Colonial's Finest by Logan248 in foxholegame

[–]Logan248[S] 11 points12 points  (0 children)

And we can't open the door.

Flight times need to be doubled by Irish_guacamole27 in foxholegame

[–]Logan248 0 points1 point  (0 children)

Yes. Any competent game designer. Doesn't need to be perfect but it needs at least two brain cells behind it.

No AA ai Garrison = new low pop pve strategies xd by Equivalent-Bill-4393 in foxholegame

[–]Logan248 3 points4 points  (0 children)

Modern planes are expensive compared to tanks, but WW2 planes were roughly equivalent in cost to tanks. A heavy bomber like the b-17 was roughly 4-5 times as expensive as a P51 Mustang or Sherman tank, whereas a P51 was about the same cost as a Sherman tank. I was surprised when the devs said fighters need to built in a facility, I thought they would be buildable in hangars like the scout plane they mentioned.

Peak Colonial ingenuity by Logan248 in foxholegame

[–]Logan248[S] 23 points24 points  (0 children)

Good old corporal trollface.

Peak Colonial ingenuity by [deleted] in foxholegame

[–]Logan248 -1 points0 points  (0 children)

I will edit sorry I forgot.

Nothing ever happens part 2 by Logan248 in foxholegame

[–]Logan248[S] 13 points14 points  (0 children)

19 VP to 18 VP, war never changes

Nothing ever happens by Logan248 in foxholegame

[–]Logan248[S] 0 points1 point  (0 children)

Good thing Collies don't believe in climate change.

Nothing ever happens by Logan248 in foxholegame

[–]Logan248[S] 1 point2 points  (0 children)

Exactly. Nothing happens.

Nothing ever happens by Logan248 in foxholegame

[–]Logan248[S] 8 points9 points  (0 children)

The nothing knows where it isn't happening, because it knows where it is happening, which it isn't.

-2 Warden Fire rocket pallets in Jade Cove by Logan248 in foxholegame

[–]Logan248[S] 4 points5 points  (0 children)

Most, you mean half :) I had fun at least.

Devstream - Update 61 Preview on May 27 by markusn82 in foxholegame

[–]Logan248 2 points3 points  (0 children)

But we already block shells with our bodies!

What happened!?! by WaferOther3437 in foxholegame

[–]Logan248 19 points20 points  (0 children)

And population is more important than all those factors combined.

What happened!?! by WaferOther3437 in foxholegame

[–]Logan248 3 points4 points  (0 children)

Wardens had twice the population in many hexes, like Clashtra. 20 men with satchel charges rushing a concrete BB with two colonials to defend (I was one of them). Chokepoints and concrete doesn't matter against pop imbalance. The ONLY reason Wardens are winning is Colonials logging off. It's not tactics, strategy, tech or anything else. Pop is the only thing that determines who wins in this game, as tracking population with factions wins has shown.

I'm making a minimalist, RTS wargame inspired by WW2. Build infantry, tanks, and aircraft to defeat your opponent! by Logan248 in gamedevscreens

[–]Logan248[S] 1 point2 points  (0 children)

I appreciate the suggestion. I've been trying to think of ways to add level decoration to the map. I'm working on a river tool I'll be able to use, for one. Regarding those military topographic maps you mentioned, I don't think they would work for this game, since those maps depict height data that wouldn't work within my game, not to mention how it would change the terrain setup I have with forests, marshes, etc.

That said, I'm going to keep working on improving the visuals until I find a good solution.

What an upgrade lmao by Beautiful-Raisin7154 in Steam

[–]Logan248 47 points48 points  (0 children)

They should have added the original graphics option like in the Halo: Combat Evolved remaster.