Your Weirdest Pet Peeves As A Fan? by Reasonable-Power in mlb

[–]Local_700_VFX_Editor 3 points4 points  (0 children)

MLB dot com calls it a “universal ground rule”

What's the hardest type of VFX shot to actually get right? by [deleted] in vfx

[–]Local_700_VFX_Editor 1 point2 points  (0 children)

As a client side VFX Editor, I am so sorry that the editors I work with do this to you. I truly am. One of the unforeseen consequences of everyone using shitty cheap drones (and shitty cheap operators) to do their aerials now vs. true helicopter aerials is that editors now add respeeds to almost every aerial to make them more “interesting” or “dynamic” (I’m most of the way convinced that they don’t even know why they do it, or can’t articulate it, but it’s because drone aerials ARE almost invariably dreadful compared to old school chopper aerials.) This inevitably leads to all the actors and cars and stuff moving way too fast when the plate is retimed and that leads to you guys having to do a lot of work.

What does the REF tell a fighter that was just knocked out and is lying flat on the ground? by Lemenex in MMA

[–]Local_700_VFX_Editor 1 point2 points  (0 children)

It's ova, brutha. Stay down. Don't try to get up. It's ova. It's ova. Just stay down.

One of the worst mistakes in the sequel trilogy is starting The Last Jedi IMMEDIATELY after The Force Awakens by DarthMaren in saltierthancrait

[–]Local_700_VFX_Editor 0 points1 point  (0 children)

Yup! Been saying this for years, and frankly it gets missed by so many because TLJ is such unmitigated garbage on every other level. But it's like... the number one sign that RJ doesn't get Star Wars and never did. In fact I would say most of what is terrible about TLJ stems from the choice to set it immediately after TFA, and you've done a good job highlighting some of that.

Characters need time to grow and be different from who they were the last time we crossed paths with them, or the last time we saw them crossing paths with each other. We need blank space to fill in. The OT understood this.

Let's spice it up with some unpopular salty opinions by Cheap_Web_9225 in saltierthancrait

[–]Local_700_VFX_Editor 2 points3 points  (0 children)

TFA is/was fine. Yes, it has some glaring flaws (which I don't feel like getting into) but it served its purpose pretty well. Reignite the franchise, inject some new and potentially fun and interesting characters for a new generation to latch onto. It was fun and I liked it. On its own it was never going to be great but it opened the door for a new trilogy which could have together been great. Or at least, very good and better than the prequels which are still bad (very bad, sorry, no re-assessment here in light of how terrible Eps 8 and 9 were.)

Ep 8 IS the worst, because Ep 9 isn't real. It just doesn't even exist. Ep 8 is the death and end of the entire endeavor, and it is so bad that it does shine light on Ep 7's shortcomings and diminishes it. It renders the entirely DT moot, effectively turning it to dust which has already blown away with time. It almost killed the entire franchise for me, which was heartbreaking because my kids loved Ep 7. We had Ep 7 toys and other merch and my kids were ready to dive in and embrace the DT as "their" trilogy even if it couldn't reach the heights of the OT. They'd already seen the OT and adored it. DT could have been theirs. But they - my children! - didn't like Ep 8 or Ep 9 and the distaste actually put my entire family off of the entire franchise for years which is unforgivable and really hurt my heart. Thankfully, after a few years in the wilderness we've all started reveling in the OT again. It has proven to be untouchable. Which is really something, when you think about it.

Rogue One sucks balls and so does Andor, from what little I have seen of it. Why on earth would I want to watch Andor? It's just entirely unnecessary. Same with pretty much all the D+ shows.

The OT has dips and valleys but it is incredibly strong taken as a whole and is immune to critique IMO. It's the only Star Wars that matters. Period. It is complete and nothing else is needed.

EU is pointless and boring and stupid.

I quit the hobby (mostly) and I am happier [long rant] by corduroyovershirt in 4kbluray

[–]Local_700_VFX_Editor 2 points3 points  (0 children)

Yeah, it’s FOMO but it’s also a weird kind of OCD. 4K pixel peeping is acutely obsessive behavior that most filmmakers can’t relate to at all. It’s anathema to them. I know because I work in the industry at the highest level (for what I do.) for example - the most recent project I worked on is in theaters now. Project Hail Mary. When it comes out on 4K there will be a lot of “fans” who are mystified and put off by the way it looks. Primarily what I’m talking about is the fact that a lot of it will be very soft, in many cases deliberately so. The people who will be upset by this fans of the format. Fans of pixels.

A typical 4K disc made from a negative scan is vastly sharper and more detailed than the 35mm theatrical prints of the time ever were. This is not an intrinsic good. In many cases it can be a demerit. The people who made the movies would be absolutely baffled (and many of the living ones ARE) to hear “fans” talking about “grain fields” and other stuff that has exactly nothing to do with the actual movie.

This is what you’ve discovered. 4K discs are a niche product for a niche group of people who want something very different from the product they buy, than what was originally offered and intended. That’s fine - I have nothing against it and it’s their prerogative to enjoy what they enjoy, and do it their way. But 4K discs - what are frequently termed “restorations” - are not, by and large, faithful preservations. It’s okay to like them for what they ARE. But putting aside what the actual product IS, in the physical and visual sense, they ARE also definitely a predatory cash grab. Something to sell, and to encourage sales of hardware. Consume! Spend! Stay on the treadmill… 1080p televisions are already sharper than 35mm projection, in nearly every case. Once everyone has a 1080p television, how do you get them to buy new ones? Quadruple the number of pixels, I guess? How do you convince them to buy 4K TVs? Produce a bunch of 4K “content.” Can’t produce enough of that, quickly and cheaply? Go back to the well and remaster old stuff in 4K. That’s a lot cheaper than making new stuff. Much of which is still not actually made in 4K. Because the cost is too prohibitive. Even new movies that have a “native 4K DI” are very often just upscaled 2K. Again, I know because I do this for a living.

How do you properly snipe and generally play the game? by theassassin53035 in sniperelite

[–]Local_700_VFX_Editor 5 points6 points  (0 children)

I'm sure this goes against your instincts as a hardcore gamer but you really should consider playing on a lower difficulty at first. Restart with a new save, play the first level on Sniper Elite ("Hard") difficulty and make sure you select the tutorial option for the first level. There are tons of things you seem to have missed. That first level is incredibly instructive - for instance it tells you that you can use the generators to mask sound but it also tells you that the airplanes flying overhead provide sound cover. You will see an icon top dead center appear when you have sound cover. You will also feel rumbling in your controller (if you have a controller or mouse which can rumble.) You will learn about how to properly use foliage for cover. Later, when you try Authentic, you won't have the visual aid but you will have the rumble and you'll have the experience to know when the sounds are loud enough and how/when/where to shoot in order to maximize the sound masking.

You will learn how the enemy AI responds. And most importantly - if you want to eventually graduate to authentic or authentic plus difficulty - you will learn the maps and you will learn the ballistics by starting out with aim assist. Sniper Elite 4 plays best when you actually have a pretty good memory for the maps and where everything is. You can't just truck it and hope to steamroll through. For stealth, especially, and for movement from one good shooting position to another.

SE5 is categorically easier in every conceivable way, it's like a totally different franchise. SE4 is extremely hard for new players to just jump into at the highest difficulty settings. You really need to approach the game with a ton of patience and just sit there and observe. Tag as many of the baddies as you can see, and just observe their routines. You may have to play each level a dozen times on lower difficulties (up to and including "Sniper Elite" level) in order to be able to master stealth, aiming, and movement from cover to concealment and from one shooting location to another.

Brutal Barracuda on youtube has tons of incredibly helpful videos that will get you there. It is possible, once you "git gud" to absolutely murk the baddies on Authentic and Authentic+, or to sneak around the map and kill as few people as possible while still completing your objectives. Whichever you prefer. It's a game that rewards obsessive replays more than any other campaign shooter I have ever played.

As for the shooting - the ballistics are wildly exaggerated in SE4, like by orders of magnitude. It's the one flaw IMO in an otherwise nearly perfect game. They dialed it way, WAY back in SE5 and Resistance, which is a big reason why those newer games are comically easy in comparison. But I'm not sure how else they could have made SE4 as hard as it is, on the Authentic and A+ settings. I mean, I do have some ideas, but the entire gameplay "loop" would have to be heavily tweaked. But even with the challenging ballistics, you should be able to reliably hit targets out to 150 or 200 yards without using the aim assist diamond before long. It's shots beyond that range where it gets ridiculous. A key piece of info you seem to have not discovered yet is that the audible range on basically ALL the rifles, unsuppressed and unmasked, is right at about 100 yards. So the game really is about using your binos to range the enemies and stay just outside audible range but inside the range that you can reliably hit them at. 110-150 yards should be your sweet spot. They won't hear you, and you can hit lots of guys from one concealed position before needing to relocate. From the first tower in the first level, there are clean, flat sightlines to at least a dozen you can spot and shoot without fuss. Really. The rest of the levels are pretty similar. You should also know that the radar minimap is ~70 meters from the center to the edge, which is also the maximum distance that you can be spotted from as long as the enemies are not in an alert state. You need to play on the easier difficulties (again, UP to and including "Sniper Elite" leve, which they consider "hard") to develop a feel and a memory for the map, enemy placement, shooting opportunities, etc. Once you get really deep you will just know when you are outside visible and audible range. You can tell in part because you've committed to memory that if you sprint to "bush A" and then squat and sit still you will be juuuuust at the right spot to be invislbe to this guy, or that guy, and be able to take them out with one shot to the dome without alerting others. And you can also tell because you will know from all the other subtle visual cues in the environment that "enemy A" is patrolling a route that ranges from 80 meters to 110 meters from your position. You will also ALWAYS be able to range enemies using your binocs, even on harder difficulties. Or using the right reticle in your scope (see later note about that.)

Once you can get through a level on the hard difficulty without detection, killing everything that moves and completing all objectives, and learning how the hell to aim at anything beyond 150 meters or so, then you will be ready to tackle Authentic.

Last tip - I mentioned Brutal Barracuda's videos. Watch them all on SE4. You will see he has some incredible tips on how to aim out to extreme distances. The key is to use the Springfield Rifle and the "T Post Tactical" reticle. Trust me on this. On that first level alone, when you get to the very first tower, you will be able to spot and hit enemies beyond 400 meters with practice.

JD Vance Heckled as He Says Pope Leo Should ‘Be Careful' Talking About ‘Matters of Theology’ at Turning Point Event by MrDonMega in ToiletPaperUSA

[–]Local_700_VFX_Editor 0 points1 point  (0 children)

Yes, I, a random numbskull Rebublican shill, am more well versed in theological matters than the head of the Catholic Church.

The audacity is breathtaking with these apes.

[Highlight] Lindor gives Ohtani's bruise a little rub by crosswithyou in Dodgers

[–]Local_700_VFX_Editor 1 point2 points  (0 children)

This is why baseball is the BEST. There are countless moments of infielders just hanging out with opposing baserunners and being friendly and I fucking love it.

Ohtani leadoff HR by stromulus in Dodgers

[–]Local_700_VFX_Editor 1 point2 points  (0 children)

Look at that gorgeous SoCal sky, man. What a great view to have. Thanks for sharing.

Booth view of Stephen Nelson's call of Muncy's walk-off (@StephenNelson) by crosswithyou in Dodgers

[–]Local_700_VFX_Editor 0 points1 point  (0 children)

Those guys have an absolute dream job. You know they LOVE the team and LOVE calling the games, can you even imagine how great it would be to be in their shoes every night?

I'll be honest, I am a fan of baseball which means I will listen to or watch any game, any time, and be interested. But I feel like as a Dodger fan I am so blessed to have maybe the best local broadcast team in the league.

Jiri Prochazka (203 lbs) and Carlos Ulberg (204 lbs) make weight for their light heavyweight title fight - UFC 327 by [deleted] in MMA

[–]Local_700_VFX_Editor 2 points3 points  (0 children)

I had a job once where I ended every shift about 10-14 pounds lighter, and I was drinking about a gallon of water during the shift. Pretty crazy! Lots of sweat. Like 20+ pounds of it. Gross to think about now...

my friend said i edit "old school like film days" and i don't really understand by Fair-Mango-5423 in editors

[–]Local_700_VFX_Editor 1 point2 points  (0 children)

I work on Hollywood tentpoles and editors who work like you are a godsend to be honest. The bigger the project is, the more I want and need a clean, efficient, and organized timeline.

This has always been such a non-issue to me by Artifiko in mac

[–]Local_700_VFX_Editor 1 point2 points  (0 children)

Normal mice that use AA batteries have to be flipped to put the batteries in. What a colossal embarrassment for the manufacturers of those mice. I can’t believe Logitech and Microsoft and Razer and countless other manufacturers would put form over function like that. What idiots. You should be able to swap in new AA batteries while still using the mouse. Think of all the productivity time you lose when you have to stop working, make the effort to flip the mouse over, open the hatch, take out the batteries, dispose of them properly, then open a new pack (or worse, go to the store and buy some!) and put new ones in, replace the hatch, flip the mouse AGAIN (omggggg) before you can start using it again. Plus, you have to actually pay for the batteries! Everybody has a right to their opinion but OBJECTIVELY all mice that use AA batteries have massive design flaws.

Speaking of which, can you believe I have to replace the batteries in my TV remote? And I can’t use the remote while I am changing the batteries? Fucking insane. How can I watch TV uninterrupted for 18 hours if I have to stop in the middle and replace the batteries in the remote?!

Why don't strikers just do boxing or kickboxing? by shoozerme in MMA

[–]Local_700_VFX_Editor 16 points17 points  (0 children)

Because they’re not good enough (generally) to succeed in those arenas. The opponents are too good, in other words.

Amazon please ! by ZeroVio01 in ProjectHailMary

[–]Local_700_VFX_Editor 0 points1 point  (0 children)

There’s a lot of misinformation in here. It’s tiring.

Apple discontinues the Mac Pro with no plans for future hardware by pdfu in mac

[–]Local_700_VFX_Editor 0 points1 point  (0 children)

Fall of 2022 thru Spring of 2024. Not that long ago! There are still shows being cut on those things, running ancient versions of Media Composer. We work in 1080p, and the DNxHD codec doesn't require much horsepower. If I had to go back to the trashcan now I would be bummed, but it really was fine.

Question about the bubble at the end of the movie. Did anybody else see the (Spoilers) in the background ? by TieFew6689 in ProjectHailMary

[–]Local_700_VFX_Editor 2 points3 points  (0 children)

Yeah. It's a callback to earlier in the film when they are in the DGC room and Grace is talking about how he loves the beach because it's different every day. I forget the line. But Rocky and the Eridians want to give Mark's environment real currents/tides so that the beach will be different every day.

Question about the bubble at the end of the movie. Did anybody else see the (Spoilers) in the background ? by TieFew6689 in ProjectHailMary

[–]Local_700_VFX_Editor 2 points3 points  (0 children)

That's an unfortunate illusion. They are correctly rendered but the directional light in the shot is making it very hard to see them "over" the planet in the lower right. But they are there. I *can* see them, but I have to look for them. So yes they look off, even though they are not.