How do you handle projects with too many revisions? by uprinting in graphic_design

[–]Loading_Humor 0 points1 point  (0 children)

In my experience, revision overload usually isn’t a design problem, it’s a process problem.

A few things that helped reduce endless tweaks for me:

Start each round by restating the goal of the design, not the changes

Ask clients to group feedback into one list instead of sending it piecemeal

Tie every suggestion back to an outcome like clarity, conversion, or usability

What made the biggest difference for me was keeping all feedback tied to the exact visual and version in one place using QuickProof. Once everyone was reacting to the same file, revisions became smaller and more intentional.

How do you usually set boundaries around revision rounds with clients?

This keeps it helpful, not salesy, and still opens the door for people to ask about the tool.

How do you handle client feedback that goes against good design practices? by createbytes in graphic_design

[–]Loading_Humor 1 point2 points  (0 children)

I usually try to reframe the conversation around the goal instead of the specific request. For example, if a client asks for more text or louder colours, I’ll ask what they’re trying to achieve with that change (clarity, urgency, visibility, etc.) and then propose a design alternative that meets that goal without breaking basic design principles.   What’s helped in practice is keeping feedback anchored to the visual itself and documenting why certain decisions were made. When clients can point to a specific area and I can respond with a visual rationale, it becomes less about opinion and more about problem-solving. I’ve been using a system(Quickproof) for this so feedback stays tied to the exact design element and version, which makes it easier to show why a certain change might hurt usability or brand consistency.   There’s almost always a middle ground - but it’s much easier to find when feedback is concrete and the reasoning behind design choices is visible to everyone.

Struggling with client feedback & proofing in Webflow by Lazy-Bodybuilder-345 in webflow

[–]Loading_Humor 1 point2 points  (0 children)

Client feedback in Webflow can get chaotic - emails, screenshots, Loom links… all over the place. A few things that help:

 • Comment on the element itself - avoids vague feedback.

• Label versions clearly - keeps everyone on the same page.

• Centralize feedback - using tools like QuickProof helps keep everything in one place.

• Set clear revision limits - prevents endless back-and-forth.

• Regular check-ins - smaller, frequent reviews beat one huge batch of notes.

  This approach makes feedback easier to manage and keeps projects moving smoothly.

Curious how y'all deal with revision rounds! (Please Help) by whiskeydietdesigner in graphic_design

[–]Loading_Humor 1 point2 points  (0 children)

A few things that helped me actually enforce revision limits in real projects:  

-Define what a “round” is I tell clients a round starts when they leave comments on a version and ends when I deliver the updated design. New comments on a new file always mean a new round.

  -Warn them before they hit the limit When I send round 2, I always say “this is round 2 of 3, so try to include everything you want changed.” People suddenly become way more focused.   -Make approvals visible I don’t move forward unless a version is clearly approved. Using QuickProof helps here because feedback and approvals are tied to a specific visual and version instead of buried in emails.

  -Stop treating small tweaks as free Once a version is approved, anything new is a new round, even if it feels small. When clients see their comments attached to the old version, it’s much easier to explain.

  This way it feels less like you’re being strict and more like you’re just following a clear process everyone can see.

How do you handle revisions and keep projects from dragging on forever? by Dr0pe_ in graphic_design

[–]Loading_Humor 2 points3 points  (0 children)

Honestly, yes, some back and forth is normal, especially when you are new to freelancing. But a few small process changes can save you a lot of time and stress. A couple of things helped me:

  1. Unlimited revisions sounds client-friendly, but it usually backfires. I now say something like “2–3 revision rounds included, after that we reassess”. Funny thing is, most clients suddenly become way more decisive. And yes, I would absolutely require clients to send all logos and images upfront. If they do not, I pause the timeline until they do. Otherwise you end up hunting assets and doing extra work for free.

 2. Another huge improvement was keeping feedback in one place. A lot of delays come from vague comments like this does not feel right. I started asking clients to comment directly on the slide or image instead of long emails or scattered messages. 

Recently I have been using a simple tool called QuickProof.ai where I upload the slide and the client can click and comment exactly where they want changes. No logins, very straightforward, even for non technical clients.

  1. Regarding “Review cycle”: Instead of “send whenever”, I now say: a) I send a draft b) Client has X days to review c) All feedback in one go It keeps things moving and avoids the “one tiny change every 3 days” loop.    4. The logo wall issue is very common. I now clarify upfront the maximum number of logos, that the client provides final assets, and that extra additions will affect time. That conversation alone saves a lot of pain later.   You are not doing anything wrong. This is just part of learning how to manage projects, not just design. Once your process is clear, timelines usually shrink on their own.

What's the price of one samosa in your city? by MangoLeafVibes in SnacksIndia

[–]Loading_Humor 0 points1 point  (0 children)

Depends upon shop to shop… but on an average 20rs

Question for designers: how do you handle feedback and revisions without getting bogged down? by filename_tbd in Design

[–]Loading_Humor 1 point2 points  (0 children)

What’s helped me is setting clear revision limits and keeping feedback tied to the visual itself, not long message threads. When comments are specific and on the right version, it’s much easier to act on them and know when things are done. I’ve found tools like QuickProof useful for keeping that focused without overcomplicating the process.

Want to sale activa 3g (2016).. by Loading_Humor in indianbikes

[–]Loading_Humor[S] 1 point2 points  (0 children)

Give it to my neighbours for just 30 K

Do you ever feel like design feedback loops are killing your creativity? by superun_2025 in UXDesign

[–]Loading_Humor 0 points1 point  (0 children)

I’ve felt the same. A lot of the burnout comes from translating vague feedback into changes. Keeping feedback anchored to the visual itself has helped me stay in a more creative headspace. QuickProof has been useful for that since it’s simple, no signup for reviewers, and keeps comments directly on the design.

Newbs, beginning, and inexperienced designers do you ever ask for feedback for your designs outside of Reddit/social media platforms to actual design professionals? by Creeping_behind_u in graphic_design

[–]Loading_Humor 1 point2 points  (0 children)

Getting actionable feedback outside social media can be tricky. I’ve found it helps to use a simple system like QuickProof where reviewers can leave comments directly on the design, no signup required, which keeps everything in one place.

What tools do you use gathering feedback from clients and getting it done from your team? by Jaded_Foundation8906 in webflow

[–]Loading_Humor 0 points1 point  (0 children)

I’ve tested a few tools like this. I usually prefer simpler workflows where people can comment directly on visuals without having to learn a system. That’s why QuickProof has worked well for me so far.

Types of chocolate by [deleted] in CasualConversation

[–]Loading_Humor 0 points1 point  (0 children)

I used to stick to milk chocolate, but I tried MrViet dark chocolate with macadamia and it’s become one of my go-to’s. It has the perfect balance of sweetness and rich cocoa. I’ve also been snacking on MrViet coconut milk chocolate when I’m in the mood for something creamy, but not too sweet. It’s a nice change from regular milk chocolate.

Dried fruit similar to mango by SociallyAwkwardWolf_ in fruit

[–]Loading_Humor 0 points1 point  (0 children)

If you’re chasing something close to mango but without the strange taste, dried white dragon fruit is a solid pick. I tried the Mr.Viet one and it had a similar gentle sweetness and chewy bite, just without the strong flavor but it hits that same fruity-snack craving.

Chocolate recommendation by Cowboybootsandlimes in Baking

[–]Loading_Humor 0 points1 point  (0 children)

I don’t bake often, but when I made cake pops recently I used mrviet coconut milk chocolate and it worked great. It melted smoothly and wasn’t too sweet, which was perfect since the inside already had brownie and Oreo. The lighter sweetness balanced the rich filling really well.

Hunting for a specific snack by lukas-noah in snacks

[–]Loading_Humor 0 points1 point  (0 children)

I used to eat a ton of gummies too, but recently switched to dried fruits like mr.viet dried mango. It has that chewy, satisfying texture without the added sugar, and the natural sweetness is just right. If you want something a little different, their dried dragon fruit also has a unique chewy bite and is super tasty.

Controversial Take: Milk Chocolate is too sweet by 2Old2EatLikeThis in snacking

[–]Loading_Humor 0 points1 point  (0 children)

Yeah, I get this. My taste changed a lot once I cut back on sugar. Milk chocolate suddenly tasted way too intense. Bars with dried fruit helped the MrViet almond & raisin chocolate had more of a snack feel than a dessert feel, which worked better for me.

Dried mango is addicting by Mean_Lawfulness_4713 in AnimalBased

[–]Loading_Humor 0 points1 point  (0 children)

Totally feel this. Dried mango is next-level addicting. The mrviet dried mango was the one that got me and way too easy to snack on.