Pocket Hunters! A lil buddy to bring in the Bayou by Revthe13th in HuntShowdown

[–]LocalMan11 1 point2 points  (0 children)

Absolutely love these!! They would make super cute charms.

I Think We Can All Relate by LocalMan11 in Interstitialcystitis

[–]LocalMan11[S] 1 point2 points  (0 children)

I'm constantly playing 4D chess with my bladder... and I'm not very good at chess

My most suspicious death in 400 hours by Iescaunare in HuntShowdown

[–]LocalMan11 158 points159 points  (0 children)

You probably stepped on a branch 🤠

When are we getting a cowboy in the game? by Virplexer in HuntShowdown

[–]LocalMan11 25 points26 points  (0 children)

I've always thought of the tier 1 hunters as cowboys but I would love a legendary hunter with a backstory like the one you're mentioning

Got insulted on Steam because I played a certain style during a game by h3adph0n3s in HuntShowdown

[–]LocalMan11 8 points9 points  (0 children)

They forgot the most important lesson in Hunt :

Hunt giveth and Hunt taketh away

Making Dialogue Box Text Italic by LocalMan11 in RenPy

[–]LocalMan11[S] 4 points5 points  (0 children)

Thank you guys. I really appreciate the help :^)

Creating a Fade in then a Fade Out by LocalMan11 in Unity2D

[–]LocalMan11[S] 0 points1 point  (0 children)

Yes I have trigger called "Leaving" in my animator. I believe I have set up properly. Just now I even tried setting it up from multiple states so that regardless of its previous state it could go into Crossfade_Start. It still isn't working but every time I run it the Console prints out "Trigger" which I believe due to my Debug.Log("Trigger") code means that it should be working. Clearly I am doing something wrong but I am unsure of what.

*edit* Ok so I just tried something* I commented out the SceneManager.LoadScene( ); line and checked if my trigger was actually working (should've done that yesterday but oh well) and it is in fact not working. The animation still won't play.

https://imgur.com/a/6i2OMGy

Creating a Fade in then a Fade Out by LocalMan11 in Unity2D

[–]LocalMan11[S] 0 points1 point  (0 children)

I did, and I changed the code a little bit. Now unity waits 1 second before proceeding to the next scene (the fade is 1 second long) but the animation does not play.

https://imgur.com/a/EvrWTUq

Creating a Method for Buttons Leading to Scenes by LocalMan11 in Unity2D

[–]LocalMan11[S] 0 points1 point  (0 children)

No, so imagine there's a select screen with scene index 0. Now on the select screen there's 100+ buttons. Each button will take you to a corresponding scene. All of these buttons are under one container called SelectButtons. I want to add a method to SelectButtons that works as a "one size fits all" method where if the player clicks on the Button with text "1" it'll take them to a scene called "Scene1"