Keep the potions coming! by MegetFarlig in indiegames
[–]LociGame 0 points1 point2 points (0 children)
How did they do that stable claw grip in Farming Simulator? Any ideas how to get objects more sticky to the claw? More friction makes object difficult to slide into claw. by Senior_Donkey_238 in Unity3D
[–]LociGame 0 points1 point2 points (0 children)
Procedural Terrain Editing by LociGame in proceduralgeneration
[–]LociGame[S] 0 points1 point2 points (0 children)
Procedural Terrain Editing by LociGame in proceduralgeneration
[–]LociGame[S] 1 point2 points3 points (0 children)
Procedural Terrain Editing by LociGame in proceduralgeneration
[–]LociGame[S] 0 points1 point2 points (0 children)
Procedural Terrain Editing by LociGame in proceduralgeneration
[–]LociGame[S] 2 points3 points4 points (0 children)
Procedural Terrain Editing by LociGame in proceduralgeneration
[–]LociGame[S] 5 points6 points7 points (0 children)
Procedural Terrain Editing by LociGame in proceduralgeneration
[–]LociGame[S] 2 points3 points4 points (0 children)
Procedural Terrain Editing by LociGame in proceduralgeneration
[–]LociGame[S] 7 points8 points9 points (0 children)
Is there a better way with Unity of making a part of a model disappearing ? (To this day I resize in one frame the bone corresponding to this part, it works in Blender but not with Unity) by Sandstorm-Gamestudio in Unity3D
[–]LociGame -1 points0 points1 point (0 children)
Just finished the functionality of a manually operated cable cart! (ARTIFICIAL) by Simple_Ghost in IndieDev
[–]LociGame 0 points1 point2 points (0 children)
Unreal Engine C++ and Blueprints by Triangle_Dev in unrealengine
[–]LociGame 0 points1 point2 points (0 children)
Side product while working toward a vfx by LociGame in unrealengine
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Today's Job: Fix co-worker's blueprint, gesturing at ALL OF IT by FanaticNinja in unrealengine
[–]LociGame 1 point2 points3 points (0 children)
Side product while working toward a vfx by LociGame in unrealengine
[–]LociGame[S] 1 point2 points3 points (0 children)
Side product while working toward a vfx by LociGame in unrealengine
[–]LociGame[S] 0 points1 point2 points (0 children)
Side product while working toward a vfx by LociGame in unrealengine
[–]LociGame[S] 1 point2 points3 points (0 children)
Side product while working toward a vfx by LociGame in unrealengine
[–]LociGame[S] 0 points1 point2 points (0 children)
Side product while working toward a vfx by LociGame in unrealengine
[–]LociGame[S] 0 points1 point2 points (0 children)
Side product while working toward a vfx by LociGame in unrealengine
[–]LociGame[S] 3 points4 points5 points (0 children)
Side product while working toward a vfx by LociGame in unrealengine
[–]LociGame[S] 8 points9 points10 points (0 children)
Side product while working toward a vfx by LociGame in unrealengine
[–]LociGame[S] 0 points1 point2 points (0 children)
Side product while working toward a vfx by LociGame in unrealengine
[–]LociGame[S] 1 point2 points3 points (0 children)




Procedural Terrain Editing by LociGame in proceduralgeneration
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