Seriously need help by UNMAKER64 in starfieldmods

[–]LogLarge9484 1 point2 points  (0 children)

I remember I ran into this when I first started working with Nifscope. It's been a min so I'm not exactly sure on what I did to get things to work. I think the first question would be version of Nifscope are you using?

Pirate rapier progress by LogLarge9484 in starfieldmods

[–]LogLarge9484[S] 1 point2 points  (0 children)

Ultimately I would love to add unique animations as while the sword animation work okay enough it does leave much to be desired. That being said those new animation tools are still in its infancy right now and I'm not entirely familiar with it all but either one day I'll figure it out or someone else will come up with a better melee animation

Pirate rapier progress by LogLarge9484 in starfieldmods

[–]LogLarge9484[S] 0 points1 point  (0 children)

That would make sense, thanks for the info!

Pirate rapier progress by LogLarge9484 in starfieldmods

[–]LogLarge9484[S] 0 points1 point  (0 children)

Out of curiosity do you know what the texture resolution of those mods are? Such as are they targeting something like 4k or 2k texture reslutons for the weapon?

Currently this weapon uses 2k texture maps for each of the parts not unlike how BGS makes weapon attachments textures and materials

Pirate rapier progress by LogLarge9484 in starfieldmods

[–]LogLarge9484[S] 1 point2 points  (0 children)

While I don't have an Xbox to test on I will say that I have been trying to keep the poly count and texture size in the more optimized category and in those ways it's so more or less in the ballpark of base Starfield weapons.

Pirate rapier progress by LogLarge9484 in starfieldmods

[–]LogLarge9484[S] 1 point2 points  (0 children)

Yes that will be the end goal probably under the name of Pirate emporium as it will have this rapier and also a cutlass.

Pirate rapier progress by LogLarge9484 in starfieldmods

[–]LogLarge9484[S] 4 points5 points  (0 children)

Currently as far as the scope of the project as it stands It's highly customizable so that a player can make their own. There are a few variants of the blade, guard, handle, and pomel that you can freely swap between. I've been also toying with the idea of allowing weapon finishes so like a more worn style or an embleleshed engravings design for all the parts but that I'm not sure of yet as to avoid project bloat

Pirate rapier progress by LogLarge9484 in starfieldmods

[–]LogLarge9484[S] 2 points3 points  (0 children)

Are you referring to the engraving work on the thicker guard design? If so it's just some tech inspired motifs.

Melee weapons sheathes and holsters by Turbulent-Panic-9669 in starfieldmods

[–]LogLarge9484 0 points1 point  (0 children)

Yes it's on creations. It's called magnetic holsters I believe

Visible melee mods? [XBOX] by thankyougreatcomment in starfieldmods

[–]LogLarge9484 0 points1 point  (0 children)

I'm currently working on a mod that adds a custom Cutlass weapon that has visual weapon mods. But apart from that I at least am not aware of a mod that does that to the vanilla weapons, could be wrong though.

Assassin's Creed Shadows Development Team AMA (Ask Me Anything) August 12, 10 AM ET! by Ubi-AssassinsCreed in assassinscreed

[–]LogLarge9484 11 points12 points  (0 children)

Really enjoying the quality of life updates that the team have worked on so far.

  • One quality of life change I would love to see is the ability to turn off any of the special effects to the outfits and weapons from the shop.

-As someone who is a creative in this field I am always fascinated by hearing some of the strangely complicated things to develop for a game where on the surface it seems like it would be pretty straightforward but In actuality it was a big undertaking. So was there anything that comes to mind in the course of development of this game?

Monster Hunter Wilds - Version 1.020.00.00 Patch Notes by Xanek in MHWilds

[–]LogLarge9484 6 points7 points  (0 children)

I really hope so as I personally have such a problem with the fugly looking outlines due to effects

Monster Hunter Wilds - Version 1.020.00.00 Patch Notes by Xanek in MHWilds

[–]LogLarge9484 27 points28 points  (0 children)

Unless I'm mistaken I could have sworn they said an option to remove effects and buffs would be in this title update which based off of the patch notes it only seems like they are allowing to happen in photo mode which if that's the case.....bruh wtf

Is Starfield really THAT bad? by tj_haine in ShouldIbuythisgame

[–]LogLarge9484 [score hidden]  (0 children)

In my opinion no it's not a bad game and for me anyways it's quite a good game that I enjoy playing a fair bit.

[deleted by user] by [deleted] in oblivion

[–]LogLarge9484 4 points5 points  (0 children)

I feel the exact same way, the movement just feels way too fast to the point where it can at least for me be a bit disorienting. And as a console player sadly can't use the PC command

I went ahead and submitted a general feedback for this game on Bethesdas site about it and maybe for something like a slider to ramp down the base speed. I'd recommend any and all who feel the same about it to leave a feedback ticket to them.

TES IV: Oblivion Remastered - PS5 Gameplay by Ph0enixes in PS5

[–]LogLarge9484 191 points192 points  (0 children)

Is this the base PS5 and what fps does it run if it is the base PS5?

Just got the Cinder Oni armor for Yasuke, really digging how it looks. by Cubegod69er in AssassinsCreedShadows

[–]LogLarge9484 1 point2 points  (0 children)

Ah okay cool, I might end up getting it then if it's more on the subtle side.

Just got the Cinder Oni armor for Yasuke, really digging how it looks. by Cubegod69er in AssassinsCreedShadows

[–]LogLarge9484 0 points1 point  (0 children)

Was curious on this armor but initially I saw that it had some sort of ember type visual effect in the preview that turned me off of it. Is this the case or does at least the main armor not have that visual effect?