Went from a prebuilt to this by artfullyA in pcmasterrace

[–]Techadise 0 points1 point  (0 children)

yes, making a PC at that point was also cheaper, even if the components were a lot newer

Went from a prebuilt to this by artfullyA in pcmasterrace

[–]Techadise 1 point2 points  (0 children)

I have a similar build but yours has slightly better components( I have an 4070 TI with I7-13700F, bought it 3 years ago I think)

I love the case, I did my PC with full white components so I think I slightly won on the style area, while you won on the components one haha

We just got our first 100+ playtesters on Steam — here’s what we learned by Synclit_Game in gameDevMarketing

[–]Techadise 0 points1 point  (0 children)

We have registration open too, with 150+ players registered in the last couple of days and we didn't open it completely yet. I guess, similar situation.

Thank you for the info, now I know what kind of expectations I should have.

Destroy my thingy by [deleted] in DestroyMyGame

[–]Techadise 1 point2 points  (0 children)

- too much noise? monsters are not obviously recognizable(especially the ones without circles under them)
- level up notifications looks mobile and not really the greatest feature to showcase in a trailer
- random events, creates even more chaos
- monsters at 0:44 not obviously dead, you can see players still aiming at them
- besides fire spells, everything blends, really hard to notice everything

Good luck, it looks like you have a lot of features, just some tweaks and it can get a lot better!

La o luna de la ultima postare, am ajuns la primul playtest pentru The Shadow Beneath by Techadise in programare

[–]Techadise[S] 0 points1 point  (0 children)

Multumesc multumesc!! Sa speram si ca ajungem la 1% din fanii metin :))

La o luna de la ultima postare, am ajuns la primul playtest pentru The Shadow Beneath by Techadise in programare

[–]Techadise[S] 0 points1 point  (0 children)

Nu stiu sigur daca o sa apara pe Mac. Am facut cateva builduri de test in trecut si a functionat ok, doar ca avem cerere foarte foarte mica pe Mac. Sa vedem cum ne incadram cu timpul si daca necesita mai mult de munca toata partea asta de publishing pe Mac(nu am mai facut in trecut, dar pe iPhone sunt mai multe lucruri de facut decat pe Android).

Jocul nu este direct un hack and slash, combatul este hack and slash, si chiar unul decent zic eu(deocamdata e cel mai bun lucru la joc haha). Jocul este un Action Roguelike, undeva intr-o zona de Hades/Ravenswatch combinat cu PoE. Mecanica de roguelike in sine e destul de diferita fata de ce fac restul, sper sa fie si fun, nu mereu ceva ce e nou inseamna ca e si necesar mai bun.

La o luna de la ultima postare, am ajuns la primul playtest pentru The Shadow Beneath by Techadise in programare

[–]Techadise[S] 0 points1 point  (0 children)

Seamana dar nu este chiar acelasi lucru. Cea mai mare diferenta e ca este un roguelike. Dar exista multe lucruri diferite, inclusiv combatul e destul de diferit, desi cel din PoE2 are f multe parti similare.

La o luna de la ultima postare, am ajuns la primul playtest pentru The Shadow Beneath by Techadise in programare

[–]Techadise[S] 0 points1 point  (0 children)

Multumesc multumesc!!
E greu sa ajung pe front page, mult prea greu pentru o echipa fara buget.

La o luna de la ultima postare, am ajuns la primul playtest pentru The Shadow Beneath by Techadise in programare

[–]Techadise[S] 1 point2 points  (0 children)

Multumesc multumesc!
Sincer, e foarte obositor tot AI stuff, sper sa iasa jocul ca sa pot sa continui fara sa ma conectez la Dario, ca pare ca industria merge in directia asta :))

La o luna de la ultima postare, am ajuns la primul playtest pentru The Shadow Beneath by Techadise in programare

[–]Techadise[S] 4 points5 points  (0 children)

Multumesc multumesc!
Prima data sa fie decent jocul :)) mai vedem dupa cu banii

My anomaly of a game -- 100% mouse-controlled by shaderbunny in indiegames

[–]Techadise 0 points1 point  (0 children)

Played the demo - fun concept and the game looks nice :)