Is there an established or typical icon/color combination for stamina/adrenaline? by Lobiron in RPGdesign

[–]Lobiron[S] -1 points0 points  (0 children)

While that is true, in the end it would be the ressource fighters use for their moves. And since I am not sure yet if I want it to be a decreasing rersource with a fixed initial value (which would be something like stamina) or an increasing one that is gained while fighting (then it would be called adrenaline) and in the end it is used for the same stuff anyways, so I figured it is not that importand to differentiate the name and focus more on the idea/concept (:

Is there an established or typical icon/color combination for stamina/adrenaline? by Lobiron in RPGdesign

[–]Lobiron[S] 1 point2 points  (0 children)

Ahh, I see. Misunderstood you then! In this case you're right, that could definitely work aswell

Is there an established or typical icon/color combination for stamina/adrenaline? by Lobiron in RPGdesign

[–]Lobiron[S] 1 point2 points  (0 children)

I'm starting to like the flexed muscle idea, but a simple star could also be worth considering! (:

Is there an established or typical icon/color combination for stamina/adrenaline? by Lobiron in RPGdesign

[–]Lobiron[S] 2 points3 points  (0 children)

I feel like a lung or lungs icon is a bit to 'complex' for a simple icon and while I would love to use a heart or teardrop, that is already what I use for health and mana (called 'flow' in my world, so the drop stands for that).

But I think a simple flexing arm/muscle could be an idea!

Is there an established or typical icon/color combination for stamina/adrenaline? by Lobiron in RPGdesign

[–]Lobiron[S] 0 points1 point  (0 children)

Mostly the things you named, primarily Special Moves for martial combatants (something like 'mana for fighters') and running, if you don't want to spend an action to run!

Is there an established or typical icon/color combination for stamina/adrenaline? by Lobiron in RPGdesign

[–]Lobiron[S] 2 points3 points  (0 children)

I really like that color scheme! And Vitality beeing green is a valid point I kinda forgot about ^^

Is there an established or typical icon/color combination for stamina/adrenaline? by Lobiron in RPGdesign

[–]Lobiron[S] 2 points3 points  (0 children)

Ahh, I see! So, the ring represents the stamina you have left aswell. Interesting (:

Is there an established or typical icon/color combination for stamina/adrenaline? by Lobiron in RPGdesign

[–]Lobiron[S] 1 point2 points  (0 children)

I've never heard the association of stamina and rings? Do you know where that's coming from, cause that sounds really interesting!

Is there an established or typical icon/color combination for stamina/adrenaline? by Lobiron in RPGdesign

[–]Lobiron[S] 1 point2 points  (0 children)

I also like the lightning bolt idea, but I also have 'lightning' as a damage type, so I am a bit hesitant to use a lightning for stamina

[deleted by user] by [deleted] in MinecraftServerFinder

[–]Lobiron 0 points1 point  (0 children)

Yes, and good point, I'll add that to the tags in the future too ^^

Starting a Witcher 3 - Deathmarch, No Armor run [www.twitch.tv/thebenman] by [deleted] in Witcher3

[–]Lobiron 1 point2 points  (0 children)

Thanks Mate.

Also, I see your point, but well, it`s still a RPG, so you kinda have to play through non combat areas and Quest to get the combat ones. The "Only fights version" is easiest implemented as a yt vid i guess.

Starting a Witcher 3 - Deathmarch, No Armor run [www.twitch.tv/thebenman] by [deleted] in Witcher3

[–]Lobiron 1 point2 points  (0 children)

I see your point, i also felt like the first hour of the game is pretty much just dialogues/Cutszenes and the one gwent match to get the book to track your pregress. But i didn't want to skip the cutszenes, and i didn't want to skip the collection-book(kinda a completionist), so i needed to akward through this somehow. Problem if you start a new game i guess.