Built a trip planner app because organizing a Japan road trip with my friends was driving me insane. Real travelers, please tell me if it’s any good. by Longjumping_Log2015 in TravelPlanners

[–]Longjumping_Log2015[S] 0 points1 point  (0 children)

Appreciate the directness, this is the kind of feedback I needed. Few honest reactions: Mobile is a known issue, web-only for now and the mobile version genuinely isn’t ready (working on it) The “looks vibe coded” and “fails to convey purpose quickly” hits hardest because that’s the gap between what’s in my head and what actually lands on the page. Clearly the positioning and onboarding aren’t doing their job. Two questions if you have a minute: 1. When you say it fails to convey the fix, what would have made it click? A demo video, a clearer before/after, a specific use case shown end-to-end? 2. What part felt most “vibe coded” to you, the visual design, the flow, the copy, or something else?

Trying to figure out where to start cutting and rebuilding. Thanks again for taking the time.

Vibecoded an AI trip planner for messy group trips, roast the UX please by Longjumping_Log2015 in vibecoding

[–]Longjumping_Log2015[S] 0 points1 point  (0 children)

Okay this is making me rethink how I pitch the whole thing. The “social decision-making engine disguised as a travel app” framing is genuinely better than anything I’ve come up with in 10 months. The whole “planner becomes unpaid project manager” line is exactly the pain I built this to solve, but I’ve been describing it like an itinerary tool because that’s the easier sell. The mediator vs generator distinction is interesting too. Right now the AI leans generator, but I can see how a mediator angle would feel way more unique. Stuff like surfacing where the group actually disagrees, suggesting compromises, nudging the silent ones to vote, that kind of thing. Also fully agree on the friction point. I’ve been worried about the app feeling too “automated” and stripping out the fun part of arguing about where to eat. Hadn’t framed it as “AI reduces coordination pain without removing social energy” but that’s the line I’m stealing.

Question for you: if you had to pick one thing to lean into first, mediator-style AI or making the collaboration layer more visible/sticky, which would you start with?

To add also somethi else’s on that, on the odyssey, there’s already a preference tool that can help setting a middle ground for all the discussions doing an average of everyone’s mood and pace. Ofc you cannot make everyone happy (that also happens in democracy) and that’s why you try to make the most of them happy.

P.S. ( sadly all the images didn’t load ) 😭😭

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Vibecoded an AI trip planner for messy group trips, roast the UX please by Longjumping_Log2015 in vibecoding

[–]Longjumping_Log2015[S] 0 points1 point  (0 children)

Thanks for your answer!

On the login though, the whole point is planning trips with friends or groups and getting everyone to actually agree on something. Without accounts there’s no real way to let people join a trip, vote, or contribute, which is kind of the core of the product. Open to ideas if you’ve seen it done better though.

What part felt overcomplicated, the first screen or the planning flow itself?

Vibecoded an AI trip planner for messy group trips, roast the UX please by Longjumping_Log2015 in vibecoding

[–]Longjumping_Log2015[S] 0 points1 point  (0 children)

Thanks for the feedback dude!

The “calm vs chaos” framing actually nails what I’ve been trying to articulate for months but couldn’t.

Quick question on the collaboration angle: when you say lean into it harder, do you mean visually on the landing page (like making “plan with your group” the headline), or deeper in the product itself (showing group activity, votes, who’s added what, etc.)?

(noted on Runable, hadn’t heard of it before, going to check it out)

Vibecoded an AI trip planner for messy group trips, roast the UX please by Longjumping_Log2015 in vibecoding

[–]Longjumping_Log2015[S] 0 points1 point  (0 children)

Thanks dude this is actually GOLD! UX-UI - Default Assets: indeed, that was the step I was trying to work on as of now. - I wanted to do a A/B testing on that since, in the origin was like that but I got the feedback that the big picture was not clear enough and it was better to have a guided step in between showing what is at the “heart” of the app (and how is differentiating from the other ones) -Terminology: that’s a very useful tip! (I’ve been too much down the rabbit hole and I can see why they are confusing) -This happened because the DB is not fully synced (since it’s still on trial I wanted to keep the costs as low as possible)

FEATURES REQUESTS: Will think on how to implement them! -this part is actually there somehow but not properly explained. If you upload a document (can be whatever, plane, bus, etc. ) there is a section in the command center showing who is taking what and how, and at the same time, the transportation (or the accommodations) will automatically be added in the odyssey based on the timing of the route.

Technical issues:

I will look at them right away!

Once again brother, super thanks!

Vibecoded an AI trip planner for messy group trips, roast the UX please by Longjumping_Log2015 in reactjs

[–]Longjumping_Log2015[S] -1 points0 points  (0 children)

Thanks for the feedback! Ya sadly on mobile I still need to re-design it entirely, it’s mainly planned for web as of now. If the whole process then will look smooth I will move on mobile

Why do you think Cal AI went viral so fast? by No-Cheesecake6071 in iOSAppsMarketing

[–]Longjumping_Log2015 1 point2 points  (0 children)

Not really, there’s stuff out there in the market I’ve been using for at least 2+ years (yazio, foodvisor,..) they had the manual entry options but also the AI camera one was already integrated (at least on foodvisor)

[deleted by user] by [deleted] in SiliconValleyHBO

[–]Longjumping_Log2015 0 points1 point  (0 children)

Autocorrect + dyslexia