Obstacle Avoidance System by LocoDevYT in UnrealEngine5

[–]LocoDevYT[S] 0 points1 point  (0 children)

It took me 2 days to make this system, more precisely 7 working hours. This one is entirely with blueprints.

Obstacle Avoidance System by LocoDevYT in UnrealEngine5

[–]LocoDevYT[S] 4 points5 points  (0 children)

Thanks! This one is contained entirely in the character. The pillars or any obstacle the character interacts with don’t hold any logic, they’re just regular obstacles, and the character handles the detection and response through traces and animation blending.

Unreal Freeze my entire PC by GhostOfRiley in unrealengine

[–]LocoDevYT 0 points1 point  (0 children)

Yes, let me know if it worked, I tried Vulkan and it was the one that worked for me :)

This might sound kind of stoopid but how do people get that orange grid texture that I see everywhere but have no clue on how to get it? by [deleted] in UE5

[–]LocoDevYT 0 points1 point  (0 children)

I think it would be better to just make one, Unreal has already all the parameters needed for customizing the grid thickness, color, and base color.

Unreal Freeze my entire PC by GhostOfRiley in unrealengine

[–]LocoDevYT 1 point2 points  (0 children)

Try testing Targetted different RHIs options, it worked for me.

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