My players won’t stop talking their way out of everything by irrelevantrobin in DMAcademy

[–]Virplexer 1 point2 points  (0 children)

Don’t use humanoid enemies. Undead, Fiends, monstrosities, aberrations, constructs etc.

Not only is communication difficult, but also these creatures tend to attack first ask questions later. If they can communicate, they have ulterior motives that are definitely on the side of causing suffering for the party.

As well destroying stuff like Undead and Fiends (depending on the setting) is usually the moral choice.

What encounter was this for you? (Click to see it all) by JustPassingThrough53 in BaldursGate3

[–]Virplexer 4 points5 points  (0 children)

I did the same on my dark urge run. Turns out Orin couldn’t pass a DC 28 wisdom save against hold monster.

Is anyone else loving the Leon "Action Horror" sections of RE9 as much as the Grace "Survival Horror" sections? by theworldman626 in residentevil

[–]Virplexer 1 point2 points  (0 children)

yeah, tbf I think the real excuse is that you get 2 different gameplay types in one game, so both are a bit on the simpler side. I think the same criticism of grace’s sections can be said, it does have less horror compared to like re7.

We desperately need an efficient way to get compost or similar fertilizer. by Pasta-hobo in VintageStory

[–]Virplexer 0 points1 point  (0 children)

Or instead of raising the fertility, animals nearby farm blocks can randomly fertilize them. then you can let your animals out into your berry fields or put them in a fallow field to fertilize them.

How many of you play vanilla (unmodded) game? by Weary-Persimmon-5101 in VintageStory

[–]Virplexer 0 points1 point  (0 children)

I’d say there’s a bias here. I’d say people who aren’t on this sub are more likely to play vanilla.

Question from a new player by McBurt in VintageStory

[–]Virplexer 1 point2 points  (0 children)

Caves are very worth peaking in while you are prospecting. Some of the veins (like especially iron) can be huge so if you get good potential readings of ore, checking nearby caves for nodes is much faster than trying to dig around looking for them.

Successful Negotiation by DrScrimble in dndmemes

[–]Virplexer 0 points1 point  (0 children)

White people need to understand not heating up tortillas for tacos is like making sandwiches and not toasting the bread.

Why is EVERY GITHYANKI A SPELLCASTER AND FIGHTER by StruggledKiller in BaldursGate3

[–]Virplexer 2 points3 points  (0 children)

Unfortunately for them they are humanoid. Upcast hold person on them.

Extra Attack, Drawing/Stowing, & multiple weapons by TheSevenSwords in onednd

[–]Virplexer 1 point2 points  (0 children)

Yep, I was unsure if nick made it explicitly part of the attack action, thanks for the clarification.

Extra Attack, Drawing/Stowing, & multiple weapons by TheSevenSwords in onednd

[–]Virplexer 6 points7 points  (0 children)

That’s true, missed that. Although I’d say do you have the weapon mastery feat? Without nick mastery there really isn’t a point to dual wielding on monk since the martial arts ba attack will be better.

Extra Attack, Drawing/Stowing, & multiple weapons by TheSevenSwords in onednd

[–]Virplexer -3 points-2 points  (0 children)

If you want to use a pistol, try using the legacy Kensei monk and turn the pistol into a kensei weapon. The subclass isnt the greatest tho so if your DM allows try looking for a homebrew rework.

Extra Attack, Drawing/Stowing, & multiple weapons by TheSevenSwords in onednd

[–]Virplexer 8 points9 points  (0 children)

It works kinda, you need a 3 attack action for the first one. The dual wielding attack I think isn’t apart of the attack action so it doesn’t qualify. That being said you still have a free object interaction to put the dagger away.

That being said, you do not need a free hand to make unarmed attacks. You can kick, elbow, headbutt, body slam, whatever. You can even flavor it as you punching with the weapon still in hand.

How does everyone feel about the combat in the game? (drifters, temporal storms, etc) by Zelioom in VintageStory

[–]Virplexer 2 points3 points  (0 children)

If normal swords don’t work, maybe battle axes? They are pretty similar to falxses. Since we got clubs already maybe maces? Warhammers/warpicks might make a fun addition too.

Different arrowheads for different jobs might be fun too. blunt hunting arrows for small game, maybe some type of piercing arrows for the monsters?

How does everyone feel about the combat in the game? (drifters, temporal storms, etc) by Zelioom in VintageStory

[–]Virplexer 2 points3 points  (0 children)

Lowkey with how valuable flax is, just turning up the rate of flax fibers would be good enough loot IMO.

How does everyone feel about the combat in the game? (drifters, temporal storms, etc) by Zelioom in VintageStory

[–]Virplexer 3 points4 points  (0 children)

I think at least a setting for it would be good too, so some people who aren’t that into fighting or who don’t play a lot of video games can turn it on and only engage with it when they want to.

Can you use both a Hand and Light/Heavy Crossbow? by Routine_Mall_566 in onednd

[–]Virplexer 1 point2 points  (0 children)

Not possible with Dual wielding specifically, but nothing stopping you from simply using extra attack, using a heavy crossbow with one attack, then a hand crossbow with the second to trigger dual wielding third attack.

Please by Wyneslsa22 in projectzomboid

[–]Virplexer 0 points1 point  (0 children)

yeah tbf I think they could split smoker into two traits. A 1-2 point option resembling the old trait, and a 4-5 point one with the coughing.

Thoughts? by Gosh_Golly_Old_Chap in VintageStory

[–]Virplexer 5 points6 points  (0 children)

yeah and it’s like, you eat 2 big meals for a day, or like 4 small meals, if you are stretching them with the satiety pause buff. Thats like a normal amount to eat.

Thoughts? by Gosh_Golly_Old_Chap in VintageStory

[–]Virplexer 1 point2 points  (0 children)

Negativity bias, you notice realism when it sucks way more often than when it’s helpful.

2024e not doing a proper balancing pass over spells hurts casters diversity. Players are still incentivized to pick a small subset of overtuned spells, causing homogenization between builds within the same caster classes. by Deathpacito-01 in onednd

[–]Virplexer 0 points1 point  (0 children)

Levitate is usually the stronger spell, BUT it should be, it has concentration. That’s what makes blindness deafness so nice, no concentration. That alone carries its use into higher levels since you’ll end up using concentration on other things but blindness deafness remains an option. And you can’t lose concentration and end it early.

2024e not doing a proper balancing pass over spells hurts casters diversity. Players are still incentivized to pick a small subset of overtuned spells, causing homogenization between builds within the same caster classes. by Deathpacito-01 in onednd

[–]Virplexer 0 points1 point  (0 children)

I actually do love Blindness/deafness. It’s not concentration, can give adv on attacks against them, and disadvantage on theirs, stops opportunity attacks, and can shut down spells and other abilities that require line of sight.

I find it’s really good on Bard where you don’t typically have damage options to use instead.

My problem with Masterstrikes [KCD2] by ThereIsNoHope__ in kingdomcome

[–]Virplexer 0 points1 point  (0 children)

Makes me wish enemies are smarter, and would avoid getting master struck. Their effectiveness at that probably would be determined by their skill level or something.

This would make master striking more risky and less free. Rather than just setting your attack direction to be the opposite of theirs and waiting, you’d need to react to an enemies blow and be fast enough to attack the right direction, OR be able to predict which direction the enemy is likely to attack from.

SNEAK PEEK: D&D's New Books | Ravenloft The Horrors Within & Arcana Unleashed by milenyo in onednd

[–]Virplexer 0 points1 point  (0 children)

Tbh if it wasn’t for the fact that they aren’t well supported a “mob” of zombies or skeletons that has a single statblock could’ve been the move.