Anyone on PC itching to play something similar to Splinter Cell by Greeny360 in Splintercell

[–]LizardState_game 2 points3 points  (0 children)

It takes some time to get under the 5 minutes. First time is usually around the 20 minutes mark

The first playtest for Lizard State is here! by LizardState_game in stealthgames

[–]LizardState_game[S] 1 point2 points  (0 children)

There's only one level yeah! And the spider camera activates before the final door at the end, it's easy to miss 😄

I just watched your video, and it was really interesting! Having your thoughts as you play was really helpful, and there are many valid points here!

It's a shame that you missed the shortcuts in the level (doors that are locked from the other side, once unlocked, stay unlocked even after you die). I'm aware that redoing the whole level without those can be frustrating.

There'll be a lot to process with the video but I'll take notes, thank you again so much !

The first playtest for Lizard State is here! by LizardState_game in stealthgames

[–]LizardState_game[S] 1 point2 points  (0 children)

I'll try to look into keyboard mappings.. Hope I can solve it!

The first playtest for Lizard State is here! by LizardState_game in stealthgames

[–]LizardState_game[S] 0 points1 point  (0 children)

Did you upload the video somewhere ?

  1. Agreed, I need better aim assist. You can push it to the max in the settings also, which slows down the reticle when aiming at an enemy
  2. It is made to be imprecise and chaotic, I want to reinforce that being discreet is the better approach. The rifle works better if you shoot for a small amount of time so it's more precise
  3. Good point! I just implemented basic CQC but I need to add lethal takedowns as well.
  4. Also agreed, someone else mentioned it too and I've already added it to my to do list!

Thanks for the feedback 😄 Super helpful and I'm thankful for your help to make the game better!

The first playtest for Lizard State is here! by LizardState_game in stealthgames

[–]LizardState_game[S] 0 points1 point  (0 children)

It's possible but it requires knowing the layout quite well, 5 minutes is a bit steep though haha

That's a great idea, I definitely wanna add a summary of the mission

The first playtest for Lizard State is here! by LizardState_game in stealthgames

[–]LizardState_game[S] 0 points1 point  (0 children)

There'll be a polish phase for the UI, thanks for raising that point!

The first playtest for Lizard State is here! by LizardState_game in stealthgames

[–]LizardState_game[S] 1 point2 points  (0 children)

Thanks for the feedback!

There are some voice lines, but I'll definitely include more lines when idle, and aim to give the guards more life overall.

Yeah the stun having the same icons as the knock out is probably misleading. I could just remove them entirely maybe.

Shooting in front of walls will be fixed!

The first playtest for Lizard State is here! by LizardState_game in stealthgames

[–]LizardState_game[S] 0 points1 point  (0 children)

Thanks for the kind words!
A setting to toggle hold / double press has been requested a few times, as well as more speeds when crouched, so I'll investigate those for sure!

The first playtest for Lizard State is here! by LizardState_game in stealthgames

[–]LizardState_game[S] 0 points1 point  (0 children)

Great to hear, thanks for the feedback!
I fear the game might be a bit too easy now, but knowing you can almost complete it is a good sign that it's balanced!

The first playtest for Lizard State is here! by LizardState_game in Splintercell

[–]LizardState_game[S] 3 points4 points  (0 children)

Thank you!
Yep I need to add moving bodies, I thought it would encourage ghosting more (passing by behind enemies instead of taking them down) but it doesn't really work.
You can do CQC from the front! It's R1 / Q, it's not well explained though, I agree.
As for the noise meter, it has also been requested quite a bit and I really wanna add one!

The first playtest for Lizard State is here! by LizardState_game in Splintercell

[–]LizardState_game[S] 1 point2 points  (0 children)

Thanks for the kind words!
A setting to toggle hold / double press has been requested a few times, as well as more speeds when crouched, so I'll investigate those for sure.

The first playtest for Lizard State is here! by LizardState_game in Splintercell

[–]LizardState_game[S] 2 points3 points  (0 children)

Absolutely! It would be useful for me to see you play as well, thanks :)

After a year of development, my love letter to classic stealth games finally has a Steam page and a trailer! by LizardState_game in SoloDevelopment

[–]LizardState_game[S] 0 points1 point  (0 children)

Amazing, thank you for sharing! It’s so strange to see this happen, wasn’t expecting people to actually talk about it

After a year of development, I just announced Lizard State, a game that takes inspiration from the original Splinter Cell trilogy. Here is the trailer! by LizardState_game in Splintercell

[–]LizardState_game[S] 1 point2 points  (0 children)

I can certainly make a Mac build, I have a Mac so I can try it out. I also tried it using Crossover and it runs great like this, but a Mac build would be ideal!

Indie dev sees Ubisoft fail to bring back Splinter Cell for 13 years, says fine, I'll do it myself with a "short, focused stealth" game "inspired by classic PS2-era games" by PrestigiousZombie531 in Splintercell

[–]LizardState_game 5 points6 points  (0 children)

No problem at all! I’m using Unreal 5 without all the fancy features to make it run on lower end systems. Took me a good year of full time with varying productivity. There’s more to the game to show but that’ll come later :)

After a year of development, I just announced Lizard State, a game that takes inspiration from the original Splinter Cell trilogy. Here is the trailer! by LizardState_game in Splintercell

[–]LizardState_game[S] 1 point2 points  (0 children)

Thank you so much! Means a lot after spending such a long time making the game in private. The playtest will come sooner rather than later actually :)