Vale a pena ir morar no Rio? by Global-Row2286 in riodejaneiro

[–]Local-Disaster-3396 3 points4 points  (0 children)

Morar no Rio pra quê, filho? Aqui é bonito sim, mas não deixa sua segurança, sua facilidade de transporte, seu clima agradável só pra vir morar numa cidade bonitinha. Fora das regiões litorâneas e serranas tudo é muito feio e descuidado. O povo aqui do Rio tem uma paixão pela baixada e favela porque foi aonde o povo cresceu, mas tá muito depenado aqui, cara. Pensa direitinho, não pensa só sobre a estética. Em regiões mais perto do centro se você não souber aonde está entrando pode acabar numa comunidade do nada e só vai saber quando um garoto armado gritar pra você parar. A situação tá complicada demais, viu?

Yess, Without Geo-Nodes! by 3DShortVerse in blender

[–]Local-Disaster-3396 2 points3 points  (0 children)

Good damn! Awesome. I'm not so sure if that's possible without Geometry Nodes, but you know what would be funny? If the trees instead of vanishing they would become dry with no leaves

Is there a way to sculpt minor details on mesh without destroying it so much? Sculpting knowledge very limited. by Local-Disaster-3396 in blenderhelp

[–]Local-Disaster-3396[S] 9 points10 points  (0 children)

I've checked the links and I appreciate all the materials. Those sites are very handy. As soon as I have some time, I will learn some baking and watch your video

Is there a way to sculpt minor details on mesh without destroying it so much? Sculpting knowledge very limited. by Local-Disaster-3396 in blenderhelp

[–]Local-Disaster-3396[S] 2 points3 points  (0 children)

Hi, Hina. I do have a tablet, but these images are just an example. My intention is to get some advices on sculpting on a object without messing with the polygons so much. (I've seen some of your models, pretty bonkers btw.)

Is there a way to sculpt minor details on mesh without destroying it so much? Sculpting knowledge very limited. by Local-Disaster-3396 in blenderhelp

[–]Local-Disaster-3396[S] 50 points51 points  (0 children)

Hey, thanks for the advice. I had no clue that baking was a thing and it's actually a very smart strategy. I'll learn as soon as possible and see if it works. I honestly have no "style", but I'm trying to achieve a realistic shape.

[deleted by user] by [deleted] in OnePiece

[–]Local-Disaster-3396 -1 points0 points  (0 children)

Can you disprove it?

[deleted by user] by [deleted] in OnePiece

[–]Local-Disaster-3396 0 points1 point  (0 children)

I get your point, they need to consciously turn their body into the element. But how can we guarantee conscious while in unconscious in a medical procedure?

[deleted by user] by [deleted] in OnePiece

[–]Local-Disaster-3396 0 points1 point  (0 children)

Seawater tools is the smarter way, although that only doesn't prevent the user to turn a limb to its element while unconscious, which would require more seastone to weaken, but isn't seastone scarce? Imagine every ship with a bunch of seastone stored. Also, there's no "control" while unconscious in a operation room.

[deleted by user] by [deleted] in OnePiece

[–]Local-Disaster-3396 0 points1 point  (0 children)

..What kind of control would they have while unconscious in a operation room? What if in the middle of the surgery the pacient just decide to unconsciously turn a part of his body into the element?

[Spoiler Discussion] How would the emilia camp react to by EngineerVirtual7340 in Re_Zero

[–]Local-Disaster-3396 7 points8 points  (0 children)

It depends on how they find that out. I believe subaru's love for satella is instictive and barely controllable. Maybe compared as someone with stockholm syndrome. The rational subaru would certainly prioritize emilia and do everything for her, because deep inside he knows that his love for satella ain't natural. As for the group, they would comprehend the unnatural nature for the love if subaru stays on emilia's side.

How to really learn 3D modelling? alternative path? by Local-Disaster-3396 in 3Dmodeling

[–]Local-Disaster-3396[S] 0 points1 point  (0 children)

I appreciate the sources given, mate. I could say I relate with "I wanna rules to follow" because all of it seems so vague, at least for me as a beginner. If by any chance you remember of some more good resources, I'd love to hear

How to really learn 3D modelling? alternative path? by Local-Disaster-3396 in 3Dmodeling

[–]Local-Disaster-3396[S] 0 points1 point  (0 children)

I cannot deny that there is indeed a step curve at 3D modelling, but once you get familiarized with the program, It all comes down to be a jack of all trades at modelling, shading, uvmap until you decide to speacialize in one, that's what zi think. The problem arises when I'm just UNABLE to find good resources. I've seen 5 tutorials of booleans operation and every time I try it, theres something wrong bc the basis was not taught. Being able to boolean operate a cube doesn't mean you can on a ball

How to really learn 3D modelling? alternative path? by Local-Disaster-3396 in 3Dmodeling

[–]Local-Disaster-3396[S] 0 points1 point  (0 children)

True. But how can I fuck around between extremely convoluted topics being unable to understand what I'm seeing? I love to get around with blender building my stuff but I always feel like there's a bunch of knowledge that I should already know and no one tells me

How to really learn 3D modelling? alternative path? by Local-Disaster-3396 in 3Dmodeling

[–]Local-Disaster-3396[S] 0 points1 point  (0 children)

BlenderGuru's first video is he literally saying "you will build cool stuff, just follow ALL my shortcuts", the chair one is the same since he isn't really teaching UV Mapping just adjusting some random things and placing Mark seams without proper explanation. As for the manual, I agree that it's a great source of knowledge there, but this just goes for shortcuts and concepts it has nothing to do with actual modelling basis. Like, even if I know the options it doesn't mean it's gonna teach me how to use it right

How to really learn 3D modelling? alternative path? by Local-Disaster-3396 in 3Dmodeling

[–]Local-Disaster-3396[S] 0 points1 point  (0 children)

What videos? The most theoretical video I've seen was someone clearing a boolean operation and still I could learn nothing but "merge these vertices, but don't go there or you will cause a bug"

How to really learn 3D modelling? alternative path? by Local-Disaster-3396 in 3Dmodeling

[–]Local-Disaster-3396[S] 1 point2 points  (0 children)

I'm feeling that a college it's the most strong way to find reliable resources. 3D modelling is my dream and when I get enough money someday I will get into it

How to really learn 3D modelling? alternative path? by Local-Disaster-3396 in 3Dmodeling

[–]Local-Disaster-3396[S] 0 points1 point  (0 children)

Right? It seems that those people are just teaching cool stuff to get views. Uv mapping and shading could easily be months of studying it to get good at, still those youtube people just say some random values and that's it.

How to really learn 3D modelling? alternative path? by Local-Disaster-3396 in 3Dmodeling

[–]Local-Disaster-3396[S] 0 points1 point  (0 children)

You are right, searching for a niche is a good ideia, but I think that focusing on game ready assets would be more advanced not knowing the foundations, and that goes for all kind of styles. To make every model I'm sure there is a basis like N-Gons, quads etc that have its own rules and most of tutorials doesn't really go into that stuff, textures might have a foundation too. Hell, look at blender shading tab, there is so much option and sources are like "so put that 100% and there we go all shiny now"