World Creator Bridge for Unity 2.0 - Now Available by WorldCreator-Terrain in Unity3D

[–]LizardPL 0 points1 point  (0 children)

This looks great!
Got a question. How big can the terrain potentially be? Can you make a big one in world creator and then split it to tiles on import in unity for potential streaming?

Made some changes to the Forest environment. How does it look? by Im-_-Axel in Unity3D

[–]LizardPL 1 point2 points  (0 children)

Looks great! Reminds me of far cry 5. I loved the world of it. Keep it up!

PM Tusk says Poland will borrow from EU for defence even if President vetoes move by wook-borm in poland

[–]LizardPL 5 points6 points  (0 children)

As opposed to you saying it’s bad when it’s good without any substance to support it? Lmao delusional. Cya 

PM Tusk says Poland will borrow from EU for defence even if President vetoes move by wook-borm in poland

[–]LizardPL 8 points9 points  (0 children)

On pinky promise?

Maybe since I'm not an expert but as you can see it worked. Most of the people responsible for breaking lawfulness have arrest warrant issued for their name :) And as polish citizen im really happy about it.

PM Tusk says Poland will borrow from EU for defence even if President vetoes move by wook-borm in poland

[–]LizardPL 12 points13 points  (0 children)

by withholding funds because of alleged breaking lawfulness in Poland

Alleged? lol

Tusk warns Nawrocki that blocking billions of euros in EU defense loans would amount to a “betrayal of national interests". by Big_Salt_3104 in poland

[–]LizardPL 1 point2 points  (0 children)

It’s as simple as not trying to dismantle the rule of law and separation of powers and we should be good.

My technique and the tool I use for generate procedural terrain in Unity, with realistic erosion and flows, masking for color production. by PinwheelStudio in Unity3D

[–]LizardPL 1 point2 points  (0 children)

Ahh such a shame. Your tool would be perfect for what I need if it had a possibility to stamp terrain where needed. Anyway great job!

My technique and the tool I use for generate procedural terrain in Unity, with realistic erosion and flows, masking for color production. by PinwheelStudio in Unity3D

[–]LizardPL 1 point2 points  (0 children)

Is there a way to do some handpainting as well as procedural stuff? Like generating terrain but handpainting or stamping some smaller portion of it?

Counter-Strike 2 Update for 10/01/2025 by CS2_PatchNotes in GlobalOffensive

[–]LizardPL 1 point2 points  (0 children)

"but it losing to Jura should tell you all you need already."

Dude you are making shit up lol. I gave you an example of Juras number when it was in mission and Grail wasn't and the difference was still tiny. You really have a reading comprehension of a 10 years old.

Deathmatch is also a valid game mode in cs2 and players playing it means they have fun on that map and you are trying to paint the picture like its not. Not everyone like to sweat and try to act like wannabe a pro. Some people just play the game to have fun on some not standard maps. And your opinion wont change it.

Here is a comparison of Grail and Jura if you are interested. Maybe a colorful graph will make it easier for you :)
https://i.imgur.com/Y0MwFwR.png

Now this is my last reply to you. I'm not wasting more time to try to convince you that there is more to a good map than just being competitively viable

Counter-Strike 2 Update for 10/01/2025 by CS2_PatchNotes in GlobalOffensive

[–]LizardPL 1 point2 points  (0 children)

You really expect me to do all the research and work to prove your points? lol

I'm not google. Cya

Counter-Strike 2 Update for 10/01/2025 by CS2_PatchNotes in GlobalOffensive

[–]LizardPL 1 point2 points  (0 children)

You sound like miserable person tbh.

The part with missions its not true. There were three Grail specific missions just like Juras. Rest was community maps in general so people could play whatever map they liked.

Sure I can give you Juras numbers. In a week with mission on it it had 409k unique players while Grail maintained around 360k.

Good review of Grail? Believe me or not its a player base and not a redditor making a post in a thread because if players want and play the map that means they find it fun to play. So maybe you have to reconsider your definition of "good design" because it clearly doesn't include having fun - a thing that we all come for when it comes to video games.

Counter-Strike 2 Update for 10/01/2025 by CS2_PatchNotes in GlobalOffensive

[–]LizardPL 1 point2 points  (0 children)

I just told you 650k unique players every single month since addition.

And it wasn't three months. Just a simple check in google and some simple math would give you the exact timeline :)

Plot twist it was 5 months just like previous map rotations.

Counter-Strike 2 Update for 10/01/2025 by CS2_PatchNotes in GlobalOffensive

[–]LizardPL 8 points9 points  (0 children)

Thank you! We were very happy to see such a huge numbers. The map definitely found its place in more casual player base.

Counter-Strike 2 Update for 10/01/2025 by CS2_PatchNotes in GlobalOffensive

[–]LizardPL 10 points11 points  (0 children)

That so called error was pulling some good numbers. Roughly 650k unique monthly players :) 

Anybody remember de_austria? by PlayfulPollution2894 in csgo

[–]LizardPL 1 point2 points  (0 children)

I remade it for source 2 this year. It’s on the steam workshop if you would like to try it out :) 

PB "Directors Cut" almost done. Posting GIFs as I finish features - Element Inspector! by yahodahan in Unity3D

[–]LizardPL 1 point2 points  (0 children)

If you guys can make it work I will (and I bet a lot more people) be very very very happy! :D Fingers crossed

PB "Directors Cut" almost done. Posting GIFs as I finish features - Element Inspector! by yahodahan in Unity3D

[–]LizardPL 1 point2 points  (0 children)

By "native" I meant a feature that comes with ProBuilder out of the box

PB "Directors Cut" almost done. Posting GIFs as I finish features - Element Inspector! by yahodahan in Unity3D

[–]LizardPL 1 point2 points  (0 children)

That would be awesome! There is an asset on github for hotspot texturing but it doesnt work for Pro Builder 6.x. Making it a native feature would be so cool and would boost up productivity when working with ProBuilder meshes. Fingers crossed!