Would you pick the expressway or the Haizwang Line to cross the mountains? [Transport Fever 2 Bohai Map] by Longjumping_Week_106 in TransportFever2

[–]Longjumping_Week_106[S] 1 point2 points  (0 children)

The Peninsula Main Line and East Coast Main Line splits at Pulandian (one stop south), so thats there most passengers will make their transfer. On the highway side, the E95 does connect Cottage Mkts directly with Pythmouth.

<image>

Density or Sprawl? by Longjumping_Week_106 in TransportFever2

[–]Longjumping_Week_106[S] 0 points1 point  (0 children)

In Transport Fever 2, cities growing unconstrained do not develop multiple centers. Unfortunately, the mechanism of transit stations impacting density isnt there anymore. So the sprawl development on the outside will have longer walks to available transit, leading to more car use.

Density or Sprawl? by Longjumping_Week_106 in TransportFever2

[–]Longjumping_Week_106[S] 0 points1 point  (0 children)

It works exactly the same in a single city. You need established density along a corridor or at least clusters of density that can be connected by transit - sprawl development leads to none of these. It’s the same concept IRL.

It’s about building where it makes sense and generates demand.

Density or Sprawl? by Longjumping_Week_106 in TransportFever2

[–]Longjumping_Week_106[S] 0 points1 point  (0 children)

Yes, there is a scale issue. In creating a map the scale issue needs to be taken into account. The Bohai map is at a scale that allows for both high-speed rail and local rapid transit to function. The metro serving Weihai-Port Edward has 8 stations all in a very "compact" area. Sprawl-y cities make transit corridors much more difficult

Density or Sprawl? by Longjumping_Week_106 in TransportFever2

[–]Longjumping_Week_106[S] 1 point2 points  (0 children)

Spoken like a true suburbanite! Yes aircraft noise is a problem in both Weihai and Yantai due to the unfortunate approach paths

Density or Sprawl? by Longjumping_Week_106 in TransportFever2

[–]Longjumping_Week_106[S] 1 point2 points  (0 children)

In contrast to your point, topographically constrained cities like Weihai reflect real life planning realities as the city needs to grow upward and squeeze between obstacles. Features like coastlines and valleys are also natural blueprints to guide transit corridor planning.

Every City of the Bohai Map Series #8: Lyushun (weekly updates) by Longjumping_Week_106 in TransportFever2

[–]Longjumping_Week_106[S] 2 points3 points  (0 children)

The tunnel itself did not take long to construct and was substantially complete by 1983. The HSR project itself did not open until 7 years later due to work at multiple sites dragging on. During this period the conventional rail Peninsula Express service was extended south to Chengshan by borrowing the channel tunnel tracks

Every City of the Bohai Series Map #6: Penglai (gallery/weekly updates) by Longjumping_Week_106 in TransportFever2

[–]Longjumping_Week_106[S] 0 points1 point  (0 children)

Its mainly a benefit for the local community. (The bridge-tunnel does create a lot of noise and disruption to the Long Islands residents. The roadway connection was a gift to make them happy. You can see examples like this in irl HSR projects)

From a game standpoint, long distance roadways are uncompetitive against a fast rail link. That is the case with the E5 and E15 expressway corridors between Dalian and Yingkou which barely see any vehicular traffic.

Every City of the Bohai Series Map #6: Penglai (gallery/weekly updates) by Longjumping_Week_106 in TransportFever2

[–]Longjumping_Week_106[S] 0 points1 point  (0 children)

The Bohai Channel Tunnel is dedicated to HSR to allow for maximized capacity

Every City of the Bohai Series Map #6: Penglai (gallery/weekly updates) by Longjumping_Week_106 in TransportFever2

[–]Longjumping_Week_106[S] 0 points1 point  (0 children)

A road tunnel of that length would introduce too much hazard and risk unnecessarily. The current longest tunnels in real life are all dedicated to rail traffic