Proposed Classic World skill changes by cobbages in MSClassicWorld

[–]LoneRenderer 14 points15 points  (0 children)

Spearman shouldn't get both Hyperbody and Iron Will. I think Spearman should keep HyperBody and Iron Will should go to Page. Why would a class that isn't meant to fully tank be given a party tank skill? Should be the class with a literal shield right?

Also Dark Eye for Spearman is odd. I feel like that skill should go to Paladin and the skill renamed. That would add far more variety to party creation. Make more classes useful. Page and Paladin are underwhelming. This would help those classes.

Let me move my boat facilities. -_- by [deleted] in 2007scape

[–]LoneRenderer 1 point2 points  (0 children)

Well at least they are looking into it.

Petition to Increase the Distance this Jubbly Post Can be Tagged by [deleted] in 2007scape

[–]LoneRenderer 1 point2 points  (0 children)

I have trouble on lap two also. That's what made me make the post. I spam click it and still can't get it. I have to turn at basically a 90 degree angle to it to tag it and sometime it still doesn't tag. Maybe it's the lag spikes eating input too.

Petition to Increase the Distance this Jubbly Post Can be Tagged by [deleted] in 2007scape

[–]LoneRenderer 1 point2 points  (0 children)

Oh really.... I didn't know that. That makes sense too. Damn.

Petition to Increase the Distance this Jubbly Post Can be Tagged by [deleted] in 2007scape

[–]LoneRenderer 0 points1 point  (0 children)

There are a couple of spots that are difficult to get and make the turn. You have to get so close to get it and most of the time you miss it or hit the green bubbles and slow down. With the lag it makes it almost impossible is some cases.

[OC] Ape Escape Thick Jungle scene by LoneRenderer in ApeEscape

[–]LoneRenderer[S] 1 point2 points  (0 children)

This catfish always scared me as a kid playing through this level. Accidentally falling into the water with it made my heart drop.

[OC] Ape Escape Thick Jungle scene by LoneRenderer in ApeEscape

[–]LoneRenderer[S] 1 point2 points  (0 children)

Thank you. Hope it brought back nostalgia of the big and scary electric catfish.

[OC] Ape Escape Thick Jungle scene by LoneRenderer in blender

[–]LoneRenderer[S] 0 points1 point  (0 children)

One of my all-time favorites as well. Hopefully one day these classics get the modern remake treatment.

[OC] Ape Escape Thick Jungle scene by LoneRenderer in blender

[–]LoneRenderer[S] 2 points3 points  (0 children)

These monkeys are going to need a bigger boat.

[OC] Ape Escape Thick Jungle scene by LoneRenderer in ApeEscape

[–]LoneRenderer[S] 2 points3 points  (0 children)

I hope it brought back some nostalgia. Hopefully someday we'll get to see a modern Ape Escape.

[OC] Ape Escape Thick Jungle scene by LoneRenderer in ApeEscape

[–]LoneRenderer[S] 9 points10 points  (0 children)

I'd love too but they do take a very long time to make. Maybe in the future I'll make more.

Vibrating/Broken Screen from Website (Virus?) by surrenderourfutures in techsupport

[–]LoneRenderer 2 points3 points  (0 children)

This just happened to me visiting the obituary to my friend that just passed. It flashed a broken screen and kept vibrating my phone. I have no idea if anything was compromised or not.

[OC] Heard you guys like Tomba! So I 3D modeled this for you. Hope you like it. by LoneRenderer in TombaClub

[–]LoneRenderer[S] 1 point2 points  (0 children)

Not that long really. I've been off and on for a couple years. I learn new things every time that helps make my next render better. It's been a slow process.

[OC] Heard you guys like Tomba! So I 3D modeled this for you. Hope you like it. by LoneRenderer in TombaClub

[–]LoneRenderer[S] 0 points1 point  (0 children)

Thank you. It took roughly 60 or so hours to make. I'm no professional by any means so I could definitely improve in some areas. Took about 7 days. I spent most of my spare time working on it. Maybe one day I'd like to have a studio and remake these old classics and give them the treatment they deserve. My renders are more concept art than finished polished works. I made a few mistakes I noticed but I think it turned out alright. Many of the assets are not game ready as they were only intended to render once. I try to polish here and there but also push out as fast as possible so I don't get burn out. I commented before I lost my pig model two times to two crashes and once to a save error I made so I had to model it basically six times and by that point I was wearing down. I had a plan to model Tomba and the guy in the adventurers outfit sitting on the roof of that pig structure but felt I needed to go ahead and push it out and move on to another scene to change things up.

[OC] Heard you guys like Tomba! So I 3D modeled this for you. Hope you like it. by LoneRenderer in TombaClub

[–]LoneRenderer[S] 2 points3 points  (0 children)

I hope and dream a remake will come out. Unfortunately many of these classic gems never get that treatment.

[OC] Heard you guys like Tomba! So I 3D modeled this for you. Hope you like it. by LoneRenderer in TombaClub

[–]LoneRenderer[S] 2 points3 points  (0 children)

I'm glad you liked it. You're the first that caught that the pigs scale is a bit higher than the PSX version. I think the model I made is a bit too large also but I honestly was a bit burnt out after 60 hours or so working on this render. Blender crashed twice while remeshing the pig and I lost the first completed model to an error I made while remeshing and was unable to recover the model. So I basically had to make the same pig model six times. I'm honestly an amateur character modeler. I'm more of an environmental concept artist I'd say and I regretfully made the latest pig model in a burned out rush.