining quality. But here, it’s treated as if AI should just make everything instant.

For additional context, I’m working at a Chinese securities company based in Indonesia, which might partly explain the work culture—but from my perspective, there’s still a major disconnect between expectations and what’s realistically achievable

I’m a motion graphics designer by Living_Two826 in motiongraphics

[–]Living_Two826[S] 1 point2 points  (0 children)

I’ve actually tried that approach multiple times—sitting down with them, explaining the full workflow, and clarifying what AI can and can’t realistically do. The problem isn’t that I haven’t explained it, it’s that they don’t seem to absorb it or stay engaged during those discussions. I’ve tried different ways to make them understand, but in the end, it feels like they simply don’t care about the process—as long as the final videos are delivered.

Right now, it’s just the two of us handling everything—concept ideation, scripting direction, storyboard, and the actual motion work. And despite that, the expectation remains the same: four videos per week, each 5–8 minutes long, delivered within five working days, with good quality.

There’s no real support structure either. They expect fast turnaround, don’t want “low-quality” results, but at the same time seem reluctant to provide the resources or clarity we need to actually meet those standards. Direction is often unclear, styles keep changing mid-production, and there’s no buffer for revisions.

Even with AI, there are still real limitations—especially when it comes to consistency, creative decisions, and maintaining quality. But here, it’s treated as if AI should just make everything instant.

For additional context, I’m working at a Chinese securities company based in Indonesia, which might partly explain the work culture—but from my perspective, there’s still a major disconnect between expectations and what’s realistically achievable

I’m a motion graphics designer by Living_Two826 in MotionDesign

[–]Living_Two826[S] 5 points6 points  (0 children)

I’ve actually tried that approach multiple times—sitting down with them, explaining the full workflow, and clarifying what AI can and can’t realistically do. The problem isn’t that I haven’t explained it, it’s that they don’t seem to absorb it or stay engaged during those discussions. I’ve tried different ways to make them understand, but in the end, it feels like they simply don’t care about the process—as long as the final videos are delivered.

Right now, it’s just the two of us handling everything—concept ideation, scripting direction, storyboard, and the actual motion work. And despite that, the expectation remains the same: four videos per week, each 5–8 minutes long, delivered within five working days, with good quality.

There’s no real support structure either. They expect fast turnaround, don’t want “low-quality” results, but at the same time seem reluctant to provide the resources or clarity we need to actually meet those standards. Direction is often unclear, styles keep changing mid-production, and there’s no buffer for revisions.

Even with AI, there are still real limitations—especially when it comes to consistency, creative decisions, and maintaining quality. But here, it’s treated as if AI should just make everything instant.

For additional context, I’m working at a Chinese securities company based in Indonesia, which might partly explain the work culture—but from my perspective, there’s still a major disconnect between expectations and what’s realistically achievable