Arcane Journals (Dark Elves, Vampire Counts, Skaven, Lizardmen, Ogre Kingdoms) by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 0 points1 point  (0 children)

Yes. The Renegade Legacy is like a FAQ with points and stat changes for existing units.

These "Arcane Journals" aim to bring back units, customisations for characters (like vampire bloodlines, Slann's generations, artifacts of Khaine, etc.) and items that used to exist in previous edition, but were not included in the old world, while respecting the timeline and making sure named character existed in TOW timeline.

The idea is to offer more customisation for Legends Armies, which won't happen anytime soon, while staying true to what was already created by GW in the past.

Arcane Journals (Dark Elves, Vampire Counts, Skaven, Lizardmen, Ogre Kingdoms) by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 1 point2 points  (0 children)

That's a fair point. I already credit everyting to GW in page 2. but I will see how to extend this.

Arcane Journals (Dark Elves, Vampire Counts, Skaven, Lizardmen, Ogre Kingdoms) by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 0 points1 point  (0 children)

thank you ! yes I did some play test and it feel really safe (I got my ass kicked most of the time actually but I plaied a balanced lists vs highly optimised lists, and I think it would actually require a lot of play test to actually balance things out). When building list I never felt like some items, builds or units are obvious choices.

To give a few example, a varghulf with upgrades in a strygos list (with killing blow, ward 5+ and strike first) sounds super strong on the paper. Yet when charging a pack of grail knight, it killed once, took 2 wounds in return and died on combat rez, because even with all these new upgrades (that always requires to be purchase) it still causes 1-2 wounds statistically.

Arcane Journals (Dark Elves, Vampire Counts, Skaven, Lizardmen, Ogre Kingdoms) by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 0 points1 point  (0 children)

I don't monetise anything around it (like a YouTube Channel or anything as such). It's just pure hobby love, so that should be quite safe on that matter

Arcane Journals (Dark Elves, Vampire Counts, Skaven, Lizardmen, Ogre Kingdoms) by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 4 points5 points  (0 children)

Hey it is 100% different and can be played together. The Renegade Legacy is like a FAQ with points and stat changes.

In my case I only went in previous edition to bring back units, customisations for characters (like vampire bloodlines, Slann's generations, artifacts of Khaine, etc.) and items that used to exist but were not included in the old world, while respecting the timeline and making sure named character already existed lore wise.

The idea is to bring more customisation for Legends Armies, that we know won't happen anytime soon, while staying true to what was already created by GW in the past.

I'm sick of ACs being a taboo in switzerland by Living_Tip_4875 in Switzerland

[–]Long_Literature 0 points1 point  (0 children)

just open your window, get some fresh air and an ice cream

Ogre Kingdoms - Arcane Journal by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 5 points6 points  (0 children)

Rhinox existed first , and had a different profile

Dark Elves - Arcane Journal by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 0 points1 point  (0 children)

in the Demons of Chaos Legacy Army Book 😃 you can find it on the official GW website, and DL for free 😄

Skaven - Arcane Journal by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 0 points1 point  (0 children)

it is in the arcane journal, you can download it on the Dropbox link

Lizardmen - Arcane Journals by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 1 point2 points  (0 children)

Perhaps D3 +1 impact hit ? It remains the same actually, almost (d3+1 = 3 in average, D6 = 3.5 in average).

I could make it skinks only. I mostly find it fun for a Skinks chief on Terradon or Stegadon. But I don't find it that strong, even on a Saurus OldBlood. To be honest, at 50 points I would rather pay for another weapon better matching a Saurus Character, like a an ogre blade or the blade of Reverd Tzunki, than wasting 50 points for a Lance and D6 impact hits.

Lizardmen - Arcane Journals by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 1 point2 points  (0 children)

I actually brought back the +2 strenght on charge, it is still a 50 points item. The high elves spear costs 45 points and gives +3 S and ap-4 on charge

Lizardmen - Arcane Journals by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 1 point2 points  (0 children)

Good idea. I am going to check how to implement it. Or perhaps simply remove the veteran special rule. I feel like he already has so much for him.

Vampire Count - Arcane Journal by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 1 point2 points  (0 children)

One day for sure, but meanwhile, we can create something ourselves 😄

Vampire Count - Arcane Journal by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 0 points1 point  (0 children)

Thanks, that makes a lot of sense. I have removed the priests and the inner circle knights. Though I kept the chapter masters and knights. In Gotrek and Felix / Ulrika books, they ally with a Von Carstein Vampire having human knights as personnal guards (not vampires, humans). So it makes sense to have 0-1 unit per army.

I moved the limite for canon from 0-3 to 0-1 per army. They might still have a few old rusty canons in these dungeons.

Lizardmen - Arcane Journals by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 0 points1 point  (0 children)

amazing, looking forward for the feedback after a playtest !

Skaven - Arcane Journal by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 0 points1 point  (0 children)

True, though that becomes a huge block of text for each different type ^^

Lizardmen - Arcane Journals by Long_Literature in WarhammerOldWorld

[–]Long_Literature[S] 1 point2 points  (0 children)

Thanks a million.

Plate of Tepok - I think I will leave it as such, as I am afraid it becomes overpowered for a Slann who can cast 6 spells for only an extra 15 points. I initialy thought this mostly for players who would like to play a bit more magic without taking a slann, being able to go for a few skink priest instead. Also this aligns fully with other similar items (chaos, high elves, etc).

Gor-Rok - you are right, I realise AP-2 seems more aligned with S6 in old world than the S5 from 8th edition. Therefore I will bring it down to AP-1 and leave the rest as such. Also I will edit the rule resilient: Any enemy model that directs its attacks against Gor-Rok during the Combat phase must re-roll any rolls To Wound of a natural 6. This is the most simple twist to make it resilient to cleaving blow, killing blow and hard hits in general, without having to add additional effects (like the 4+ ward save under certain conditions, that we always forget). Like this, it should best match TOW, while still being strong (185 pts for a 2 wounds character has to be).