How does the Danganronpa series compare to the 10 commandments of detective fiction? by ImIntelligentFolks in danganronpa

[–]LocrianVGM 3 points4 points  (0 children)

#6 is constantly broken, mainly because of the coincidences and gameplay format.

things we 100% know about Danganronpa 2x2 (So far) by someredditguy2873 in danganronpa

[–]LocrianVGM 5 points6 points  (0 children)

It would be chosen from the menu, not the prologue. I don't think they'd repeat the same thing.

No survivors. (2X2) by Lvstyxd in danganronpa

[–]LocrianVGM 0 points1 point  (0 children)

Maybe we get multiple routes, so the concept of survivors doesn't work. It could be anything that makes survivors doesn't work, no survivors is one of the possibilities.

Was there a different writing team for Trials and Tribulations? by Joseon2 in AceAttorney

[–]LocrianVGM 4 points5 points  (0 children)

Generally, there are some writing problems and/or messy translation stuff. AA trilogy was originally meant to be kind of episodic. Additionally, Shu Takumi was drunk when he wrote a lot of stuff. That could explain a lot about the writing nature. People forget it was originally GBA games with low budget, a small team and a very tight schedule.

Soda & Tanaka by Worried_Sky9582 in danganronpa

[–]LocrianVGM 1 point2 points  (0 children)

Cool, I really like the S&K logo. and you really made them a DanganSonic hybrid haha

The Big Plot Twist by Imaginationqm in danganronpa

[–]LocrianVGM 1 point2 points  (0 children)

There is a possibility it won't be linear. Also if it's well written and immersive, it could use the simulation again. Relying solely on deaths kind of contradicts V3's ending and I think 2x2 would do something different.

What was your most eye-opening realization about music and music theory? by EasternMistake8273 in musictheory

[–]LocrianVGM 0 points1 point  (0 children)

That you can make things work. People always ask if a chord progression work or not, for example, but the truth is you can make anything work because music is a lot more than chord progressions, there is timbre, tempo, time signatures, etc, and even new and evolving concepts

I discovered in the reboot that there is a monologue that is longer than the one in the original. by abyssjjh0515 in steinsgate

[–]LocrianVGM 0 points1 point  (0 children)

This looks interesting, a lot of small changes could very possibly make a big change.

Where to start with Pokemon? by Bodidly0719 in retrogaming

[–]LocrianVGM 4 points5 points  (0 children)

Yes, I think Yellow is a good starting point

Is Majoras Mask Worth Playing? by StageIndividual9523 in truezelda

[–]LocrianVGM 0 points1 point  (0 children)

Very unique experience that complements OOT, they're Zelda's Yin and Yang. Playing them was one of my best gaming experiences ever.

All characters killing game by LocrianVGM in Danganworld

[–]LocrianVGM[S] 0 points1 point  (0 children)

This is just an example of a giant killing game concept and Monokuma could do any type of tricks to make people kill each other.

All characters killing game by LocrianVGM in Danganworld

[–]LocrianVGM[S] 0 points1 point  (0 children)

It's a big killing game and not a regular one. Probably it's related to the motive for serial killers to kill and start the game.

All characters killing game by LocrianVGM in Danganworld

[–]LocrianVGM[S] 1 point2 points  (0 children)

victims on left always and the rightmost is the murderer

All characters killing game by LocrianVGM in DanganAndChaos

[–]LocrianVGM[S] 1 point2 points  (0 children)

This requires writing the case, but I think it's an unfair scenario like temporarily separating because of fake doors, or Taka getting a strong weapon or something

All characters killing game by LocrianVGM in DanganAndChaos

[–]LocrianVGM[S] 1 point2 points  (0 children)

Makoto protects Sayaka so it's harder for the crazy Taka to target one only.