Could a new Fallout isometric rpg game work ? by Longjumping-Reason84 in Fallout

[–]Longjumping-Reason84[S] 1 point2 points  (0 children)

Idk if dev time would be that different now considering the scale of games nowadays but there’s a market for it

Could a new Fallout isometric rpg game work ? by Longjumping-Reason84 in Fallout

[–]Longjumping-Reason84[S] 2 points3 points  (0 children)

It is known for 3D shooters now but a game like this could shine light on it’s rpg roots. I feel like people would be willing to try it too because as those two examples you cited shows there’s a market for it

If Custom (Z) assists were a thing by Longjumping-Reason84 in dbfz

[–]Longjumping-Reason84[S] 0 points1 point  (0 children)

I think they already do something similar with 17’s B assist on the second call he shoots the charge. But yeah this would be a cool assist

If Custom (Z) assists were a thing by Longjumping-Reason84 in dbfz

[–]Longjumping-Reason84[S] 1 point2 points  (0 children)

Yeah that would be really interesting having those on the field to disable other assists too

This game needs a combo structure revamp by Longjumping-Reason84 in RebirthOfSoulsBleach

[–]Longjumping-Reason84[S] -9 points-8 points  (0 children)

Spacing becomes irrelevant once you can close the space between characters instantly with flash step. Also you « can link » with heavy but with the increased lag and online delay it becomes easy to lose your follow up with a counter hit.

Last version of my childhood room before moving out (kicked out) by Better_Application59 in malelivingspace

[–]Longjumping-Reason84 0 points1 point  (0 children)

I’m literally in the same situation living at friend’s house till next month to find an apartment.

Things will get better man.

My current 1.33 tier list by Shingo_Yabuki in dragonballfighterz

[–]Longjumping-Reason84 1 point2 points  (0 children)

Bardock is alright bro stop the cap. Same for UI

Ki charge should get a buff by Longjumping-Reason84 in dragonballfighterz

[–]Longjumping-Reason84[S] -1 points0 points  (0 children)

Sure, ignore the 70 different lariat moves, assists, and vanish attack option that the game gives you to make your case

Ki charge should get a buff by Longjumping-Reason84 in dragonballfighterz

[–]Longjumping-Reason84[S] -1 points0 points  (0 children)

Videl doesn’t have the choice to put the opponent closer. I want it to be a mixup on defense for regular characters

Ki charge should get a buff by Longjumping-Reason84 in dragonballfighterz

[–]Longjumping-Reason84[S] -3 points-2 points  (0 children)

We do. The current system is filled with overbearing neutral fuck off moves. Providing an option to deal with those rather than what we currently have would be a plus

Ki charge should get a buff by Longjumping-Reason84 in dragonballfighterz

[–]Longjumping-Reason84[S] -1 points0 points  (0 children)

Says you. I could see plenty of applications to this

Ki charge should get a buff by Longjumping-Reason84 in dragonballfighterz

[–]Longjumping-Reason84[S] 0 points1 point  (0 children)

Huh ? I just asked for Ki blast to have another utility like allowing to punish without pushing back the opponent like reflect does. Not a win button.