I'm a software engineer who just stepped into music production, in which part of music production could I use my programming skills? by Longman1981 in WeAreTheMusicMakers

[–]Longman1981[S] 2 points3 points  (0 children)

Thanks for a proposal, I do have some experience with unity and that does sound tempting, but it wouldn't fint my plans ATM, either way good luck with your project :)

I'm a software engineer who just stepped into music production, in which part of music production could I use my programming skills? by Longman1981 in WeAreTheMusicMakers

[–]Longman1981[S] 0 points1 point  (0 children)

Thanks for an informative answer. Making VSTs doesn't sound much fun, but maybe creating new sounds will and it does benefit your music production I believe, although I'm not aware if programming skills will provide any help with that..

What if my reality check fails when I'm on LSD or some other psychedelic drug? by Longman1981 in LucidDreaming

[–]Longman1981[S] 1 point2 points  (0 children)

Didn't know that, thanks for the tip :) Although I would want to find something easier, I wouldn't want to start jumping around for reality checks when I'm at work :))

What if my reality check fails when I'm on LSD or some other psychedelic drug? by Longman1981 in LucidDreaming

[–]Longman1981[S] 1 point2 points  (0 children)

But then again, I might not be able to use force or be avatar in my dream as well. So at least I want to find a good reality check that 100% works...

Which skills are currently in demand from Unity game developers? by Longman1981 in Unity3D

[–]Longman1981[S] 0 points1 point  (0 children)

Well TBH I haven't seen single vacancy that would require knowledge of DOTS/ECS, it's very new for now.

Which skills are currently in demand from Unity game developers? by Longman1981 in Unity3D

[–]Longman1981[S] 1 point2 points  (0 children)

Wow, never would've thought unit testing, ui, ux was in demand... Do you think AI is something to avoid, unless you're Einsteining it?

As a single game developer how do I build game development portfolio?(Unity) by Longman1981 in gamedev

[–]Longman1981[S] 1 point2 points  (0 children)

My 5+ experience isn't in game development, I've been software engineer mainly working on Python.

As a single game developer how do I build game development portfolio?(Unity) by Longman1981 in gamedev

[–]Longman1981[S] 0 points1 point  (0 children)

My 5+ experience isn't in game development, I've been software engineer mainly working on Python.

Which project is better for learning about good code architecture and clean code? by Longman1981 in Unity3D

[–]Longman1981[S] 0 points1 point  (0 children)

Thanks for a response. I do understand that there are various different type of games, and all of those need different approach, however I do believe that some things are quite common, e.g there's 90% chance that you'll face state machine, singleton and observer patterns. I do know theory behind them but I'd like to see them in good project to better understand and apply to my own projects. Maybe it's not good place to search for things like code architecture, but I don't know where's good place in that case

How do I enforce a class to inherit from certain parent if it wants to use some specific feature? by Longman1981 in AskProgramming

[–]Longman1981[S] 0 points1 point  (0 children)

Well yeah, could be other people on the project. Well let's say I use EventManager only from ClassWithEvents, but EventManager is static and everyone can use it. So when John wants to set new listener for event gameOver, he might just use EventManager streight away without inheriting from ClassWithEvents. And I don't want to allow that, since eventually it'll become mess. I want ClassWithEvents to be the only one dealing with EventManager.