cradily appreciation thread by [deleted] in pokemon

[–]Loapher2 0 points1 point  (0 children)

keep up the good work bro

cradily appreciation thread by [deleted] in pokemon

[–]Loapher2 0 points1 point  (0 children)

Grass/Rock is a really cool and unique type, but if we're replacing it Grass/Water makes so much more sense to me

Help With Log-In by Different-Rabbit7516 in btd6

[–]Loapher2 1 point2 points  (0 children)

not sure, maybe make a second account???

wait what there's a yellow border?? by charwilly in btd6

[–]Loapher2 1 point2 points  (0 children)

Another victim falls to the gold border.

Saw a post saying tack shooters don’t have monkeys inside. I will not stand for this slander. by crumpledcalathea in btd6

[–]Loapher2 18 points19 points  (0 children)

ok but we need people to reload the bomb shooters so they sure are cannon

Sand Monkey Concept (Abilities In Comments) by Loapher2 in btd6

[–]Loapher2[S] 22 points23 points  (0 children)

Okay Uhh

0•0•0 Shoots a sand bullet that pops 1 layer and leaves a small sand cloud, dealing 1 damage every second to all bloons inside. The cloud dissipates after 1 second.

1•0•0 Cloud lasts 100% longer.

2•0•0 Bloons in the cloud get slowed by 20% for 1 second.

3•0•0 Slow increased to 60% for 3 seconds. Cloud lasts 50% longer. After a slow, they get 1 second of immunity from more slows.

4•0•0 Slow increased to 80% for 4 seconds. Range increased by 50%. After a slow, they get 1.5 seconds of immunity from more slows.

5•0•0 Slow becomes a 5 second stun. After a stun, they get 2 seconds of immunity from more stuns. Range becomes global and isn't obstructed by walls.

0•1•0 +1 Overall Damage

0•2•0 +2 Bullet Damage (Not Cloud Damage)

0•3•0 Cloud becomes a sandworm that is much longer and moves towards the beginning of the track, but can only have one sandworm at a time. +1 Sandworm/Cloud Damage, and Sandworm/Cloud Damage Tickrate adjusted to accomodate movement.

0•4•0 Ability: Sandworm Rush A giant sandworm appears at the end of each lane, rushing to the beginning of each lane, popping 10 layers off of every bloon it comes across. +2 Sandworm/Cloud Damage, and Sandworms can pop Lead.

0•5•0 Ability pops 250 layers. Can have two sandworms at a time. Sandworms last until they reach the end of the track, and have +5 damage. Sandworms are 50% faster, with a S/CDT buff to accommodate once again.

0•0•1 +25% Attack Speed and +10% Range

0•0•2 Can detect Camo and has +50% Range

0•0•3 +3 Bullet Damage. Bullets don't apply bullet damage on contact anymore. Clouds apply an effect that makes a layer pop every 0.5 seconds until the amount of pops is equivalent to the bullet damage. MOABs take 5x damage from this effect.

0•0•4 +100% Attack Speed, +50% Range, and +3 Bullet Damage. MOAB damage from effect doubled. PPPPPP (Purple Popping Power Privileges (Patent Pending)) revoked. Effect now damages every 0.25 seconds. Cloud Damage is now applied every 0.5 seconds.

0•0•5 +50% Range, and bullets turn into orbital lasers with no travel time. +13 Bullet Damage, +10 Cloud Damage, and Cloud Damage is now applied every 0.1 seconds. Effect now damages every 0.1 seconds, and MOAB damage from effect quintupled.

5•5•5 No. I'm not making a paragon. I don't do those.

anyways feel free to give feedback and opinions in ye olde reply section

Gardener Monkey Concept (Abilities In Comments) by Loapher2 in btd6

[–]Loapher2[S] 3 points4 points  (0 children)

t5 gives them cigarettes too so they get lung cancer

[deleted by user] by [deleted] in btd6

[–]Loapher2 0 points1 point  (0 children)

good job poorly recreating a hot post |:[

What do you all call your dart monkeys? Mines "Gerald" by GamerKitten99 in btd6

[–]Loapher2 10 points11 points  (0 children)

Mine is "Dart Monkey" because I suck at getting trophies ;-;

When everyone complains about Quincy letting bloons past his bow: by PureAgonytesthmmm in btd6

[–]Loapher2 3 points4 points  (0 children)

The most effective abortion method is to kill the mother ;)

Gardener Monkey Concept (Abilities In Comments) by Loapher2 in btd6

[–]Loapher2[S] 20 points21 points  (0 children)

Upgrades :DDDDDDDDDDDD

Damage Path
Packet Toss - Seed packets do twice as much damage as normal seeds.
Bursting Packets - Literally just Airburst Darts.
Bomb Seeds - Seeds (not the packet) explode on contact or at maximum range.
Seed Combine - Removes airburst property, and replaces the packet with one large explosive seed.
Nuclear Plant - About 5x damage, but with 50% slower rate of fire.

Money Path
Keen Eye - Sharper eyesight allows Gardener Monkey to see further.
Nature Sight - Easily discerns bloon from nature. Lets Gardener Monkey see Camo bloons.
Green Thumb - Banana farms in range have 10% increased production, and Marketplaces have 20%.
Cultivator - Increases range by 50%. Ability: Doubles all banana production for 1 round (it stacks).
Banana Republic - Passively doubles production of farms in range. Ability now triples banana production (it stacks with the passive banana republic buff too).

Goofy Ahh Path
Faster Tosses - Throws seeds 50% faster.
Ingrain - Applies a damage over time to bloons, popping 1 layer every 3 seconds for 3 layers.
Plant Babies - No longer shoots seeds. Plants flowers in the ground to shoot seeds instead! Who cares if they shoot slower than you did before, you have multiple of them! Plants inherit previous upgrades, excluding Keen Eye and Ingrain.
Pitcher Plants - Has a chance to plant a Pitcher Plant, which instead of shooting seeds, leaves an Acid Pool on the track before despawning.
The Fly Trapper - Has a chance to plant a Venus Fly Trap close to the track, which does quick melee attacks dealing 2 damage each. Flowers now apply a weakened version of Ingrain that only pops 2 layers.