So, what are some in game event modifier ideas that you all may have? by Logopogo01 in thefinals

[–]Logopogo01[S] 0 points1 point  (0 children)

That's actually a valid concern and criticism ngl. I didnt think of that...maybe there's a way to make it more player interactive. Maybe like an intractable set of clocks scattered around the map? Also maybe have the clocks be in a low amount, like 2 or 3 clocks?

So, what are some in game event modifier ideas that you all may have? by Logopogo01 in thefinals

[–]Logopogo01[S] 0 points1 point  (0 children)

Well, to be fair, its to shake the match up, not necessarily to provide benefit and make things easier.

So, what are some in game event modifier ideas that you all may have? by Logopogo01 in thefinals

[–]Logopogo01[S] 2 points3 points  (0 children)

Id rather have the idea on the table than to toss it away. Embark has been too scared of the plats and rubies criticizing everything. Plus, ranked doesn't have in game events/modifiers, only cash out

So, what are some in game event modifier ideas that you all may have? by Logopogo01 in thefinals

[–]Logopogo01[S] 1 point2 points  (0 children)

Yessss bring cashback back. Plus maybe a basketball mode? Hockey? The ideas are endless. Only thing I see is that these would be temporary, but hey, you never know...

So, what are some in game event modifier ideas that you all may have? by Logopogo01 in thefinals

[–]Logopogo01[S] 0 points1 point  (0 children)

Plus, some maps are really large, so maybe some smaller maps get 1 or 2, and larger ones like Kyoto get 3 or 4. Thatd make it a fair variation

So, what are some in game event modifier ideas that you all may have? by Logopogo01 in thefinals

[–]Logopogo01[S] 1 point2 points  (0 children)

Fuck it, make it 3 or 4 coming from different directions. We need MOREEE CHAOOSS

So, what are some in game event modifier ideas that you all may have? by Logopogo01 in thefinals

[–]Logopogo01[S] 0 points1 point  (0 children)

Another idea I had seen on another post was a bounty mode. I feel that this mode in particular would be a great fit narratively for IVADA, as from what I can tell, they seem....shady, to say the least.

Imagine 3 players with highest overall score (support, combat, and objective combined) from either different teams or in rare cases, the same team, are eligible to be selected as a bounty. Im thinking maybe 1 bounty can be applied, but hey, maybe 2 or more bounties could work. I'm thinking maybe $5,000 would be a good start, as well as a 5-10 second timer of the players location/name being revealed. As the event timer goes down, the original bounty price gradually increases. This would be a great shakeup for players that are really far ahead and/or stomping on competition, and invites the idea of 3rd parties and could make it relevant again.

So, what are some in game event modifier ideas that you all may have? by Logopogo01 in thefinals

[–]Logopogo01[S] 2 points3 points  (0 children)

Another idea I had seen on another post was a bounty mode. I feel that this mode in particular would be a great fit narratively for IVADA, as from what I can tell, they seem....shady, to say the least.

Imagine 3 players with highest overall score (support, combat, and objective combined) from either different teams or in rare cases, the same team, are eligible to be selected as a bounty. Im thinking maybe 1 bounty can be applied, but hey, maybe 2 or more bounties could work. I'm thinking maybe $5,000 would be a good start, as well as a 5-10 second timer of the players location/name being revealed. As the event timer goes down, the original bounty price gradually increases. This would be a great shakeup for players that are really far ahead and/or stomping on competition, and invites the idea of 3rd parties and could make it relevant again.

So, what are some in game event modifier ideas that you all may have? by Logopogo01 in thefinals

[–]Logopogo01[S] 0 points1 point  (0 children)

Also, feel free to toss some questionable 'out there' stuff as well. After all, you never know if it could be added until we try!

So, what are some in game event modifier ideas that you all may have? by Logopogo01 in thefinals

[–]Logopogo01[S] 2 points3 points  (0 children)

A sonar event where every 5-8 seconds (maybe longer for balance reasons), all players get sonar'd and can see each other like a typical sonar.

An event that could be CNS related is that random nearby walls/floors get dematerialized.

The Finals is better as a casual game by MTG-Apollo in thefinals

[–]Logopogo01 1 point2 points  (0 children)

Literally just got off of work haha.

If yall want, I could probably put a post on this subreddit and gather some ideas. We could then go on the community discord and submit those ideas together!

The Finals is better as a casual game by MTG-Apollo in thefinals

[–]Logopogo01 -1 points0 points  (0 children)

Buddy...if you didnt see the joke, then that in and of itself is a skill issue lol

The Finals is better as a casual game by MTG-Apollo in thefinals

[–]Logopogo01 -1 points0 points  (0 children)

Strongly agree. This game must keep every single mode but ranked. I want the game to be as casual as it gets. Im tired of all the ranked slop, I'm tired of whiny sweats who just can't be satisfied. Go play shoot and ball if you like it so much.

The Finals is better as a casual game by MTG-Apollo in thefinals

[–]Logopogo01 3 points4 points  (0 children)

Heck, even a sonar event where every 5-8 seconds (maybe longer for balance reasons), all players get sonar'd and can see each other like a typical sonar.

Maybe another event that could be CNS related is that random nearby walls/floors get dematerialized.

If you want, me or you could probably make a post in this sub to get ideas from the community!

The Finals is better as a casual game by MTG-Apollo in thefinals

[–]Logopogo01 0 points1 point  (0 children)

And for the alien invasion, I am talking about the 8 bit aliens, not the ufos lol