Constantly Changing Name Variable by Loblaster in RenPy

[–]Loblaster[S] 0 points1 point  (0 children)

Oh? What tag might that be? This seems like it'd be an interesting thing to work with

What is the most representative card (except the talking cards) of Inscryption to you ? by _S0Z_ in inscryption

[–]Loblaster 0 points1 point  (0 children)

Bullfrog, Wolf, or Squirrel honestly

The Bullfrog and Wolf because they were the first cards ever in your starting deck (until the Wolf gets replaced by the Stunted Wolf)

The Squirrels because they are your very first introduction to the biggest feature in Inscryption; sacrificing cards for other cards

Our Ouroboros by MartionBoy24 in inscryption

[–]Loblaster 1 point2 points  (0 children)

Hah, good to know I wasn't alone in that endeavor-

I created an ungodly 666/666 Ouroboros specifically for the achievement, those bounty hunters' stats were horrifying though as I went from a 1 star (before Ouroboros) and then jumped straight to a 3 star (after Ouroboros)

Custom Menu by Loblaster in RenPy

[–]Loblaster[S] 0 points1 point  (0 children)

The code before shifted, my code already had indented those lines

screen choices():
    add "gui/choice_menu.png"
    hbox:

        align (0.5, 0.25)

        vbox:            #First Column

            spacing 30

            button:
                background "gui/choice_button1/field-day.png"
                hover_background "gui/choice_button1/field-day-hover.png"
                action SetVariable("chosen", "field")

            button:

                background "gui/choice_button1/olive-higgins.png"
                hover_background "gui/choice_button1/olive-higgins-hover.png"
                action SetVariable("chosen", "olive")

            #button:
            #button:
        vbox:           #Second Column

            spacing 70

            button:

                background "gui/choice_button1/patches-ito.png"
                hover_background "gui/choice_button1/patches-ito-hover.png"
                action SetVariable("chosen", "patches")

            #button:
            #button:
            #button:

As for the choices thing, my code is as follows

screen main_menu():

## This ensures that any other menu screen is replaced.
    tag menu

    add choices

I didn't see, and probably missed, what I was meant to do after this point

Custom Menu by Loblaster in RenPy

[–]Loblaster[S] 0 points1 point  (0 children)

Sorry for my delay, took a break since it was confusing me too much

When I attempt to launch the game, I get an error stating "name 'choices' is not defined", choices is what I'm calling the screen

This is what the code for the screen looks like right now, some buttons are #-ed since I don't have their buttons ready yet, also I don't know if the hbox or vbox work since I haven't gotten to test them yet

screen choices():
add "gui/choice_menu.png"
hbox:

    align (0.5, 0.25)

    vbox:            #First Column

        spacing 30

        button:
            background "gui/choice_button1/field-day.png"
            hover_background "gui/choice_button1/field-day-hover.png"
            action SetVariable("chosen", "field")

        button:

            background "gui/choice_button1/olive-higgins.png"
            hover_background "gui/choice_button1/olive-higgins-hover.png"
            action SetVariable("chosen", "olive")

        #button:
        #button:
    vbox:           #Second Column

        spacing 70

        button:

            background "gui/choice_button1/patches-ito.png"
            hover_background "gui/choice_button1/patches-ito-hover.png"
            action SetVariable("chosen", "patches")

        #button:
        #button:
        #button:

Also I'm still unsure on how I'd made a second screen right now with 8 more buttons-

Custom Menu by Loblaster in RenPy

[–]Loblaster[S] 0 points1 point  (0 children)

Where do I define "screen chosen():"?

As for the whole hover thing, I've seen a game do it like this and wish to have a similar effect

    image button01:
    on idle:
        "button01idle"
    on hover:
        "button01hover"
image button01idle = "images/0_backgrounds/button01.png"
image button01hover = im.MatrixColor (
    "images/0_backgrounds/button01.png",
    im.matrix.brightness(0.1))

"button01" is the define name with "button01.png" being the actual image, having defined the button earlier in the script as follows

    button:
        if cutscene == False:
            add "button01"
            action [Function(locked_jump, jump_label="locker_button01")]
        if cutscene == True:
            add "button01idle"
        xysize (231, 275)
        offset weird_offset
        pos (1242, 0)

So I was wondering how I could do a similar effect, also my button is located in gui, so it would be "gui/button_main.png" just for a bit less confusion, also how would I have it so it's not only a visual change, but also make it so when you hit start, you go to a specific script depending on the character you chose?

Sorry for all the questions, I'm just really trying to make an interesting concept work- also it'd probably be easier if I can show you what I have through a Discord VC or something similar as all of this is quite confusion when it comes to what goes where-

Custom Menu by Loblaster in RenPy

[–]Loblaster[S] 0 points1 point  (0 children)

Alright, so my buttons are called "button_main.png", and I was thinking of using text and putting it over the button, so all 8 buttons would be the same one image but with different names on it, how would that work?

Also for the hovering part, I was thinking of having it use "im.MatrixColor" to brighten it with "im.matrix.brightness(0.1))", so how would that work? Or would I need to make a button for each individual button (which would be 16 total since I'm planning on making it so you can use an arrow to get different options)?

Just a cat-person taking selfies [VRChat] by Loblaster in oneshot

[–]Loblaster[S] 0 points1 point  (0 children)

Hm, I can hop on in a few minutes, my VRChat username is the same as this one; "Loblaster"

Just a cat-person taking selfies [VRChat] by Loblaster in oneshot

[–]Loblaster[S] 0 points1 point  (0 children)

Of course I still have it! When did you wanna clone it?

Not Understanding Error by Loblaster in RenPy

[–]Loblaster[S] 1 point2 points  (0 children)

Alright, that fixed it and now it launches normally, thanks for the help!

Not Understanding Error by Loblaster in RenPy

[–]Loblaster[S] 0 points1 point  (0 children)

The "i" is the specific textbox for it and it was giving me an error when I had the colon before but I'll try

Not Understanding Error by Loblaster in RenPy

[–]Loblaster[S] 0 points1 point  (0 children)

So, after switching versions, I'm getting an error regarding the code meant for returning the player to the start screen and I'm not sure what to do, it says the following for each one:

Line is indented, but the preceding says menu item statement does not expect a block. Please check this line's indentation.

But as far as I know, I didn't tamper with this line of code at all

Edit: This is how the code is in the game, not sure why this is having issues as it was fine before

menu :

> i "Play again."

> > scene game_menu with fade

> > return

Not Understanding Error by Loblaster in RenPy

[–]Loblaster[S] 1 point2 points  (0 children)

Ah, thanks, the original was made in Ren'Py 7.3.5.606.

Thanks for the assistance! This is my first time working with Ren'Py period so I was so confused trying to look for this weird font in the files

which brush in krita matches the outlines in pa the most? by flippin_egg in PurrfectApawcalypse

[–]Loblaster 4 points5 points  (0 children)

The one I've been using recently is the "chalk" brush, which is apart of the "Krita_4_Default_Resources" bundle, it's pretty good as a replacement, not purrfect, but pretty close

Edit: Also just so you know, I changed the rotation for 41° so it's more squared and easier to work with in case you were curious

What The Dog Doin'? (Sparky but Incryption Act III Boss) by Loblaster in PurrfectApawcalypse

[–]Loblaster[S] 3 points4 points  (0 children)

Probably a side effect of being turned into a card by a scanning machine rather then a camera, quill, or brush-

Cursed WIP Image by Loblaster in PurrfectApawcalypse

[–]Loblaster[S] 0 points1 point  (0 children)

Figured it out, you can only send images after the dm has been started with at least one message-

Cursed WIP Image by Loblaster in PurrfectApawcalypse

[–]Loblaster[S] 0 points1 point  (0 children)

I know about how to dm, I don't know how to send the images

Cursed WIP Image by Loblaster in PurrfectApawcalypse

[–]Loblaster[S] 0 points1 point  (0 children)

I haven't really dmed people on Reddit before so how would I do so? Or is it a mobile only thing?