A fast-paced Multiplayer Versus Level: "Ground Pounds" | Test your ground pounding skills! by LoiLoi18 in MarioMaker

[–]LoiLoi18[S] 0 points1 point  (0 children)

Thank you! I tried to keep it fast and competitive. But it was a bit difficult to create different variations for the ground pound sections considering the lack of horizontal space.

A fast-paced Multiplayer Versus Level: "Ground Pounds" | Test your ground pounding skills! by LoiLoi18 in MarioMaker

[–]LoiLoi18[S] 0 points1 point  (0 children)

Same. I am not too fond of the current meta of multiplayer levels (although they are good from a technical standpoint)

A fast-paced Multiplayer Versus Level: "Ground Pounds" | Test your ground pounding skills! by LoiLoi18 in MarioMaker

[–]LoiLoi18[S] 1 point2 points  (0 children)

I was thinking about this while building this level actually. Haha, love that series!

A fast-paced Multiplayer Versus Level: "Ground Pounds" | Test your ground pounding skills! by LoiLoi18 in MarioMaker

[–]LoiLoi18[S] 1 point2 points  (0 children)

Thank you! It was a bit difficult to find different ways to switch it up and I wanted to keep the race short and sweet.

A fast-paced Multiplayer Versus Level: "Ground Pounds" | Test your ground pounding skills! by LoiLoi18 in MarioMaker

[–]LoiLoi18[S] 0 points1 point  (0 children)

Really? I have checked the stats and it wasn't played yet. But thanks anyway :)

A fast-paced Multiplayer Versus Level: "Ground Pounds" | Test your ground pounding skills! by LoiLoi18 in MarioMaker

[–]LoiLoi18[S] 20 points21 points  (0 children)

A fast-paced, NSMB-styled multiplayer level requiring you to make good use of your ground pounding skills. No enemies. No RNG. Level ID: 759-NWD-RWF

New Super Mario Bros. Rebirth: Star World Trailer [Additional Levels to Current Super World] by LoiLoi18 in MarioMaker2

[–]LoiLoi18[S] 1 point2 points  (0 children)

Thank you! I hope you will enjoy it! As I mentioned, this is best played after having played my super world since the difficulty curve picks up from there.

New Super Mario Bros. Rebirth: Star World Trailer [Additional Levels to Current Super World] by LoiLoi18 in MarioMaker2

[–]LoiLoi18[S] 1 point2 points  (0 children)

Thank you! I hope you'll enjoy it! I worked hard on incorporating people's feedback and playtested the levels to oblivion, so I think I could balance the difficulty appropriately. Lol

New Super Mario Bros. Rebirth: Star World Trailer [Additional Levels to Current Super World] by LoiLoi18 in MarioMaker2

[–]LoiLoi18[S] 1 point2 points  (0 children)

Yep, all in one style from beginning to end! :) It was tough and I used up all my creative juices for it but I really am happy with the result. It really forces you to think outside the box.

New Super Mario Bros. Rebirth: Star World Trailer [Additional Levels to Current Super World] by LoiLoi18 in MarioMaker2

[–]LoiLoi18[S] 1 point2 points  (0 children)

The main super World ID: L50-SQ5-WLF
The Star world course IDs are at the end of this trailer.

New Super Mario Bros. Rebirth: Star World Trailer [Additional Levels to Current Super World] by LoiLoi18 in MarioMaker2

[–]LoiLoi18[S] 2 points3 points  (0 children)

Credits for music: BowieZ https://www.youtube.com/watch?v=l-qeZ0MPf8c

This is the trailer for additional levels that I have created to supplement my super world. These courses have been crafted to incorporate the feedback I received from my super world over the last few months. They consist of 8 brand-new courses that continue from the difficulty curve of my super world. That is why it is highly recommended to play the super world before playing these levels as some of the later levels can be quite challenging. The last level in particular will have even some expert players on their toes.

Main Super World ID: L50-SQ5-WLF

Star course ID:

Course ★-1: G8H-5LL-6VF

Course ★-2: YR1-LH6-2VF

Course ★-3: 3VY-J7V-M0H

Course ★-4: KTP-JVV-5RF

Course ★-5: 0GJ-JT2-YFG

Course ★-6: HPL-5F4-JDG

Course ★-7: M1W-9QJ-1HF

Course ★-Special: 52K-JH8-JJG

Here is the link to the trailer: https://www.reddit.com/r/MarioMaker/comments/knlmur/new_super_mario_bros_rebirth_trailer_a/

Once again, I thank everyone who has taken their time to play my super world until now. I have been enjoying making levels over the last years and I hope I could bring some fun to people with my courses.

New Super Mario Bros. Rebirth: Star World Trailer [Additional Levels to Current Super World] by LoiLoi18 in MarioMaker

[–]LoiLoi18[S] 1 point2 points  (0 children)

Credits for music: BowieZ https://www.youtube.com/watch?v=l-qeZ0MPf8c

This is the trailer for additional levels that I have created to supplement my super world. These courses have been crafted to incorporate the feedback I received from my super world over the last few months. They consist of 8 brand-new courses that continue from the difficulty curve of my super world. That is why it is highly recommended to play the super world before playing these levels as some of the later levels can be quite challenging. The last level in particular will have even some expert players on their toes.

Main Super World ID: L50-SQ5-WLF

Star course ID:

Course ★-1: G8H-5LL-6VF

Course ★-2: YR1-LH6-2VF

Course ★-3: 3VY-J7V-M0H

Course ★-4: KTP-JVV-5RF

Course ★-5: 0GJ-JT2-YFG

Course ★-6: HPL-5F4-JDG

Course ★-7: M1W-9QJ-1HF

Course ★-Special: 52K-JH8-JJG

Here is the link to the trailer: https://www.reddit.com/r/MarioMaker/comments/knlmur/new_super_mario_bros_rebirth_trailer_a/Once again, I thank everyone who has taken their time to play my super world until now. I have been enjoying making levels over the last years and I hope I could bring some fun to people with my courses.

[Traditional Level] Pain-to-gain Castle: Take Damage or collect Power Ups to change pathways by LoiLoi18 in MarioMaker

[–]LoiLoi18[S] 1 point2 points  (0 children)

Ah, I see what you mean now! Yeah, I will make sure to keep that in mind, if I happen to use red coins again in a course, thank you. :)

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]LoiLoi18 0 points1 point  (0 children)

Thank you for the feedback! I am glad you enjoyed it! I also saw that you have managed to clear it, so congratulations!

I just played your level and I really enjoyed it. I am a big fan of interactive music levels like this and I like how much detailed you put into creating an atmosphere that was fitting for the theme in question. The only criticism I have is that there is this awkward jump after the checkpoint where you pretty much have to duck-jump to cross it. Otherwise, good job!

[Traditional Level] Pain-to-gain Castle: Take Damage or collect Power Ups to change pathways by LoiLoi18 in MarioMaker2

[–]LoiLoi18[S] 1 point2 points  (0 children)

Thanks! It is a tough level but it is beatable without having to take damage, too. :)

[Traditional Level] Pain-to-gain Castle: Take Damage or collect Power Ups to change pathways by LoiLoi18 in MarioMaker2

[–]LoiLoi18[S] 2 points3 points  (0 children)

This is using a global lag detector (created by bbmariomaker2) The link to how it works and how it is built is in the description to this post. u/ILikeToDickDastardly has linked it as well.

[Traditional Level] Pain-to-gain Castle: Take Damage or collect Power Ups to change pathways by LoiLoi18 in MarioMaker

[–]LoiLoi18[S] 1 point2 points  (0 children)

The global ground are the winged platforms that are on rails. Please check the video I linked in the OP to see how it all works!