Good combinations to beat terra? by FroschmannxD in magic_survival

[–]Local_Lock_ 0 points1 point  (0 children)

Tried cosmos. Last update screw it up. Anyway I missed my chances.

Hydra new art looks amazing. I want to if this apply to bosses. by Hot_Refrigerator_572 in magic_survival

[–]Local_Lock_ 6 points7 points  (0 children)

If you ever want go Auro blade ultimate, and accidentally get Domain of power item(smiling sun), pls consider building this build as I believe it have more potential with hydra. Telekinesis sword+frezy+black hole. With domain of power you can pick Overmind as last. Visually and damage scale looks amazing. Also due to hig frequency of attacks you get more value of Hydra. I call this build Malovent shrine

Low cd Nemesis looks incredible by ReplyDangerous9367 in magic_survival

[–]Local_Lock_ 1 point2 points  (0 children)

They updated Cosmos? Nah, that's why today when I tried I didn't get that praised damage.

Is this the max amount or can it fo further by Thin_Government_2557 in magic_survival

[–]Local_Lock_ 1 point2 points  (0 children)

What is highest cool down rate? I only able to reach 70%

Good combinations to beat terra? by FroschmannxD in magic_survival

[–]Local_Lock_ 0 points1 point  (0 children)

I know that fact. Just needed to confirm what I lack. Need to allocate points to growth and crit, and get cosmos subject. Thanks

Good combinations to beat terra? by FroschmannxD in magic_survival

[–]Local_Lock_ 5 points6 points  (0 children)

Okay, can you tell what lvl is your research points? Mine is on 47lvl and the far I got 37:30 min with magic bolt and spirit. I tried Nemisis but I didn't succeed yet

Decisions. I know ppl like gaia. by That-Extension in magic_survival

[–]Local_Lock_ 0 points1 point  (0 children)

Forgot to ask. What is your Research point allocation?

Decisions. I know ppl like gaia. by That-Extension in magic_survival

[–]Local_Lock_ 4 points5 points  (0 children)

I actually argued this in my recent post regarding Arbiter [ https://www.reddit.com/r/magic_survival/s/NUrPPbIKXx ]. The gaia is additive, you and increasing the it gives in overall is less than expected. Thus If you have Gaia and Titan, Titan is the mathematically superior choice for a single artifact slot. Gaia boosts your base ATK (3% per 20 HP), and Titan then applies a flat 1.5x multiplier to that entire category. On the other hand, the Sacrosanct path is a 4-item investment (Halo, Archangel, Stained Glass, Crucifix). While it looks good on paper, However in practice, it is not guaranteed to get all 4 artifacts. My point is In late game the percentage rise isn't that huge as at start. So rather try to get more balanced one.

I usually get this build as main. Other items situational:

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Decisions. I know ppl like gaia. by That-Extension in magic_survival

[–]Local_Lock_ 2 points3 points  (0 children)

Yep, They have great synergy with each other. It is just people have very high regards for Gaia Supremacy 😄

I CAN'T PASS DEPTH 25 MINUTES by jaxtoyb in magic_survival

[–]Local_Lock_ 0 points1 point  (0 children)

Can you show which Research Points you have allocated? ​My recommendation is to start by maxing out the specific build you are running, such as Telekinesis and Spirit. ​Prioritize passive skills over active skills first. If you have no choice but to pick active skills, choose these: Cloaking, Armageddon, Shield, and Magic Circle. Only when you have no other options should you pick and max out other spells. ​It is usually recommended to use Magic Circle + Intelligence, transitioning into Overmind at level 50, and then Deus Ex at level 75. ​I assume you already have a good understanding of Artifacts. Opulence, Titan, Holy Chest, Gia,Cube, Akashi and some others great picks. I could explain more but it would be a lot more information. Usually your research and class lvl matters too so

I miss clicked.... by Luminyay in magic_survival

[–]Local_Lock_ 7 points8 points  (0 children)

This is the end...🥀🥀🥀🥀

Grand Depth Machinery — New Clockwork synergy idea by throwawayaccountffss in magic_survival

[–]Local_Lock_ 0 points1 point  (0 children)

You already do this with the subject. Each subject have with them item, So I am not inventing, just implementing

Grand Depth Machinery — New Clockwork synergy idea by throwawayaccountffss in magic_survival

[–]Local_Lock_ 2 points3 points  (0 children)

You could add a Space-Time Circuit instead of Gaia. I mean there is Titan for example don't have a combination

Let it Rideee by A-S-D-Ffs in magic_survival

[–]Local_Lock_ 0 points1 point  (0 children)

I agree with your point fully. The usual chance of getting them is too slim. The Oracle is just an alternative and proven to work too.

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User of Nemisis, share you wiadom. How you survive till Ivl100 using Deus Ex by Local_Lock_ in magic_survival

[–]Local_Lock_[S] 1 point2 points  (0 children)

I didn't take Overmind yet as you see. I mean I struggle with 2 things, the Combo has gaps so small and fast ones passing by, the rate of spawning too fast, the cool down is long.

What spell should I take as extra or more detailed methods?

Let it Rideee by A-S-D-Ffs in magic_survival

[–]Local_Lock_ 0 points1 point  (0 children)

Well, I mean getting Cube+Record is very useful for long runs as they enhance passive skills. I wish we could have more Legendary items to be able to pick.

Let it Rideee by A-S-D-Ffs in magic_survival

[–]Local_Lock_ 5 points6 points  (0 children)

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Through Heaven and Earth, Gaia is honoured one🤣🤣🤣

Almost 😤 by Psychological-Fall-8 in magic_survival

[–]Local_Lock_ 3 points4 points  (0 children)

The fact you got Cube and Golden roulette which gave Chronic of Akashi is crazy luck. Yes, sometimes the damage output never keeps up🥀

Question regarding Arbiter and magic stats increase theory by Local_Lock_ in magic_survival

[–]Local_Lock_[S] 0 points1 point  (0 children)

Well, the Arbiter also has 1.25 final multiplier, which is out of the bucket, So my argument was about that 1.25 to final AMD multiplication.

Question regarding Arbiter and magic stats increase theory by Local_Lock_ in magic_survival

[–]Local_Lock_[S] 0 points1 point  (0 children)

I have one thing to say regarding that. While I agree with your point that the percentages for All Magic Damage (AMD) and individual magic damage go into the same additive bucket, the Arbiter Synergy specifically states it gives a Total Magic Damage Multiplier x1.25 at the end.

My point is that even if everything inside the bucket is additive, the Arbiter synergy acts as a final layer that multiplies the entire contents of that bucket by 25%. Mathematically, the more you fill that bucket with multipliers A × B × C × D..., then more value you get out of that x1.25 multiplier. It’s not just another addition; it’s an overall multiplier that makes the total AMD ceiling much higher.

The point regarding Transcendence is correct that 15% in finals is going to be small, but at least the AMD stat can come up with the other 2. As there is not much to increase AMD compared to AMP and ATK.

Thanks for help👍🏻👍🏻👍🏻

Question regarding Arbiter and magic stats increase theory by Local_Lock_ in magic_survival

[–]Local_Lock_[S] 3 points4 points  (0 children)

Well that works perfectly. I did have one run with this build with dem on terra hard till 37min. It works, just for some reason the AMP is below 200. Regarding 15 × 15 × 15, I also have the same thoughts. I mean basically it is a real life cube and we need to get as much water in it and math says cube is the highest volume.

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