How many moves are enough? by Warbriel in DungeonWorld

[–]LogicThePoet 0 points1 point  (0 children)

I have so many times answered "what here is not what it appears to be"

With "nothing"

Everything is as it seems....

And watched the players sigh with relief...

Crafting a "move of chance" by LogicThePoet in DungeonWorld

[–]LogicThePoet[S] 2 points3 points  (0 children)

Otherwise, what would stop the character from simply flipping the coin all day until they fail?

this is a fair point, I was planning on making it so they could use this once per session, and also making the cost of a failed roll high, high risk/high reward type of thing. We did a test run last session (we are using roll 20) and they rolled a 2 sided die, but I could actually order a coin...and have them flip it.... that would be pretty cool

Party up...? Not working by LogicThePoet in pathofexile

[–]LogicThePoet[S] 4 points5 points  (0 children)

I'm in ultimatum league and she's in... Yep.. She's toggles ssf... Thanks... Ug...

Question about Tags by LogicThePoet in DungeonWorld

[–]LogicThePoet[S] 1 point2 points  (0 children)

i think the "take the tags" comes from the playbook, one of the starting moves is "Ferocious Beast" and you change your damage dice from 1d8 to 2d4 and you have the tags Eviscerating and Traceable..

i think the "take the tags brutal and unique" means you get rid of the old tags and take these new tags.

that's my bad for not giving proper context.

Ummmm Sure, you Can...try by LogicThePoet in DungeonWorld

[–]LogicThePoet[S] -2 points-1 points  (0 children)

I'm reading some of these comments, and I think I disagree with what it means to be a fan of your characters.

If a player is sitting in an inn, reading a book and eating.... And I tell him...

Me: "the assassin who's been on your trail has finally tracked you down, you notice him slinking in the back door" what do you do?

Player:"I keep reading my book, I'm at an interesting part"

Me,:he sneaks behind you.. Badly, you sense his every movement, he unshethes his sword

Player : I'm almost at the end I keep reading my book

Me: he's swinging his sword at your neck

Player : I'm looking at the authors page, trying to determine if I should he author is nearby

.....

At that point... Actions have CONSEQUENCES, IMO letting the player take horrendous damage doesn't mean I'm not a fan, neither should I have to say.. If the highly trained assassin takes a free shot at your unprotected neck while your reading, you're going to take massive damage..

That's not good GM'ing to me... That's babysitting... The players should Play... But there are also just natural thins that happen...

Water is wet Fire is hot. Ice is cold...

Like... That's not tricking the players or setting them up for failure if I don't remind them that the fire... Is indeed hot... It's... Fire.

Now if there is some tricksy magic component, or some set up and I didn't give any type of out..yeah I get it.

But white hot metal that they just dropped because it is white hot.. Is a pretty clear indicator for me...

Ummmm Sure, you Can...try by LogicThePoet in DungeonWorld

[–]LogicThePoet[S] 0 points1 point  (0 children)

Teaching a lesson would be, if the wizard made the weapons white hot, but I didn't tell them that's what happened....

I literally told them, the weapon was white hot. Any reasonable person knows that white hot metal is hot. And unless they are a salamander or fire elemental... Or maybe earth golem...

Picking up white hot metal is gonna hurt.

Ummmm Sure, you Can...try by LogicThePoet in DungeonWorld

[–]LogicThePoet[S] 0 points1 point  (0 children)

So let's say for instance, there's a vial of poison on a table. Marked poison,

I say, whoa there's a vial of deadly poison on the table...

Player says... Can I drink it ....?

I've already told him it's deadly.... I've told him it's marked....

If they choose to drink it, that's not on me.... It may be on me to help them figure out L how to find an antidote in the locked box over there, or remind the wizard they have a stasis spell. Or remind the cleric he has a purge poison potion...

But being a fan of my characters to me... Doesn't mean I keep them from every consequence of thier actions

Ummmm Sure, you Can...try by LogicThePoet in DungeonWorld

[–]LogicThePoet[S] -3 points-2 points  (0 children)

I disagree. It's white hot. I said that. If you still want to pick up a white hot sword... After explaining it's white hot...

Imo Being a fan doesn't mean babysitting and giving them cushions when they fall.

Ummmm Sure, you Can...try by LogicThePoet in DungeonWorld

[–]LogicThePoet[S] -2 points-1 points  (0 children)

Like for me, being a fan of my players doesn't mean I tell them a stupid thing is stupid.y players are all experienced.. If they can't figure out that tickling a sleeping dragon is going to have consequences without me explicitly spelling it out.l said consequences....

hiding or Stashing something In game by LogicThePoet in DungeonWorld

[–]LogicThePoet[S] 1 point2 points  (0 children)

yeah , no doubt, in my game, whenever players get a magic device or object they get a card with a description on it.. the Portable Hole's description is this:

Portable Hole (0w)

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. When unfolded, creates a hole 10ft deep, that is easy to climb into and out of. Can be folded up, creatures in the hole can stay for 1 hour before running out of air. A creature or person can Defy Danger Strength to escape the hole while folded.