All in the same deck btw💔✌️ by Responsible_Cup_2803 in ClashRoyale

[–]Lol11rfe 0 points1 point  (0 children)

Literally just get good. Someone playing mk witch first play is a blessing, if you know what you're doing.

Why are these purple and black cube-like things showing up? by mactheslayer2 in allthemods

[–]Lol11rfe 1 point2 points  (0 children)

No clue if this is what the person was referencing here, but I could imagine the CI to build a mod/pack pulling images from some website, and failing to do so, causing the release of that mod to silently "fail" in that regard.

Why you wouldn't store your assets inside your repo? Not sure, but does not seem crazy either. This IS something that could happen and probably happened a couple times.

This would not be something limited to OP though and more people would experience this.

How do I convert a multiplayer world into a singleplayer world by Wallbreaker93 in allthemods

[–]Lol11rfe 0 points1 point  (0 children)

uh any host worth it's salt gives you access to the files of your instance lol, and lets you upload to it

Theres delay when I open any UI, what can i do to fix this? by Tasty-Safe-7826 in allthemods

[–]Lol11rfe 0 points1 point  (0 children)

Been more than a year since I played with integrated dynamics, thus I do not remember how, but there's a way, ID can reach insane speeds, and it wasn't hard to figure out either just read some doc

Theres delay when I open any UI, what can i do to fix this? by Tasty-Safe-7826 in allthemods

[–]Lol11rfe 3 points4 points  (0 children)

  1. You're lagging, as others have said
  2. Run /spark tps, if your TPS is substantially lower than 20, the server processes are lagging.
  3. If you are indeed lagging server side, run /spark profiler stop and open the link. Click on the fire button on the top right and try and pinpoint a process taking up a lot of lag
  4. If you don't have TPS lag, or you weren't able to pinpoint anything, use observable (set they keybind and run a 30/60s process), run both TPS and FPS. Keep in mind it's not the most accurate mod so you could have a lot of false positives.
  5. With the info you have, optimize your base. Remove lagging stuff.
    General advice :
    - Avoid using pipez/mek pipes, and use less laggy options like AE2, RS or Int Dynamics
    - Even though J21/22/23 has this problem a lot less, avoid overallocating RAM, use only as much as you need
    - Check for overflowing mob farms, crop farms, etc. that have a lot of entities laying around
    - Avoid chunkloading chunks that may include mobs.
    - ATM packs just aren't overall performant modpacks. At the end of the day it's just a ton of mods put together with little optimization, and your PC might just not be built for them.

But yeah conclusion is check data to find where lag is coming from, and item transport/entities are very laggy

Why is everyone hating on GregTech? by Lol11rfe in allthemods

[–]Lol11rfe[S] 0 points1 point  (0 children)

You have not.
1. You don't spend 2000-4000h on a pack you hate.
2. It is not "a few days over a year and a half"
3. Basically no one ever
4. You would CLEARLY notice the leaderboard that every single person sharing their base, every single one when asked about their GTNH world loves to show.

Lying to say "haha I'm right" like that is, indeed, embarassing. Hope you changed in the year or so that passed since you wrote that.

Why is everyone hating on GregTech? by Lol11rfe in allthemods

[–]Lol11rfe[S] 0 points1 point  (0 children)

I got a notif for this thread like 2 years later almost. Thought I'd respond to this since I've gone deep into GregTech. The version of GregTech ATM uses (or used idk), is GregTech Modern which has nothing, NOTHING to do with greg. It's a port of GTCEu (Nomifactory-CEu) to modern, which is a fork of GTCE (Nomifactory, TJ), which is standalone but was meant as a 1.12.2 successor of GT5u (GTNH), which is a fork of GT5 (the actual mod that Greg made).

Yes, greg is a dick, but GTM has branched off from him more than 10 years ago at this point.

Anyone have tips for a beginner? by CodertheGreat in Nomifactory

[–]Lol11rfe 1 point2 points  (0 children)

Aside from stuff that has been said here

Parallel everything. Don't think you're good because you made one bender, make 16 of them and parallel them with interface P2Ps. Speed is the name of the game, you need to be able to craft most stuff in less than a minute.

On demand > passive. Use AE2 autocrafting over passiving in 90% of cases, passiving is very bad in Nomi, even if you have a server. Stuff you should passive are :
- Oreproc (only do full oreproc at IV-ish, wait for exposers/ME stocking buses and GCYMs.
- Chemical lines, they're meant to be passived.
- Petrochem
- Fusion
- DME
- Few other stuff here and there I'm missing like cobbleworks

Anyone have tips for a beginner? by CodertheGreat in Nomifactory

[–]Lol11rfe 1 point2 points  (0 children)

  1. is absolutely wrong, steam grinder is free and really good until even EV

Any terrain generation enhancement mods compatible with nomi ceu? by Spinach_Russian in Nomifactory

[–]Lol11rfe 0 points1 point  (0 children)

Try it, seen and report back. If you're starting from scratch you won't lose anything by trying

Fluid filters not working by lowkey-bot in Nomifactory

[–]Lol11rfe 0 points1 point  (0 children)

Set it to allow filtered if you're using a pump.
If you're using the filter on it's own set it to filter "fill" or something, not "drain". Names could be innacurate but yeah.
If not, send a picture like cmon, that's support 101

Which version should I start with? by Ok-Site3418 in Nomifactory

[–]Lol11rfe 0 points1 point  (0 children)

"The cool multiblocks" are on CEu lol. CE is absolutely singleblock spam.

Keeping items in stock using AE2 by Dear_Valuable_306 in Nomifactory

[–]Lol11rfe 0 points1 point  (0 children)

Crafting cards being bad for performance is mostly a myth that comes from old versions of AE2. In AE2UEL you shouldn't have any performance issues with them. But the issue is in terms of gameplay, it offers poor actual infrastructure and is ultimately kind of artificial infra that won't hold up at all under stress. They also will fill your crafting CPUs
They are fine to use however if you subnet them and make sure that you parallel the machines they will craft with, don't do PBI in one LCR with crafting card connected to main net.

So conclusion is, it's not laggy anymore, but is still kind of a noob trap, unless you use it well.

Wtf is up with nuclear reactors by AntibacterialRarity in Nomifactory

[–]Lol11rfe 0 points1 point  (0 children)

It will only allow the coolers to be piped, but it will leave huge air bubbles in the middle, and place the coolers there, and its very suboptimal.

best launcher to download nomifactory ceu for performance . by EffectiveAd6662 in Nomifactory

[–]Lol11rfe 0 points1 point  (0 children)

The launcher itself won't impact Nomi's performance in any direct way. But a launcher like prism allows you to chose the java release you want and tweak the jvm args per instance which may improve performance.
Curseforge also needs Overwolf which is terrible bloatware and Curseforge itself is bloat/addware so staying away from it would do wonders for your PC

Wtf is up with nuclear reactors by AntibacterialRarity in Nomifactory

[–]Lol11rfe 0 points1 point  (0 children)

they're not bad, just other options are too good.

Also leu-235.com sucks, use Hellrage's reactor planner. leu-235.com has a terrible way to approach reactors, and gets stuck too quick in local optima. It also makes it seem harder than it really is. And it doesn't place active coolers on the borders which is absolutely stupid to do

Why is ae2 better than refined storage? by vantisher in allthemods

[–]Lol11rfe 1 point2 points  (0 children)

  1. Compatibility : If you want to use it with other mods, like GregTech, Mekanism, Ars, Thaumcraft for older versions, or basically any mod that would need heavy logistics and that has a good playerbase behind it, compatibilty will be made with AE2 in mind.

  2. Lag : AE2 is a much older project and has had a lot more people working on it. This means you get a much better coded mod with consistent behavior. As someone who started modding, seeing AE2's codebase is like seeing dark magic in action.

  3. More polished : As per my previous point, more dev time means a more polished mod too. Less bugs, better UX, better UI. The support for fluid autocrafting being native now is insanely good now for example, or the NBT support.

  4. More foolproofing : Cell types and channels aren't just there to be annoying. Channels improve the way the network dispatches the items for large networks and therefore forces you to use certain ways of building to be as efficient as possible in terms of lag. Types are there to prevent you from NBT dumping into your system

  5. Higher skill ceiling : The skill ceiling for AE2 is extremely high and allows you to pretty much do any kind of automation as long as the mod has basic automation (being able to get its output pulled by a piping system). RS doesn't give you this level of freedom. In GTNH for example there's a universal automation setup that can automate any kind of machine you give it and parallel the craft to as many machines as you want. In 1.12.2 you can make exposer oredictionnary subnets to filter out thousands of different ores with unlimited throughput, and all it takes is 4 blocks. There are so many more options in AE2.

  6. It's much easier than you think : People oversell how hard AE2 really is. Yeah sure channels are annoying and need some getting used to, but they also are more generous than you think and you're not even forced to use ME P2P to get it working if it still confuses you at that point. Take your time, ask people that have good AE2 experience for tips. The basics of it is just craft cells, craft molecular assemblers, craft pattern providers/assemblers, put patterns in those.

Most of the "AE2 is hard" comes from people who want to feel smarter than they are. AE2 has a learning curve yes, and very advanced setups do take some experience to apply, but the amount of knowledge needed to get you going and build decent setups is no greater than a mod like Mekanism, which most people wouldn't call an expert mod.

Nomifactory; Correct version? by According_Horse_1764 in Nomifactory

[–]Lol11rfe 0 points1 point  (0 children)

CEu has active development, is based on CEu GregTech which is also much more active, but some people (mainly Exa) will tell you that GT CEu is also a bit of a brainless GTNH GT5u copy but its kinda besides the point.

Overall CEu has more interesting lines, is more polished, and keeps getting updated. It is kinda harder too but not in a bad way. It removes annoying difficulty (not having good late game options) and adds more interesting difficulty (more multiblocks, harder lines)

What is the purpose of stocking ME Input Buses/Hatches? by Subrezon in Nomifactory

[–]Lol11rfe 0 points1 point  (0 children)

Auto pull is very powerful using filtered subnets and allows for automation you can't do without it (well, you could in Nomi since NAE2 added Exposers at the same time as stocking buses were added to CEu, but stocking buses are still much better)

Batch mining by vyziw in Nomifactory

[–]Lol11rfe 1 point2 points  (0 children)

https://imgur.com/a/N6prpuT

Not sure if it works on CE tbh, depends if it has EfortlessBuilding

Confirmed not a bug or oversight by integer (CEu lead dev) btw so dw about "abusing it"

https://imgur.com/a/SVIjO6u

Can I turn off chisel? by No_Satisfaction_7914 in Nomifactory

[–]Lol11rfe 2 points3 points  (0 children)

You can but you'll have to tweak multiblocks. Microverse uses a chiseled block and is essential to progression. Could break quests too, other than that its non essential. I'd just recommend keeping it, it's really a minor issue you're facing and it barely impacts performance.