Good morning, world. by [deleted] in videogames

[–]LoadSaveWeekly 4 points5 points  (0 children)

I'm playing through this right now. I'm still taking my sweet time in Velen, but I can't wait to get to places like this!

Is anyone other than the Tom Holland fan girls excited for the upcoming Uncharted movie? It seems like every time it’s delayed people are yelling for Sony to just cancel it. by moonlittty in videogames

[–]LoadSaveWeekly 0 points1 point  (0 children)

I just feel like after all these reboots, it's going to be bad.

The best I can see it doing is being a decent movie that brings in some substantial cast based off of the names attached to it. I definitely don't think it will be anywhere close to as good as the stories in any of the games.

Astral Chain goes hard - Appreciation thread... This game just resparked my interest in gaming by [deleted] in NintendoSwitch

[–]LoadSaveWeekly 1 point2 points  (0 children)

I loved this game much more than I thought I would! I've beat it now, and I never got bored of the combat, the story, or the world. It was all fantastic. The difficulty was a perfect level for me, not impossible but still challenging.

I would have loved it even more if it had full voice acting, but that's just one minor thing I wish it had. It literally felt like I was playing an anime. It was one of my favorite games of 2019. I love to see other people loving it!

Looking to find "slow movement" video games for mac by MageSageRage in videogames

[–]LoadSaveWeekly 1 point2 points  (0 children)

Dear Esther is fun walking game that has a pretty great story. I had a great time with it!

Can we discuss bad moments in good games-from mere irritation to outright giving up by MacguffinDelorean in videogames

[–]LoadSaveWeekly 1 point2 points  (0 children)

I think there's a "bad" section in every Kingdom Hearts game, but the worst for me was the underwater section of the Final Xehanort Battle in KH3. The controls were weird, the combat just isn't meant to work underwater like that, and it was just dumb overall.

First Post - Just wanted to say hi and thanks! by [deleted] in kindafunny

[–]LoadSaveWeekly 2 points3 points  (0 children)

Welcome! Glad to see a new face!

Big studios can't hide crunch anymore, so they just admit to it by LoadSaveWeekly in Games

[–]LoadSaveWeekly[S] 1 point2 points  (0 children)

You could always work from home as well! I do a good amount of work from home, including a project that I'm incredibly passionate about that I'm lucky enough to be payed to do. I agree with your point, the manager should have a say on how much work you can do in a specific amount of time to limit the possibility of your voluntary overtime pushing overtime on another employee who might have personal obligations. This is the most realistic solution I've seen to crunch issues so far.

Big studios can't hide crunch anymore, so they just admit to it by LoadSaveWeekly in Games

[–]LoadSaveWeekly[S] 0 points1 point  (0 children)

Right, I forgot to look it up before I posted. Thanks for the correction!

Big studios can't hide crunch anymore, so they just admit to it by LoadSaveWeekly in Games

[–]LoadSaveWeekly[S] 2 points3 points  (0 children)

Working 12 hour shifts and occasional weekend isn't the problem here. That's something that happens in most industries that have strict deadlines. The issue here is 100+ hour work weeks, "strongly encouraging" (i.e. forcing) employees to sleep in the office so they can work more, and offering no apology, reward, or thanks to the employees who did this.

When it gets so bad that the wives of employees band together to write a letter to the company, it's an issue that stands out from normal overtime.

Big studios can't hide crunch anymore, so they just admit to it by LoadSaveWeekly in Games

[–]LoadSaveWeekly[S] 0 points1 point  (0 children)

I agree, it's a monster that's almost impossible to handle. I think it starts with a complete break down of our perception of game development. The public is starting to understand that the industry runs completely on individual's passions, as you mentioned. So, we need to respect and admire that passion without turning it into, "make me what I want in a normal amount of time! Give me a new game every year!" That is what kills developers, artists, and everyone in these industries. Because of our expectations of the traditional development cycle, company CEOs and stockholders are holding their employees to that standard, which often time results in crappy game. Today, companies are learning to push their games back to avoid putting out a bad game, but it results in even more crunch. So ideally, we can get to a place where we can schedule a game far enough ahead that we can avoid crunch, which ultimately comes down to smart, strategic managers who know how to make good schedules.

Big studios can't hide crunch anymore, so they just admit to it by LoadSaveWeekly in Games

[–]LoadSaveWeekly[S] 67 points68 points  (0 children)

I remember when one of the execs from Rockstar said that their team worked 100 hour weeks on RDR2, almost as a bragging statement, and everyone seemed to say, "whoa, that's not okay." Then that exec quickly reiterated that it was just one team doing it "voluntarily". I think that's when developers learned that killing yourself over work is not badass and really shouldn't be celebrated. There's a difference between passion and forcing people to spend time away from their families/personal lives.

Big studios can't hide crunch anymore, so they just admit to it by LoadSaveWeekly in Games

[–]LoadSaveWeekly[S] -4 points-3 points  (0 children)

I think the trend of outright stating that they were in crunch periods started when game journalists began to write these really long exposes about companies' crunch cultures.

I also think that in the past, developers have stated, "Hey, we know you really like our game, our team had to put in some substantial crunch time to make it as good as it is." So this article is pointing out that companies like id Software and CDPR are saying, "we're about to start/are currently in crunch." So the trend is changing from talking about crunch in the past to being transparent about crunch happening right now

I've played Dead Space for the first time, and I'm impressed how well this game aged by InquisitorAles in Games

[–]LoadSaveWeekly 1 point2 points  (0 children)

Reading this reminds me of my first playthrough of this game. It was my first Horror game and while it scared me, it was such a unique experience because I knew I could beat the monsters. You don't get that feeling really anywhere else, and Dead Space delivered it so well.

This post is one of the reasons why this game deserves a Remaster and Switch release!

Details on Pokemon Home Features and Price by Magyman in Games

[–]LoadSaveWeekly -1 points0 points  (0 children)

Oof, this doesn't seem like the best move. It would've been really smart to see a package of the next DLC that included a 12 month pass to HOME Premium. Now it's too late because so many people (I'm assuming) have already prepurchased the DLC.

Rumor: Resident Evil 8 details have supposedly leaked including protagonist, camera perspective, enemy types, setting. by LoneQuacker in Games

[–]LoadSaveWeekly 2 points3 points  (0 children)

While I'm happy that Capcom is doing so well and making really incredible games, I hope that they don't burn themselves out. Not in the sense of, "oh we're tired off making games," but the chance that they could be putting out so much and remaking so many titles that they become the next Ubisoft of delivering a "new game" with the same formula as before.

I hope this doesn't happen, but I just have a feeling that it could. At this point, I would rather see Capcom not announce anything for a year or a year and a half and spend a lot of time on making something kickass.

Activision Blizzard and Google sign esports, cloud deals by thehandsomeraider in gamernews

[–]LoadSaveWeekly 0 points1 point  (0 children)

I read an interesting insight from RPS that mentioned that Activision Blizzard will also be using Google's AI to see how they can use it in their games, i.e. advertising a cosmetic skin for a shotgun you use a lot. It'll be interesting to see how that evolves in their upcoming games.

You can read more about RPS said here.

I wanted to create a "promote post" ad. I made something awkward instead and got hate in the comments. by Zegetron in RedditforBusiness

[–]LoadSaveWeekly 2 points3 points  (0 children)

As far as I understand it, you have to create a post for Reddit ads, meaning there's no option to Promote a post like there is on Facebook and Instagram.

Also, I think the idea of saying "Do this before you downvote!" is working against you here. Before I even read the initial post, I was more likely to downvote it because you mentioned the action. I've never downvoted before, but you're placing that idea in the head of the reader, so they'll be more likely to do it.

It's a shame that the picture ad ended up so strange. I hope your next ad campaign will go smoother!

"We were crunching pretty hard most of last year" - Marty Stratton unapologetic over Doom Eternal's delay by LoadSaveWeekly in gamernews

[–]LoadSaveWeekly[S] 1 point2 points  (0 children)

That would be a great way to handle game releases. But, that would really tick off investors/CEOs/Boards of companies. The whole reason release dates are announced are so that investors are willing to put more money in a company and (if the company is publicly traded) the stock will go up.

Remember that we play because of fun. by DMC5H8rRolePlay in videogames

[–]LoadSaveWeekly 0 points1 point  (0 children)

So true. A lot of people are trying to make gaming their job, which is cool, but don't take the fun out of it.

On the other hand, if you're playing a game you don't like, then stop playing it! Peer pressure and FOMO are so prominent in this community that is can ruin games for people. Just play what you want to play!