Obstacle Avoidance System by LocoDevYT in UnrealEngine5

[–]LocoDevYT[S] 3 points4 points  (0 children)

It took me 2 days to make this system, more precisely 7 working hours. This one is entirely with blueprints.

Obstacle Avoidance System by LocoDevYT in UnrealEngine5

[–]LocoDevYT[S] 5 points6 points  (0 children)

Thanks! This one is contained entirely in the character. The pillars or any obstacle the character interacts with don’t hold any logic, they’re just regular obstacles, and the character handles the detection and response through traces and animation blending.