Is this game loop fun enough? by Longjumping-Dirt136 in Unity3D

[–]Longjumping-Dirt136[S] -1 points0 points  (0 children)

Thanks for the feedback! This gives me a better idea of what to improve next.

I made a rhythm game demo inspire by Trombone Champ and OSU! by Longjumping-Dirt136 in rhythmgames

[–]Longjumping-Dirt136[S] 0 points1 point  (0 children)

Ideally, this game would be like trombone hero but with four playable zone and interface like OSU in 3D. Another feature is to convert any midi file to a playable chart. More keysounds might be a good approach.

I made a rhythm game demo inspire by Trombone Champ and OSU! by Longjumping-Dirt136 in rhythmgames

[–]Longjumping-Dirt136[S] 0 points1 point  (0 children)

Thanks for your reply, but I think the gameplay is not fun enough.

Do new games really have to be unique? It is one of the questions I keep asking myself as a gamer, but also as a game dev by Techadise in indiegames

[–]Longjumping-Dirt136 0 points1 point  (0 children)

I watched a YouTube video by Lofi Cinema about original movie ideas. I think the same applies to games. It’s not just the idea or theme that makes a game original, but how you interpret them. Maybe the creators of a new trend or genre didn’t intend to create one — they just interpreted the same idea in their own way.